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--
-- Table structure for table `customer_online`
--

CREATE TABLE `customer_online` (
  `ip` varchar(40) NOT NULL,
  `customer_id` int(11) NOT NULL,
  `url` text NOT NULL,
  `referer` text NOT NULL,
  `date_added` datetime NOT NULL,
  PRIMARY KEY (`ip`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

--
-- Dumping data for table `customer_online`
--


--
-- Table structure for table `customer_reward`
--

CREATE TABLE `customer_reward` (
  `customer_reward_id` int(11) NOT NULL AUTO_INCREMENT,
  `customer_id` int(11) NOT NULL DEFAULT '0',
  `order_id` int(11) NOT NULL DEFAULT '0',
  `description` text NOT NULL,
  `points` int(8) NOT NULL DEFAULT '0',
  `date_added` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
  PRIMARY KEY (`customer_reward_id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

--
-- Dumping data for table `customer_reward`
--


--
-- Table structure for table `customer_transaction`
--

CREATE TABLE `customer_transaction` (
  `customer_transaction_id` int(11) NOT NULL AUTO_INCREMENT,
  `customer_id` int(11) NOT NULL,
  `order_id` int(11) NOT NULL,
  `description` text NOT NULL,
  `amount` decimal(15,4) NOT NULL,
  `date_added` datetime NOT NULL,
  PRIMARY KEY (`customer_transaction_id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

--
-- Dumping data for table `customer_transaction`
--


--
-- Table structure for table `download`
--

CREATE TABLE `download` (
  `download_id` int(11) NOT NULL AUTO_INCREMENT,
  `filename` varchar(128) NOT NULL,
  `mask` varchar(128) NOT NULL,
  `remaining` int(11) NOT NULL DEFAULT '0',
  `date_added` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
  PRIMARY KEY (`download_id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

--
-- Dumping data for table `download`
--


--
-- Table structure for table `download_description`
--

CREATE TABLE `download_description` (
  `download_id` int(11) NOT NULL,
  `language_id` int(11) NOT NULL,
  `name` varchar(64) NOT NULL,
  PRIMARY KEY (`download_id`,`language_id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

--
-- Dumping data for table `download_description`
--


--
-- Table structure for table `extension`
--

CREATE TABLE `extension` (
  `extension_id` int(11) NOT NULL AUTO_INCREMENT,
  `type` varchar(32) NOT NULL,
  `code` varchar(32) NOT NULL,
  PRIMARY KEY (`extension_id`)
) ENGINE=MyISAM AUTO_INCREMENT=459 DEFAULT CHARSET=utf8;

--
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INSERT INTO `geo_zone` VALUES (3,'UK VAT Zone','UK VAT','2010-02-26 22:33:24','2009-01-06 23:26:25'),(4,'UK Shipping','UK Shipping Zones','2010-12-15 15:18:13','2009-06-23 01:14:53'),(5,'Texas','Texas Geo Zone','2014-10-03 12:19:17','2014-10-03 12:18:39');

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INSERT INTO `information_description` VALUES (8,1,'Affiliate Terms','&lt;p&gt;Insert Terms Here&lt;/p&gt;\r\n'),(6,1,'Shipping Policy ','&lt;h1&gt;&amp;nbsp;&lt;/h1&gt;\r\n\r\n&lt;p&gt;Generally Stock orders are shipped within 1 business day, Custom orders&amp;nbsp;will ship&amp;nbsp;within 3 business days from our Texas facility. 5 business days required for engraved walnut cases &amp;amp; brass plates.&lt;/p&gt;\r\n\r\n&lt;p&gt;The delivery time for your order depends on the shipping method you select. We ship via UPS and offer several different shipping methods. The choices available depend on...&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;\r\n	&lt;p&gt;Item(s) purchased&lt;/p&gt;\r\n	&lt;/li&gt;\r\n	&lt;li&gt;\r\n	&lt;p&gt;Destination address.&lt;/p&gt;\r\n	&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;Orders within the state of Texas&amp;nbsp;are delivered one-two day via UPS ground. Each shipping method has its own restrictions and charges that will be applied to your order. Please note that business days are Monday through Friday, excluding Federal holidays within the United States.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;font-size:13.3333px&quot;&gt;We cannot guarantee when an order will arrive. Consider any shipping or transit time offered to you by Sample Store or other parties only as an estimate. We encourage you to order in a timely fashion to avoid delays caused by shipping or product availability.&lt;/span&gt;&lt;/p&gt;\r\n'),(3,1,'Privacy Policy','&lt;p&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;This privacy notice discloses the privacy practices for &lt;u&gt;(www.customdominoes.com)&lt;/u&gt;. This privacy notice applies solely to information collected by this web site. &lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;Information Collection Use, and Sharing&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;\r\n&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;We are the sole owners of the information collected on this site. We only have access to/collect information that you voluntarily give us via email or other direct contact from you. We will not sell or rent this information to anyone. &lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;We will use your information to respond to you, regarding the reason you contacted us. We will not share your information with any third party outside of our organization, other than as necessary to fulfill your request, e.g. to ship an order. &lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;Unless you ask us not to, we may contact you via email in the future to tell you about specials, new products or services, or changes to this privacy policy. &lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;Your Access to and Control Over Information&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;\r\n&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;You may opt out of any future contacts from us at any time. You can do the following at any time by contacting us via the email address or phone number given on our website.&lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;Security&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;\r\n&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;We take precautions to protect your information. When you submit sensitive information via the website, your information is protected both online and offline. &lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;Wherever we collect sensitive information (such as credit card data), that information is encrypted and transmitted to us in a secure way. You can verify this by looking for a closed lock icon at the bottom of your web browser, or looking for &amp;quot;https&amp;quot; at the beginning of the address of the web page. &lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;color:black; font-family:arial,sans-serif; font-size:8.5pt&quot;&gt;While we use encryption to protect sensitive information transmitted online, we also protect your information offline. Only employees who need the information to perform a specific job (for example, billing or customer service) are granted access to personally identifiable information. The computers/servers in which we store personally identifiable information are kept in a secure environment.&lt;/span&gt;&lt;/p&gt;\r\n'),(9,1,'Add-Em-Up 50','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; When a player plays a tile that matches an open end in the line of play, the number of pips on the tile&amp;#39;s open end is added to his score, and the first player to reach 50 or more points is the winner and yells, &amp;quot;Domino!&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 5 tiles&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Any tile may be set and is set by the last person to draw from the boneyard&lt;br /&gt;\r\nIf the first player sets a double, he earns points of the total number of pips on that tile; if it is a single, he earns points of the total number of pips on the heaviest end of the tile. Play then continues to his left.&lt;br /&gt;\r\nThe next player makes a play by matching one of the ends of the set tile with one of the ends of a tile from his hand. This player earns points of the total number of pips on the exposed end of his tile (the end that does not match the set tile). Play continues, clockwise around the table, in this manner.&lt;br /&gt;\r\nAny time a player is unable to make a play, he must draw from the boneyard until he draws a playable tile. A player must pass if&lt;br /&gt;\r\nthere are no tiles left in the boneyard and he holds no playable tile in his hand.&lt;br /&gt;\r\nThe first player to reach 50 or more points is the winner and gets to shout, &amp;quot;Domino!&amp;quot;&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; You may change the number of points a player must receive in order to win the game. To shorten or lengthen the game, make the number of points lower or higher than 50 points. In the case of a longer game: If all tiles have been played before any player reaches the winning score, start a new game, but add points earned to your score from the previous game(s).&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nReprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(10,1,'All Fives','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double9&quot; target=&quot;_blank&quot;&gt;Double 9&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; Players draw 5 tiles from the stock regardless of the number of players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Players draw 5 tiles from the stock regardless of the number of players. The tiles not drawn are pushed to one side to make up the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Lots are drawn to determine who sets the first tile. The first player may play any domino in his hand. After the first tile has been set, play continues to the left. The first double played is a spinner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; After the first domino is set, subsequent players must join a tile from their hand with an open end in the line of play. The ends of the two tiles that are joined must have the same number of pips.&lt;/p&gt;\r\n\r\n&lt;p&gt;If a player is unable to make a play from his hand, he must draw tiles from the boneyard until he draws a playable tile. If a player is unable to make a play from his hand and there are no tiles left in the boneyard, the player must skip his turn until he is able to make a play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring if hand is blocked:&lt;/strong&gt; Each player counts the pips on the remaining tiles in his hand. The player with the lowest number of pips scores the difference between his total and that of each of his opponents. Then, the player with the next-lowest number of pips scores the difference between his total and that of each of his opponents, and so on.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring when partners play:&lt;/strong&gt; Players must play individually, but a common score is kept for partners. When a player dominoes, the number of pips on the tiles remaining in the hand of his partner are subtracted from their score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; A player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (5 points for 5 pips; 10 points for 10 pips; 15 points for 15 pips; and so on.) The player who dominoes is also awarded points at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands. Only 1 or 2 pips is worth nothing; 3, 4, 5, 6, and 7 is worth 5 points; 8, 9, 10, 11, and 12 is worth 10 points; and so on. The first player, or partnership if 4 are playing, to reach 200 points wins the game. If a player reaches 200 points during play, the game ends at that point. If points are tallied at the end of a hand and more than one player has a score of 200 or more, the player with the highest score wins. In case of a tie, follow these rules: If 2 are playing, play two more hands; 3 players, play three more hands; 4 players, play four more hands.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; The player with the lowest number of pips scores the total number of pips in his opponents&amp;#39; hands. If there is a tie for the lowest number of pips in a two-handed or four-handed game, there is no score. If there is a tie for the lowest number of pips in a three-handed game, the number of pips in their opponent&amp;#39;s hand is split evenly between them.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; (1) When there are 2 players, the last two tiles in the boneyard may not be drawn. If there are 3 or 4 players, the last tile in the boneyard may not be drawn. (2) If a player has a playable tile, he must play it. (3) If a player plays a tile that scores points or if a player plays a double, he plays another tile from his hand before the next player takes a turn. If he is unable to play another tile from his hand, he draws from the boneyard until he draws a playable tile or until the boneyard is exhausted. (4) A player cannot &amp;quot;domino&amp;quot; with a scoring tile or a double. If he plays the last tile in his hand and it is a double or a scoring tile, he must draw from the boneyard until he draws a playable tile or until the boneyard is exhausted. If the boneyard is already exhausted at the time the player would play his last piece, he must skip his turn, and play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) The first to reach 150 points wins the game. 2) First to reach 250 points wins the game. 3) A player is awarded one point every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (1 point for 5 pips; 2 points for 10 pips; 3 points for 15 pips; and so on.) The player who dominoes is also awarded points - one point for each multiple of 5 - at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands. The first player, or partnership if 4 are playing, to reach exactly 61 points wins the game. If any play made causes the player&amp;#39;s or partnership&amp;#39;s total score to exceed 61 points, then no points at all are scored for that particular play and play continues to the left. 4) If a larger group is playing, players may wish to reduce the number of points that must be reached in order to win the game. The reduced number of points needed must be agreed upon by all the players prior to the start of the game. 5) The number of pips on the open end of a just-played tile may be subtracted from the total of the other ends of the layout, instead of being added, to make a multiple of five.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nReprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(12,1,'Baronet','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1 player&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To remove all the dominoes from the line.&lt;br /&gt;\r\nKeeping the tiles facedown, line them all up, side by side, in front of you.&lt;br /&gt;\r\nPlaying from left to right, with the first domino in the line considered the starting point, turn the dominoes faceup, one at a time, While counting &amp;quot;zero, one, two, three....&amp;quot; as each domino is turned faceup.&lt;br /&gt;\r\nIf the number spoken matches the total sum of the pips on that domino, remove that domino from the line. Continue counting where you left off, as you turn the next domino in line.&lt;br /&gt;\r\nCounting begins with zero and ends with the number of pips on the highest double of the set of dominoes you are using for play (double-6: 12; double-7: 14; double-3: 6; double-9: 18; double-12: 24). If playing with a double-6 set of dominoes, count to 12, then begin counting with the number &amp;quot;zero&amp;quot; while turning the next domino in the line.&lt;br /&gt;\r\nWhen you reach the end of the line, return to the first domino, continuing the count from the end of the line. If the number called on the last domino in line was &amp;quot;one,&amp;quot; then &amp;quot;two&amp;quot; should be the number called while turning the first domino in line.&lt;br /&gt;\r\nKeep repeating this process until all the dominoes in the line have been removed or until you cannot remove any more dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nReprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(13,1,'Basic Draw Poker','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 6&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Card Game&lt;br /&gt;\r\n&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes without Jokers&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Winning Hand Combinations:&lt;/strong&gt; (Ranked as best to least in descending order):&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;Royal Straight Flush: a hand containing 10, J, Q, K, and A of the same suite&lt;/li&gt;\r\n	&lt;li&gt;Straight Flush: any five tiles of the same suite in sequential order&lt;/li&gt;\r\n	&lt;li&gt;Four-of-a-kind: a hand containing four tiles of the same rank&lt;/li&gt;\r\n	&lt;li&gt;Full House: a hand containing three-of-a-kind and a pair&lt;/li&gt;\r\n	&lt;li&gt;Flush: a hand consisting of five tiles of matching suit&lt;/li&gt;\r\n	&lt;li&gt;Straight: any five tiles in sequential order (not necessarily of the same suit)&lt;/li&gt;\r\n	&lt;li&gt;Three-of-a-kind: a hand containing three tiles of the same rank&lt;/li&gt;\r\n	&lt;li&gt;Two Pair: a hand containing two pairs&lt;/li&gt;\r\n	&lt;li&gt;One Pair: a hand containing two rank matching tiles&lt;/li&gt;\r\n	&lt;li&gt;High Card: if no player retains a winning hand (1 through 9), the winner is determined by the player with the single highest ranked card.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Basic Instructions:&lt;/strong&gt; The CARDomino tiles are placed face down and generously shuffled. Each player chooses five tiles from the stockpile as their hand. Each player examines his hand with the &amp;quot;winning hand combinations&amp;quot; in mind. The first round of betting begins as described in the betting section below. Each player then is allowed a single round of discarding and exchanging of tiles from their hand for tiles from the stockpile. For each tile discarded, a tile is chosen from the stockpile as a replacement. A player may discard and exchange up to three of his CARDominoes, unless the player holds an Ace, in which case the player declares the Ace to the other players, and then may discard and exchange four tiles. The discarded tiles are not placed back into the original stockpile, but into a separate pile at a distance. After final round of betting, all players that have not folded reveal their hands. The winner is the player with the highest ranked winning hand combination as shown above. If two players are tied with hands of the same winning combinations, the player with the higher ranked tiles is declared the winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Betting:&lt;/strong&gt; At the beginning of the game, each player is dealt a given amount of chips. Before a &amp;quot;hand&amp;quot; or round begins, all players who wish to participate in the round must place an initial stake or ante into the &amp;quot;pot,&amp;quot; the amount of which is agreed upon beforehand. The &amp;quot;pot&amp;quot; is the collection of chips that are bet during a hand, and is usually located in the middle of the table. The winner of a hand collects the entire pot. Betting begins with the player to the left of the dealer (the player that shuffled the tiles) and proceeds in a clockwise order. Any player that wishes to bet and raise the stakes (if chances of winning are good) may place as many additional chips that he would like to bet into the pot. Players may choose to remain in the game by matching the bet or raising it higher, and players may choose to &amp;quot;fold,&amp;quot; forfeiting their hand and their stake/ante in this round. Betting continues until all players call. A &amp;quot;call&amp;quot; means that a player matches the bets with his own bet and is staying in the game at that level. Betting proceeds around the table in this manner:&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;Players who have folded are out for the round and do not participate;&lt;/li&gt;\r\n	&lt;li&gt;Every player that does not fold must either match the total bet or raise the bet;&lt;/li&gt;\r\n	&lt;li&gt;Players who have &amp;quot;called&amp;quot; must either match subsequent raises or must fold. A player that has &amp;quot;called&amp;quot; cannot raise the bet;&lt;/li&gt;\r\n	&lt;li&gt;While at least two players are still in the round and have not &amp;quot;called&amp;quot; any of those players may raise the bet;&lt;/li&gt;\r\n	&lt;li&gt;If one person raises the bet and all others call or fold, that person cannot raise his own bet again.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Wild Tiles:&lt;/strong&gt; A simple variation may be played to draw poker with the addition of wild tiles. The jokers are commonly used as wild tiles. Otherwise, a certain rank may be designated as wild {i.e. Aces wild or deuces wild). Wild tiles may be used as a tile of any rank and any suit as the player sees fit to better his hand.&lt;/p&gt;\r\n'),(14,1,'Bergen','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Double-Header&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Bergen is German for mountains.&lt;/p&gt;\r\n\r\n&lt;p&gt;Because the game is sometimes referred to as &amp;ldquo;the Bergen game,&amp;rdquo; there is reason to believe it did not originate in Germany, but might have come instead from Bergen op Zoom, a coastal town in the Netherlands, or from Bergen, Norway.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; Both ends of the layout must be made alike&lt;br /&gt;\r\nThe rules are the same as for the Block game or Muggins with the following exceptions:&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 6 tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;You must make both open ends of the layout alike.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(19,1,'Bullfighting','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Oriental&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Oriental Dominoes&lt;br /&gt;\r\n(Tau ngau)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Additional equipment:&lt;/strong&gt; 1 pair of dice to be thrown at the start of the round to determine the &amp;quot;banker.&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To beat the bull.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 3 to 6 players. Any number of onlookers may place stakes alongside those of a player of their choice.&lt;/p&gt;\r\n\r\n&lt;p&gt;Dice are thrown to determine the banker.&lt;br /&gt;\r\nThe dominoes are shuffled, facedown. Keeping the tiles facedown, each player, including the banker, draws five dominoes. Before looking at their tiles, the players place their stakes in front of them to any limit which may be imposed by the banker. When the stakes have been placed, the players look at their tiles. The value of each tile depends upon its number of pips, except that the 2-1 and 4-2 tiles each may count as 3 points or 6 points.&lt;br /&gt;\r\nEvery player must discard 3 tiles from his hand which, when added together, total 10, 20, or 30 points. Examples:&lt;br /&gt;\r\n3-1 + 2-2 + 1-1 = 10&lt;/p&gt;\r\n\r\n&lt;p&gt;6-6 + 3-3 + 1-1 = 20&lt;br /&gt;\r\n(a multiple of 10)&lt;/p&gt;\r\n\r\n&lt;p&gt;2-1 + 6-5 + 3-3 = 20&lt;br /&gt;\r\n(the 2-1 counting as 3 points)&lt;/p&gt;\r\n\r\n&lt;p&gt;2-1 + 4-4 + 3-3 = 20&lt;br /&gt;\r\n(the 2-1 counting as 6 points)&lt;/p&gt;\r\n\r\n&lt;p&gt;After discarding 3 tiles, the 2 remaining tiles in each player&amp;#39;s hand are exposed. Each player counts the pips on the two exposed tiles and receives a score of 1 point per each pip. In the case when their score is 10 points or more, the first digit of that number is removed. For example, 12 pips would count as 2.&lt;br /&gt;\r\nIf a player&amp;#39;s score is less than the banker&amp;#39;s, he loses his stake to the banker; if his score is more than the banker&amp;#39;s, the banker pays him the equivalent of his stake. If a player and the banker have equal scores, there is no exchange between them.&lt;br /&gt;\r\nIf a player cannot discard 3 tiles to form 10 points, or a multiple of 10, he is &amp;quot;stuck,&amp;quot; in which case the banker takes his stake. if the banker is &amp;quot;stuck,&amp;quot; he pays the equivalent stake to all the players who are able to discard 3 tiles - and not to any players who are &amp;quot;stuck.&amp;quot;&lt;br /&gt;\r\nWhen a banker scores points, the player on his right becomes the new banker for the next round. if the banker is &amp;quot;stuck,&amp;quot; he remains banker for another round.&lt;br /&gt;\r\nAfter each round, all 32 tiles are shuffled together and then each player draws 5 tiles and the game continues as before.&lt;/p&gt;\r\n'),(23,1,'Collecting Tens','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Oriental&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Oriental Dominoes&lt;br /&gt;\r\n(K&amp;#39;ap t&amp;#39;ai shap)&lt;/p&gt;\r\n\r\n&lt;p&gt;Popular in Chinese gambling houses in the U.S., this game and one called Playing Heavens and Nines (Ta t&amp;#39;in kau) were the forerunner of the tile game Mah-jongg, which swept the Western World in the 1920s.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Domino set:&lt;/strong&gt; Many sets of Oriental dominoes are used.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Additional equipment:&lt;/strong&gt; 4 dice and a cup.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 2 or more&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first player to collect 10 tiles, consisting of a matching pair of two identical tiles, and four decimal pairs, the sum of the pips of each pair being 10 or a multiple of 10.&lt;br /&gt;\r\nTiles are carefully mixed by the players and piled facedown, 5 tiles high, in a long &amp;quot;woodpile&amp;quot; down the center of the table. At the start of the game, all players place equal wagers in a box on the table. The house takes 5% of the total; the rest goes to the winning player.&lt;br /&gt;\r\nThe croupier or one of the players shakes 4 dice under a cup, then throws them on the table. That player then counts each player, counterclockwise around the table, starting with the player on his right, and continues to count until he reaches the number thrown. Where the counting ends, that player becomes the leader.&lt;br /&gt;\r\nThe top tile on the third stack from the end of the pile is removed. The top tile from each alternate stack up to one less than the number of players is also removed. These tiles are placed at the far end of the pile.&lt;br /&gt;\r\nThe leader takes the 2 stacks at the end, containing 10 tiles. The second player on his right takes the next 2 stacks, containing 9 tiles. The remaining players each take 9 tiles.&lt;br /&gt;\r\nThe players examine their tiles. If the leader has not drawn a winning hand, he discards a tile and places it faceup on the table.&lt;br /&gt;\r\nThe next player on his right may pick up the tile the first player discarded to complete a winning hand, or he may exchange it for a tile from his hand, which he places faceup on the table. He also draws a tile from the top of the exposed stack of the woodpile. If it does not complete a winning hand, he may either place it faceup on the table or keep it and discard a tile from his hand.&lt;br /&gt;\r\nThe third player may then take one of the tiles from the table and draw one from the top of the exposed stack. The game continues until one of the players wins by collecting 10 tiles: a matching pair of two identical tiles and four decimal pairs, the sum of the pips of each pair being 10 or a multiple of 10. The tile 2-4 only counts as three when making up tens.&lt;br /&gt;\r\nThe winner of a game takes the contents of the stake box and a new game begins.&lt;/p&gt;\r\n'),(26,1,'Cuban Dominoes','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double9&quot; target=&quot;_blank&quot;&gt;Double 9&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nBlock game with these exceptions:&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; 4 players draw 10 tiles each. The remaining 15 tiles stay in the boneyard and are not drawn.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Highest double starts play. After the set, play continues to the right (counterclockwise).&lt;br /&gt;\r\nIn most places, Cuban Dominoes is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(28,1,'Disputing Tens','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 players&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Oriental&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Oriental Dominoes&lt;br /&gt;\r\n(Tsung shap)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the player with the highest count at the end of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;The tiles are placed facedown, side by side, in a &amp;quot;woodpile&amp;quot; 4 tiles high and 8 tiles long. The players divide the woodpile between them, each taking 4 stacks. The first player draws the top tile from the stack at the right of his pile and lays it faceup on the table. The second player then draws a tile from his pile and lays it faceup alongside the tile played by the first player. They continue to draw and place the tiles on the table at either end of the row of upturned tiles.&lt;br /&gt;\r\nWhen a tile is played that matches one of the tiles at either end of the row, the player making that play removes both tiles from the row. At the end of the game, they count 10 points for each pip on them.&lt;br /&gt;\r\nWhen a tile is played whose pips make a multiple of 10 when added to the pips on the tiles at both ends of the row, the player making that play removes the tiles from the row. At the end of the game, each pip on them counts 1 point.&lt;br /&gt;\r\nWhen a tile is played whose pips make a multiple of 10 when added with the pips on the two tiles at either end of the row, the player making that play removes the three tiles from the row.&lt;br /&gt;\r\nAt the end of the game, each pip on them counts 1 point.&lt;br /&gt;\r\nIf there are only 2 tiles on the table and a player takes them, he piles them on top of each other to mark a &amp;quot;sweep.&amp;quot; A sweep counts 40 points. He then draws from his pile and lays out another tile.&lt;br /&gt;\r\nIf a player fails to take up a winning combination of 2 or 3 tiles, his opponent may take it, then lay out a tile and continue the game.&lt;br /&gt;\r\nThe game ends when one of the players has played all his tiles.&lt;/p&gt;\r\n'),(29,1,'Domino Pool','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 and up&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt;&lt;a href=&quot;/blocking-games&quot;&gt; Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; The game is played with a pool.&lt;/p&gt;\r\n\r\n&lt;p&gt;Excellent party game for 3 to 6 individual players. May also be played by teams.&lt;br /&gt;\r\nNumber of dominoes drawn: Divide the tiles between the players, leaving at least 8 dominoes in the boneyard. For example: If 3 players, draw 6 tiles; 4 players, draw 5; 5 players, draw 4; 6 players, draw 3.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Draw lots to determine who makes the first play. Any domino can be set. Before the game begins, each player puts an equal, agreed upon, amount of money (or number of chips, dried beans, etc.) into the pool. And, once the pool has been won, each player puts an equal, agreed-upon, amount of money into the pool again before beginning the next game.&lt;br /&gt;\r\nIf there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; Any domino may be used.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double, and in the event no double is drawn, play the highest single. After a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the game. if none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; The winner of the hand gets the pool. The winner of the hand is 1) the first player to domino; or 2) the player with the smallest count left in his hand, if the game ends in a block. In the event the low count is tied in a game ending in a block, the pool is divided among the low hands.&lt;br /&gt;\r\n&lt;strong&gt;Variation:&lt;/strong&gt; The first player or team to reach 100 points wins the pool.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nIn most places, Domino Pool is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(30,1,'Doubles','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 and up&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; Before playing any tile from your hand, there must already be a double in the layout of the same suit as the matching end of the tile you wish to play.&lt;br /&gt;\r\n&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nAfter each player draws his hand from the deck, the remaining tiles are pushed to one side to make up the boneyard.&lt;br /&gt;\r\nIf a player cannot match a tile with one in the layout, he must draw from the boneyard until he picks a tile that can be played. He must keep the tiles he drew but couldn&amp;#39;t use on that play. If there are no tiles left in the boneyard, the player passes his turn to the player on his left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; The player who is holding the heaviest double leads with that tile. The set double is a spinner. Before you can play any tile from your hand, there must already be a double in the layout of the same suit as the matching end of the tile that you wish to play.&lt;br /&gt;\r\nHere is an example, a player wishes to play the 3-4 tile in his or her hand by matching the 3 end to another tile in the layout with an exposed end of 3. A player can only do this if the 3-3 has already been played and is, therefore, in the layout. There does not have to be a 4-4 in the layout because the other end of the 3-4 tile the player wishes to play (the 4 end) is not the end of the tile that is being matched in that particular play.&lt;br /&gt;\r\n1) Highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw. After a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; If a player is unable to match a tile from his hand with a double in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the game. if none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;br /&gt;\r\n&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nIn most places, Doubles is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(31,1,'Draw','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 and up&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Draw Dominoes, the Draw Game, the Draw or Block Game, Block Dominoes with Buying, Domino Big Six, and Double-Six Dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nAfter each player draws his hand from the deck, the remaining tiles are pushed to one side to make up the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;If a player cannot match a tile with one in the layout, he must draw from the boneyard until he picks a tile that can be played. He must keep the tiles he drew but couldn&amp;#39;t use on that play. If there are no tiles left in the boneyard, the player passes his turn to the player on his left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; Any domino may be used.&lt;br /&gt;\r\nAfter a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the game. if none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;br /&gt;\r\n&lt;strong&gt;Set Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double, and in the event no double is drawn, play the highest single.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nIn most places, Draw is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n'),(32,1,'Eighty','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Domino set:&lt;/strong&gt; Two sets of double-6 dominoes; remove all blank tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first team to reach 250 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 4 players play as two teams of 2 players per team.&lt;/p&gt;\r\n\r\n&lt;p&gt;Draw lots at the beginning of the game to determine which player shuffles first. Reshuffle the tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 10 tiles. This leaves 2 tiles remaining in the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;The person to the shuffler&amp;#39;s left has the first option to bid.&lt;br /&gt;\r\nThe minimum bid is 60.&lt;br /&gt;\r\nThere are 10 tricks and each trick is worth 2 points.&lt;br /&gt;\r\nTotal of 80 points to be won in each hand: 60 (30 points in a double-6 set with 7 blanks removed from the set x 2) + 2 0 (1 0 tricks at 2 points each) = 80&lt;br /&gt;\r\nYour bid is a prediction of how many of the 80 points you will win in that hand. Your bid should be based almost entirely on your own hand. However, if you win the bid, any points won by your partner during that hand will also count towards your bid.&lt;br /&gt;\r\nIf you hold at least 3 tiles from the same suit in your hand, that is considered a potential bidding hand. That suit will be your trump suit if you win the bid. If you hold 1 or 2 doubles in addition to 3 tiles from the same suit, this is considered a strong hand.&lt;br /&gt;\r\nThe word &amp;quot;trump&amp;quot; comes from the word &amp;quot;triumph.&amp;quot; A domino from the trump suit automatically &amp;#39;triumphs&amp;quot; over other dominoes played. Once trumps for the hand have been declared, all 12 dominoes of that suit rank higher than all 30 other dominoes. Regardless of who plays it, the highest trump played wins any trick. A trump domino only belongs to the trump suit and not also to the other suit represented on its face. The other number on the trump domino only serves to rank trumps among themselves.&lt;br /&gt;\r\nFor example: If fours are trumps, the 4-4 is the strongest domino of the hand; the 4-6 beats the 4-5; the 4-5 beats the 4-3; and so on, the 4-1 being the lowest trump. The 4-1 for that hand would beat any tile that is not from the 4 suit.&lt;br /&gt;\r\nThe double is the highest domino of each suit, followed in order by the 6, 5, 4, 3, 2, and 1.&lt;br /&gt;\r\nA domino whose ends add up to five or a multiple of five is a &amp;quot;count&amp;quot; domino. There are four count tiles worth 10 points each: 5-5 and 6-4. There are four count tiles worth 5 points each: 4-1 and 3 -2. All 5 -count tiles add up to a total of 60 points. A count scores extra points for the team that wins it in a trick.&lt;br /&gt;\r\nBidding continues clockwise around the table, with the shuffler always having the last option to bid. Each player has only one opportunity to bid. The minimum bid is 50. A player must pass if he is unable to bid at least 50 or raise a previous bid. If all 4 players pass, all tiles are returned to the deck and then reshuffled by the player to the left of the last player to shuffle.&lt;br /&gt;\r\nThe player making the highest bid is the first player and the player to declare which suit is trump for that hand. (A player never reveals the trump suit until he has won the bid and is ready to play the first tile.)&lt;br /&gt;\r\nThe first player plays a tile from his hand. Play continues to his left. The next three plays made by the other players at the table must &amp;quot;follow suit.&amp;quot; This means those three players must play a tile that is of the same suit as the highest end of the first tile played in that trick, unless the first player plays a tile with at least one end from the same suit as what was declared &amp;quot;trumps&amp;quot; for that hand. In that case, the next five plays made must be a tile with an end from the trump suit.&lt;br /&gt;\r\nFor example, if the 6-4 were played first, the other players would have to follow suit with a 6 from their own hand. But if either end of the first tile played is of the trump suit, then the trump overrides the other number and everyone must follow suit with a trump.&lt;br /&gt;\r\nIf a player holds more than one playable tile in his hand, he may play any one of them. If a player is unable to follow suit because he does not hold that suit in his hand, he may play any tile from his hand, even a trump.&lt;br /&gt;\r\nThe player who plays the highest tile of the lead suit or the highest trump wins the trick. The winner of each trick plays the first tile for the next trick, at which time he may play any tile in his hand.&lt;br /&gt;\r\nWhen all four players have each played one tile, these four tiles are collectively a trick. There are ten tricks in each hand. Each trick is worth two points.&lt;br /&gt;\r\nOne player from each team should collect all the tricks for that team, regardless of which player won the trick. After each trick has been won, the tiles should be moved to one side or corner of the table, the 4 tiles side by side and faceup. This simplifies scoring.&lt;br /&gt;\r\nOnce all 10 tricks have been played, each team should total their number of tricks (2 points per trick) and their total number of points on count dominoes collected (5 and multiples of 5), respectively.&lt;br /&gt;\r\nIf the bidding team makes or exceeds their bid, then that team receives credit for all the points they won during that hand. In that case, the opponents also receive credit for any points they won during the hand.&lt;br /&gt;\r\nFor example: If a team bids 50 and then takes 55 points in the hand, then it has successfully reached its bid and scores 55 points. The opponents receive credit for its 20 points.&lt;br /&gt;\r\nIf a team fails to reach their bid, then that team scores nothing, and the opposing team receives credit for the original bid they defeated, x plus the actual points they won during the hand.&lt;br /&gt;\r\nFor example: If your team wins the bid at the beginning of the game with a bid of 57 but took only 55 points in the hand, your team would score 0, and the opponents would score 77 points (their 20 points plus your bid of 57 points).&lt;br /&gt;\r\nAfter each hand, the player to shuffle the tiles rotates to the left (clockwise). Play continues in this same manner.&lt;br /&gt;\r\nThe first team to reach 250 points wins. If both teams reach 250 points on the same hand, the team that made the bid on that final hand is the winner of the game, regardless of the score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; A simplified scoring system can be used with one &amp;quot;mark,&amp;quot; or point, awarded for the victory of a hand. The first team to win 10 marks wins the match.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;BIDDING VARIATION:&lt;/strong&gt;&lt;br /&gt;\r\nNel-O&lt;br /&gt;\r\nThe object of a Nel-O bid is to take no tricks. A Nel-O bidder&amp;#39;s hand contains tiles so low he believes his opponents will be unable to force him to take a trick. If Nel-O is the winning bid, players must follow suit of the tile that is led on each trick, and there are no trumps. . When a player bids Nel-O, his partner must turn the tiles in his hand facedown on the table until the end of the hand, while the bidder plays out the hand with the opposing team. The bidder leads with the first tile. The opponents follow suit of the higher number of that tile. The player who wins the trick is in the lead. For the remainder of the hand, the goal of the opponents is to play lower tiles than the bidder. The bidder is set if he takes one trick.&lt;br /&gt;\r\nSome Nel-O players treat doubles as a separate suit, with every player following suit with a double if a double is led. Most, however, do not play by this rule.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(33,1,'Eighty-Eight','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 6&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Domino set:&lt;/strong&gt; Two sets of double-6 dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first team to reach 250 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 6 players play as two teams of 3 players per team.&lt;/p&gt;\r\n\r\n&lt;p&gt;Draw lots at the beginning of the game to determine which player shuffles first. Reshuffle the tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 9 tiles. This leaves 2 tiles remaining in the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;The person to the shuffler&amp;#39;s left has the first option to bid.&lt;br /&gt;\r\nThe minimum bid is 60.&lt;br /&gt;\r\nThere are 9 tricks and each trick is worth 2 points.&lt;br /&gt;\r\nTotal of 88 points to be won in each hand: 70 (35 points in a double-6 set x 2 sets) + 18 (9 tricks at 2 points each) 88.&lt;br /&gt;\r\nYour bid is a prediction of how many of the 88 points you will win in that hand. Your bid should be based almost entirely on your own hand. However, if you win the bid, any points won by your partner during that hand will also count towards your bid.&lt;br /&gt;\r\nIf you hold at least 3 tiles from the same suit in your hand, that is considered a potential bidding hand. That suit will be your trump suit if you win the bid. If you hold 1 or 2 doubles in addition to 3 tiles from the same suit, this is considered a strong hand.&lt;br /&gt;\r\nThe word &amp;quot;trump&amp;quot; comes from the word &amp;quot;triumph.&amp;quot; A domino from the trump suit automatically &amp;#39;triumphs&amp;quot; over other dominoes played. Once trumps for the hand have been declared, all 14 dominoes of that suit rank higher than all 42 other dominoes. Regardless of who plays it, the highest trump played wins any trick. A trump domino only belongs to the trump suit and not also to the other suit represented on its face. The other number on the trump domino only serves to rank trumps among themselves.&lt;br /&gt;\r\nFor example: If fours are trumps, the 4-4 is the strongest domino of the hand; the 4-6 beats the 4-5; the 4-5 beats the 4-3; and so on, the 4-0 being the lowest trump. The 4-0 for that hand would beat any tile that is not from the 4 suit.&lt;br /&gt;\r\nThe double is the highest domino of each suit, followed in order by the 6, 5, 4, 3, 2, 1 and 0.&lt;br /&gt;\r\nA domino whose ends add up to five or a multiple of five is a &amp;quot;count&amp;quot; domino. There are four count tiles worth 10 points each: 5-5 and 6-4. There are six count tiles worth 5 points each: 5-0, 4-1 and 3 -2. All 5 -count tiles add up to a total of 70 points. A count scores extra points for the team that wins it in a trick.&lt;br /&gt;\r\nBidding continues clockwise around the table, with the shuffler always having the last option to bid. Each player has only one opportunity to bid. The minimum bid is 60. A player must pass if he is unable to bid at least 60 or raise a previous bid. If all players pass, all tiles are returned to the deck and then reshuffled by the player to the left of the last player to shuffle.&lt;br /&gt;\r\nThe player making the highest bid is the first player and the player to declare which suit is trump for that hand. (A player never reveals the trump suit until he has won the bid and is ready to play the first tile.)&lt;br /&gt;\r\nThe first player plays a tile from his hand. Play continues to his left. The next five plays made by the other players at the table must &amp;quot;follow suit.&amp;quot; This means those five players must play a tile that is of the same suit as the highest end of the first tile played in that trick, unless the first player plays a tile with at least one end from the same suit as what was declared &amp;quot;trumps&amp;quot; for that hand. In that case, the next seven plays made must be a tile with an end from the trump suit.&lt;br /&gt;\r\nFor example: if the 6-4 were played first, the other players would have to follow suit with a 6 from their own hand. But if either end of the first tile played is of the trump suit, then the trump overrides the other number and everyone must follow suit with a trump.&lt;br /&gt;\r\nIf a player holds more than one playable tile in his hand, he may play any one of them. If a player is unable to follow suit because he does not hold that suit in his hand, he may play any tile from his hand, even a trump.&lt;br /&gt;\r\nThe player who plays the highest tile of the lead suit or the highest trump wins the trick. The winner of each trick plays the first tile for the next trick, at which time he may play any tile in his hand.&lt;br /&gt;\r\nWhen all players have each played one tile, these four tiles are collectively a trick. There are 9 tricks in each hand. Each trick is worth two points.&lt;br /&gt;\r\nOne player from each team should collect all the tricks for that team, regardless of which player won the trick. After each trick has been won, the tiles should be moved to one side or corner of the table, the 6 tiles side by side and faceup. This simplifies scoring.&lt;br /&gt;\r\nOnce all 9 tricks have been played, each team should total their number of tricks (2 points per trick) and their total number of points on count dominoes collected (5 and multiples of 5), respectively.&lt;br /&gt;\r\nIf the bidding team makes or exceeds their bid, then that team receives credit for all the points they won during that hand. In that case, the opponents also receive credit for any points they won during the hand.&lt;br /&gt;\r\nFor example: If a team bids 60 and then takes 65 points in the hand, then it has successfully reached its bid and scores 65 points. The opponents receive credit for its 18 points.&lt;br /&gt;\r\nIf a team fails to reach their bid, then that team scores nothing, and the opposing team receives credit for the original bid they defeated, x plus the actual points they won during the hand.&lt;br /&gt;\r\nFor example: If your team wins the bid at the beginning of the game with a bid of 67 but took only 65 points in the hand, your team would score 0, and the opponents would score 85 points (their 18 points plus your bid of 67 points).&lt;br /&gt;\r\nAfter each hand, the player to shuffle the tiles rotates to the left (clockwise). Play continues in this same manner.&lt;br /&gt;\r\nThe first team to reach 250 points wins. If both teams reach 250 points on the same hand, the team that made the bid on that final hand is the winner of the game, regardless of the score.&lt;br /&gt;\r\n&lt;strong&gt;Variation:&lt;/strong&gt; A simplified scoring system can be used with one &amp;quot;mark,&amp;quot; or point, awarded for the victory of a hand. The first team to win 9 marks wins the match.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;BIDDING VARIATION:&lt;/strong&gt;&lt;br /&gt;\r\nNel-O&lt;br /&gt;\r\nThe object of a Nel-O bid is to take no tricks. A Nel-O bidder&amp;#39;s hand contains tiles so low he believes his opponents will be unable to force him to take a trick. If Nel-O is the winning bid, players must follow suit of the tile that is led on each trick, and there are no trumps. . When a player bids Nel-O, his partner must turn the tiles in his hand facedown on the table until the end of the hand, while the bidder plays out the hand with the opposing team. The bidder leads with the first tile. The opponents follow suit of the higher number of that tile. The player who wins the trick is in the lead. For the remainder of the hand, the goal of the opponents is to play lower tiles than the bidder. The bidder is set if he takes one trick.&lt;br /&gt;\r\nSome Nel-O players treat doubles as a separate suit, with every player following suit with a double if a double is led. Most, however, do not play by this rule.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(34,1,'Eighty-Four','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 8&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of dominoes:&lt;/strong&gt; Two Double-6 sets&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 8 players play as two teams of 4 players per team or 6 players play as two teams of 3 players per team.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; When 8 play, each player draws 7 tiles and there are no tiles remaining in the boneyard. When 6 play, each player draws 9 tiles with 2 tiles remaining in the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Use the rules to Forty-Two, with the following variations: If two identical dominoes are played, the one played first takes precedence. The minimum bid is 60. With 8 players there are 7 tricks and each trick is worth 2 points. With 6 players there are 9 tricks and each trick is worth 2 points. Total of 84 points to be won in each hand. 8 Players: 70 (35 points in a double 6 set x 2) + 14 (7 tricks at 2 points each) = 84. With 6 Players: 70 (35 points in a double-6 set x 2) + 0 (tricks are worth nothing when playing this game with 6 players + 14 (each double is worth one point when playing this game with 6 players) = 84.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(35,1,'Fair Lucy','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One player game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To discard all the tiles in the set, two at a time, in pairs whose pips total 12.&lt;/p&gt;\r\n\r\n&lt;p&gt;Keeping the tiles facedown, draw 7 from the deck and place them facedown in a horizontal row in front of you. Draw 7 more tiles and, still keeping all tiles facedown, place one tile on top of each of the other 7 tiles. Draw 7 more tiles, and do the same. You should now have 7 stacks of tiles, each 3 tiles high. Then, take the remaining 7 undrawn tiles and place them faceup, one on top of each of the 7 stacks.&lt;br /&gt;\r\nIf any two faceup tiles have pips that together total 12, discard that pair of tiles. Then turn the tiles underneath the tiles that were just discarded to a faceup position. Continue this process of discarding pairs of tiles whose sum totals exactly 12.&lt;br /&gt;\r\nIf you play the bottom tile of the stack, leaving fewer than 7 stacks of tiles, you may not move a tile to this &amp;#39;empty&amp;quot; spot to create a new stack.&lt;br /&gt;\r\nAt no time during the game should you have more than 7 tiles faceup.&lt;br /&gt;\r\n&lt;strong&gt;Variation:&lt;/strong&gt; In the regular game, the 0-0 and the 6-6, and the 1-0 and the 6-5, must be matched to make 12, because there is no other way to match them. For the other tiles there are at least two ways each tile can be matched. Therefore, the 1-6 can be matched with the 4-1, 2-3, or 0-5. The game becomes much more difficult if you limit more of the tiles to only one possible match each. Try this variation: Require that each of the ends of the matching pair must total six.&lt;br /&gt;\r\nThe four remaining tiles (0-6, 1-5, 2-4, and 3-3) are tiles with 6 pips each and cannot be matched to another tile in the set so that the ends of the matching pair of tiles would total six. Therefore, the requirement that the ends of the matching pair of tiles total six will not apply to these four tiles; each of these four tiles may be matched with any one of the other three tiles to make a total of 12 pips for the pair, as in the original game.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(36,1,'Fishing','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Oriental&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Oriental Dominoes&lt;br /&gt;\r\n(Tiu u)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Domino set:&lt;/strong&gt; 2 sets of Oriental dominoes (Each set contains 32 tiles; 2 sets = 64 tiles total.)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the player with the highest count at the end of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 2, 3, or 4.&lt;/p&gt;\r\n\r\n&lt;p&gt;Keeping the tiles facedown, place them in 16 stacks of 4 tiles per stack. This is called a &amp;quot;woodpile.&amp;quot; If there are 4 players, each player removes 1 stack from one side of the woodpile (4 tiles per player; 16 tiles total). If 3 players, each player removes 2 stacks from one side of the woodpile (8 tiles per player; 24 tiles total). If 2 players, each player removes 3 stacks from one side of the woodpile (12 tiles per player; 24 tiles total).&lt;br /&gt;\r\nTake the tiles you have removed from the woodpile and place them faceup.&lt;br /&gt;\r\nThe players examine their tiles. The first player tries to match one of his tiles with one turned up on the table having the same number of pips. If he is able to find a match, he places the pair faceup in front of him. Whether successful or not, he draws the top tile of the stack at the end of the woodpile from which the last stacks were drawn. Next, he attempts to match that tile with one on the table. If he is able to find a match, he removes the pair. If not, he places the tile drawn with those on the table.&lt;br /&gt;\r\nThe second player continues in the same way by attempting to match one of his tiles, then drawing a tile from the pile, and so on. The game continues until the pile is exhausted. A pair of 6-6 tiles in a player&amp;#39;s hand is laid out at once.&lt;br /&gt;\r\nThe 2 tiles composing the supreme (2-1 and 4-2) pair with each other and form an exception to the rule in this game that all tiles having the same number of spots pair with each other without reference to their belonging to the civil or military series.&lt;br /&gt;\r\nIf a player holds a tile in his hand identical with 2 tiles on the table and the fourth tile of the same kind has not been played, he may, at his turn, pile the 3 tiles that are alike one on top of the other, faceup, at the opposite end of the stack from which tiles are being drawn. The player who plays the fourth tile then takes the other three.&lt;br /&gt;\r\nWhen the last tile is drawn, players examine those they have taken. The tiles with 8 or more pips are called large fish and are worth 2 points for each pip of either color. The tiles with fewer than 8 pips are called &amp;quot;minnows&amp;quot; and are worth 1 point for each red pip only. If the score of the minnows is between &amp;quot;tens,&amp;quot; round the score up to the higher round number. For example, if the red pips on a player&amp;#39;s minnows total 13 points, he earns a score of 20.&lt;br /&gt;\r\nThe player with the highest count becomes the winner and is paid by each of the players for each point he has in excess of their total.&lt;/p&gt;\r\n'),(37,1,'Five-Up','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. West Coast Dominoes (in U.S.)&lt;/p&gt;\r\n\r\n&lt;p&gt;This game was created over fifty years ago in the San Francisco area, which has, since 1969, been headquarters to the International Domino Association (IDA). The game&amp;#39;s popularity can be attributed to Dominic Armanino, the author of several domino game instruction books, including one devoted entirely to the game of Five-Up. Mr. Armanino was also a founder of the IDA, and Five-Up has always been the game played at IDA-sponsored tournaments.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; Every double played is a possible spinner.&lt;br /&gt;\r\nThe game may be played in partnership when there are 4 players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; 5.&lt;br /&gt;\r\nThe tiles not drawn are pushed to one side to make up the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Lots are drawn to determine who sets the first tile. The first player may play any domino in his hand. After the first tile has been set, play continues to the left. . Every double played is a possible spinner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; After the first domino is set, subsequent players must join a tile from their hand with an open end in the line of play. The ends of the two tiles that are joined must have the same number of pips.&lt;br /&gt;\r\nIf a player is unable to make a play from his hand, he must draw tiles from the boneyard until he draws a playable tile. If a player is unable to make a play from his hand and there are no tiles left in the boneyard, the player must skip his turn until he is able to make a play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; A player is awarded one point every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (1 point for 5 pips; 2 points for 10 pips; 3 points for 15 pips; and so on.) The player who dominoes is also awarded points - one point for each multiple of 5 - at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands. 1 or 2 pips is worth nothing; 3, 4, 5, 6, and 7 is worth 1 point; 8, 9, 10, 11, and 12 is worth 2 points, and so on. The first player, or partnership if 4 are playing, to reach exactly 61 points wins the game. If any play made causes the player&amp;#39;s or partnership&amp;#39;s total score to exceed 61 points, then no points at all are scored for that particular play, and play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring if hand is blocked:&lt;/strong&gt; Each player counts the pips on the remaining tiles in his or her hand. The player with the lowest number of pips scores the difference between his total and that of each of his opponents. Then the player with the next-lowest number of pips scores the difference between his total and that of each of his opponents, and so on.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring when partners play:&lt;/strong&gt; Players must play individually, but a common score is kept for partners. When one player dominoes, the number of pips on the tiles remaining in the hand of his partner are subtracted from their score.&lt;br /&gt;\r\n&lt;strong&gt;Variation:&lt;/strong&gt; If 2 play, each player draws 7 tiles. If 3 or 4 play, each player draws 5 tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) When there are 2 players, the last two tiles in the boneyard may not be drawn. If there are 3 or 4 players, the last tile in the boneyard may not be drawn. 2) If a player has a playable tile, he must play it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; If a larger group is playing, players may wish to reduce the number of points that must be reached in order to win the game. The number of points to be reached must be agreed upon by all the players prior to the start of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; The player with the lowest number of pips scores the total number of pips in his opponent&amp;#39;s hand. If there is a tie for the lowest number of pips in a two-handed or four-handed game, there is no score. If there is a tie for the lowest number of pips in a three-handed game, the number of pips in their opponent&amp;#39;s hand is split evenly between them.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(38,1,'Five-Up Solitaire','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\nDraw 5 tiles from the deck. Set any tile, and then play as many tiles from your hand as possible. Continue to play using the same rules you would use with 2 or more players.&lt;br /&gt;\r\nWhen playing this game, you may wish to play against the deck, keeping separate scores: one for you and one for the deck.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Try these ideas:&lt;/strong&gt; At the beginning of each hand, give the deck 5 points if you&amp;#39;re a beginner and 10 points if you&amp;#39;re more experienced. This will offset the scores you will make during play. The deck receives 3 points if you overdraw. If the game ends in block, the deck receives the points left in your hand. If your total score is 61 points or more and you are ahead at the end of that hand, you have won the game. If the deck has a total score of 61 points or more and is ahead at the end of that hand, the deck wins the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(39,1,'Fortress','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 4 or 6&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double9&quot; target=&quot;_blank&quot;&gt;Double 9&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; This game is played with a double-9 set of dominoes; the double-9 is set domino; and 8 dominoes from the 9 suit must be played on the double-9 domino before any other tiles can be played.&lt;br /&gt;\r\n&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; 6 players, draw 9; 4 players, draw 13. If 6 are playing, the player to set the double-9 gets the remaining tile in the boneyard and plays again before the second player makes his play. If 4 are playing, the player to set the double-9 gets 1 of the 3 remaining tiles in the boneyard and plays again before the second player makes his play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Double-9.&lt;br /&gt;\r\n&lt;strong&gt;Variation on number of dominoes drawn:&lt;/strong&gt; 6 players, draw 7; 4 players, draw 9.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; If the double-9 tile is in the boneyard because it was not drawn when players drew their hands, let the player who lost the last hand draw from the boneyard and then set the double-9 tile.&lt;br /&gt;\r\nNo spinners except the set domino, double-9, which is played on 8 sides.&lt;br /&gt;\r\nGame score can be 100, 150, or 200 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(40,1,'Forty-Two','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\nAlso known as Texas Forty-Two, Four-Hand Texas, and Domino Rounce, Forty-Two is an adaptation of Auction Pitch. It was invented by W. A. Thomas during his boyhood in Garner, Parker County, Texas, about 1885; then it spread throughout the southwestern United States.&lt;br /&gt;\r\nIn this game, a team of 2 players attempts to win all of the 7 tricks played (1 point per trick) and each of the 5-count dominoes (2 tiles worth 10 points each and 3 tiles worth 5 points each, for a total of 35 points) in the course of one hand, giving the team a total of 42 points (7 + 35 = 42). Thus, the name of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first team to reach 250 points or win 7 hands.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 4 players play as 2 teams of 2 players per team. Draw lots at the beginning of the game to determine which player shuffles first. Reshuffle the tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 7 tiles. All players, except for the shuffler, simultaneously draw 7 tiles from the deck. The shuffler, then, draws the 7 remaining tiles. The person to the shuffler&amp;rsquo;s left has the first option to bid. Your bid is a prediction of how many of the 42 points you will win in that hand. Your bid should be based almost entirely on your own hand. However, if you win the bid, any points won by your partner during that hand will also count towards your bid. If you hold at least 3 tiles from the same suit in your hand, that is considered a potential bidding hand. That suit will be your trump suit if you win the bid. If you hold 1 or 2 doubles in addition to 3 tiles from the same suit, this is considered a strong hand. The word &amp;ldquo;trump&amp;rdquo; comes from the word &amp;ldquo;triumph.&amp;rdquo; A domino from the trump suit automatically &amp;ldquo;triumphs&amp;rdquo; over other dominoes played. Once trumps for the hand have been declared, all 7 dominoes of that trump suit rank higher than all 21 of the other dominoes. Regardless of who plays it, the highest trump played wins any trick. A trump domino only belongs to the trump suit and not also to the other suit represented on its face. The other number on the trump domino only serves to rank trumps among themselves.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;For example:&lt;/strong&gt; If fours are trumps, the 4-4 is the strongest domino of the hand; the 4-6 beats the 4-5; the 4-5 beats the 4-3; and so on, the 4-0 being the lowest trump. The 4-0 for that hand would beat any tile that is not from the 4 suit. The double is the highest domino of each suit, followed in order by the 6, 5, 4, 3, 2, 1, and blank. A domino whose ends add up to five or a multiple of five is a &amp;ldquo;count&amp;rdquo; domino. There are two count tiles worth 10 points each: 5-5 and 6-4. There are three count tiles worth 5 points each: 5-0, 4-1, and 3-2. All 5-count tiles add up to a total of 35 points. A count scores extra points for the team that wins it in a trick. Bidding continues clockwise around the table, with the shuffler always having the last option to bid. Each player has only one opportunity to bid. &lt;strong&gt;The minimum bid is 30.&lt;/strong&gt; A player must pass if he is unable to bid at least 30 or raise a previous bid. If all 4 players pass, all tiles are returned to the deck and then reshuffled by the player to the left of the last player to shuffle. Optional rules force the last person to involuntarily bid 30 and then play the hand. The player making the highest bid is the first player and the player to declare which suit is trump for that hand. (A player never reveals the trump suit until he has won the bid and is ready to play the first tile.) The first player plays a tile from his hand. Play continues to his left. The next three plays made by the other players at the table must &amp;ldquo;follow suit.&amp;rdquo; This means those three players must play a tile that is of the same suit as the highest end of the first tile played in that trick, unless the first player plays a tile with at least one end from the same suit as what was declared &amp;ldquo;trumps&amp;rdquo; for that hand. In that case, the next three plays made must follow suit and be a trump tile with an end from the trump suit. For example, if the 6-4 were played first, the other players would have to follow suit with a 6 from their own hand. But if either end of the first tile played is of the trump suit, then the trump overrides the other number and everyone must follow suit with a trump. If a player holds more than one playable tile in his hand, he may play any one of them. If a player is unable to follow suit because he does not hold that suit in his hand, he may play any tile from his hand, even a trump. The player who plays the highest tile of the lead suit or the highest trump wins the trick. The winner of each trick plays the first tile for the next trick, at which time he may play any tile in his hand. When all four players have each played one tile, these four tiles are collectively a trick. There are seven tricks in each hand. Each trick is worth one point. One player from each team should collect all the tricks for that team, regardless of which player won the trick. After each trick has been won, the tiles should be moved to one side or corner of the table, the 4 tiles side by side and face-up. This simplifies scoring. Once all 7 tricks have been played, each team should total their number of tricks (1 point per trick) and their total number of points on count dominoes collected (5 and multiples of 5), respectively. If the bidding team makes or exceeds their bid, then that team receives credit for all the points they won during that hand. In that case, the opponents also receive credit for any points they won during the hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;For example:&lt;/strong&gt; If a team bids 30 and then takes 35 points in the hand, then it has successfully reached its bid and scores 35 points. The opponents receive credit for its 7 points. If a team fails to reach their bid, then that team scores nothing, and the opposing team receives credit for the original bid they defeated, plus the actual points they won during the hand. For example: If your team wins the bid at the beginning of the game with a bid of 37 but took only 35 points in the hand, your team would score 0, and the opponents would score 44 points (their 7 points plus your bid of 37 points). After each hand, the player to shuffle the tiles rotates to the left (clockwise). Play continues in this same manner. The first team to reach 250 points wins. If both teams reach 250 points on the same hand, the team that made the bid on that final hand is the winner of the game, regardless of the score.&lt;br /&gt;\r\n&lt;strong&gt;Variation:&lt;/strong&gt; A simplified scoring system can be used with one &amp;quot;mark,&amp;quot; or point, awarded for the victory of a hand. The first team to win 7 marks wins the match.&lt;/p&gt;\r\n\r\n&lt;p&gt;The instructions given here are probably sufficient for the beginner, but only serve as the basics of the game of Forty-Two. To learn more about the strategy of the game and for a more in-depth description of how the game is played, I suggest you refer to &amp;quot;Winning 42: Strategy &amp;amp; Lore of the National Game of Texas,&amp;quot; by Dennis Roberson and published by Texas Tech University Press in Lubbock, Texas, in 1997. The book also includes interesting information about the history of the game that I found to be very enjoyable reading.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(41,1,'Fours','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; This game is for four players only and each must play individually and not as a team. Also, players can continue to play as long as they can make a match.&lt;br /&gt;\r\nThe first player is determined by lot.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 7 tiles.&lt;br /&gt;\r\nThe remaining tiles after the draw, are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; Any domino may be used.&lt;br /&gt;\r\nAnytime a player makes a play, he may continue to play as long as he can make a match, play than continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the came. if none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;br /&gt;\r\n&lt;strong&gt;Set Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double, and in the event no double is drawn, play the highest single.&lt;br /&gt;\r\nOther rules: The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nIn most places, Fours is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(43,1,'Gin Rummy','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Requirements:&lt;/strong&gt; One set of 52 CARDominoes with Jokers removed.&lt;/p&gt;\r\n\r\n&lt;p&gt;The Ace is ranked low as 1 and is the bottom of the suits under the 2. The rest are ranked as normal like all other games with the King being the highest, but the ace the lowest. For scoring purposes, Face CARDominoes and the 10s count as 10 points. All others count their numerical value on each CARDomino, i.e. 4 = 4, 9 = 9, etc.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Players:&lt;/strong&gt; Basic Gin Rummy is for two players. It can be adapted for any larger even number by dividing players into two equal sides, and holding separate but simultaneous games between pairs of players using another set of CARDominoes. As the games evolve and finish, the winners of one pair plays the winners of the others and keep running scores for the outing for a grand total at the end. The losers play the losers. Play is until a set time or total score is reached.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Each player tries to meld his CARDominoes into groups of sequences, i.e. groups of 3 or more of the same denomination, like 3 or more Queens or 3 or more Fours, or 3 or more of any sequence of the same suit like the 9, 10, Jack of Clubs. However, it is possible for a player to win a hand without melding all his cards.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Choice of First Dealer:&lt;/strong&gt; Each player flips one CARDomino face up. The player turning the highest CARDomino has his choice to deal first or not.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Shuffle:&lt;/strong&gt; Place all CARDominoes face down and shuffle by mixing and rotating them around in a disorganized pile.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; Each player draws 10 facedown CARDominoes from the pile and stands them on their sides or ends facing himself. The player who shuffles draws his last. Then turn one CARDomino face up from the pile and that becomes the first CARDomino of the discard pile. The remaining CARDominoes are placed face down on the table alongside the up CARDomino to form the stock pile.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Start of Play:&lt;/strong&gt; The non-dealer decides whether or not he wants the up card for his hand. If he decides not to take it, the dealer has the option of taking it. If the dealer does not want it, then the non-dealer must draw a CARDomino from the stock pile. Whichever player takes a card must then discard one and turn it face-up to be a choice for the other player should he want it as his turn. Every time a CARDomino is discarded it should be left face up and the previous discarded CARDomino should be tuned face down in a discard pile and kept separate from the stock pile.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Turn of Play:&lt;/strong&gt; In subsequent turns a player takes a CARDomino from either the up CARDomino in the discard pile or one from the stock pile, and then discards. Players do not show their melded hand until one player ends the hand by &amp;quot;going gin&amp;quot; or &amp;quot;knocking.&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Going Gin:&lt;/strong&gt; A player goes gin if he can meld all 10 of his cards in matched sets and sequences. He declares this when it is his turn, and lays all his CARDominoes face up on the table. His opponent may then lay down his own melds, but may not improve his hand by laying off any cards onto the winner&amp;#39;s melds.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Knocking:&lt;/strong&gt; An alternative way of going out. It may be done if the unmatched cards - deadwood - in a player&amp;#39;s hand add up to 10 points or less. A player can knock only when it is his turn. He draws a card in the usual way, knocks on the table, and discards one CARDomino face down. He then lays out all his remaining hand face up on the table, grouping them into melds and unmatched cards. His opponent must then, without drawing, lay out his cards on the table. Cards should be grouped into melds and unmatched cards, but the opposing player also has the opportunity of laying off cards onto the knocker&amp;#39;s melds to extend sequences or matches. This helps that player get rid of some of his deadwood so as to not count against him. Each player&amp;#39;s deadwood cards are then totaled, and the totals compared.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring a Hand:&lt;/strong&gt; (1) If a player goes gin he gets a 25-point bonus in addition to the value of his opponent&amp;#39;s deadwood (CARDominoes that do not complete a sequence or a match of 3). (2) If a player knocks and his deadwood count is less than his opponent&amp;#39;s, the knocker wins the hand and his score is the difference between the two counts. (3) If a player knocks and his opponent&amp;#39;s deadwood count is lower than or the same as his own, the opponent has &amp;quot;undercut&amp;quot; the knocker and wins the hand. For this he scores a 25-point bonus as well as any difference between the deadwood counts.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;No Game:&lt;/strong&gt; The last two tiles in the stock pile may not be drawn. If the player who draws the fiftieth CARDomino is unable to go gin or knock, the hand is a tie and no points are scored. The same dealer deals for the next hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Box:&lt;/strong&gt; A running total is kept of each player&amp;#39;s score. When a player wins a hand, a horizontal line called a box is drawn under his score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Game Score:&lt;/strong&gt; The first player to score 100 or more points ends the game and has 100 points added to his score. If his opponent has failed to win a hand, the winner then doubles his score (including the 100 point bonus). Finally, for every hand a player has won - as shown by the boxes in his running score - he receives an additional 25-point bonus.&lt;/p&gt;\r\n'),(44,1,'Go Fish','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Players:&lt;/strong&gt; Two players can play Fish, but it is better with more.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes with Jokers removed.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; The entire set of CARDominoes is dealt out to each player and one extra player. So; for example, five hands are dealt if there are four players. The extra hand is placed face down in the center of the table and is called the &amp;quot;fish pile.&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Each player tries to get rid of all his CARDominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Each player looks at his CARDominoes, sets them on their sides or ends, facing himself, and sorts them into groups with the same rank (number). Players must take care not to let anyone else see their hand at any time. When all the players are ready, the person to the dealer&amp;#39;s left asks any player; by name for a particular CARDomino (e.g. 7 of spades) He must already posses at least one CARDomino of the identical rank (e.g. 7 of hearts) to be able to ask for one of that suit. If the person who is asked for a card has it, he must give it to the player who asked for it. The player who made the first request may then ask any player for another CARDomino, again, provided he already has at least one of this same rank in his hand. A player can go on asking for CARDominoes in this way until he asks someone for one that he does not have. The person who does not have that CARDomino then tells the player who asked for it to &amp;quot;GO FISH.&amp;quot; The player who was told to go fish must then take one card from the &amp;quot;fish pile.&amp;quot; The player who told him to go fish then takes over asking for CARDominoes for his hand. Once a player collects all four CARDominoes in a suit, he puts them into groups of four, facedown in front of him.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The Winner:&lt;/strong&gt; The winner is the first player to have no CARDominoes left in his hand other than his completed sets of 4. If two players finish at the same time, the one with most completed sets of four CARDominoes is the winner.&lt;/p&gt;\r\n'),(45,1,'Good Neighbors','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double12&quot; target=&quot;_blank&quot;&gt;Double 12&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To pair up and remove all the dominoes but one.&lt;/p&gt;\r\n\r\n&lt;p&gt;Keeping the tiles in a facedown position, draw 12 from the deck and place them in three horizontal rows of 4 tiles per row. Now, turn them faceup in place. This is your tableau.&lt;br /&gt;\r\nYou may remove from your tableau pairs of tiles that are &amp;quot;good neighbors&amp;quot; &amp;quot;Good neighbors&amp;quot; are tiles that are next to each other (including diagonally) and have matching ends. (At least one end of one tile has to have the same number of pips as at least one end of the other tile.)&lt;br /&gt;\r\nOn each turn, remove at least one pair of &amp;quot;good neighbors.&amp;quot; (You may remove more than one pair if you like.) In this layout, there are several &amp;quot;good neighbor&amp;quot; pairs to choose from: 6-1 + 12-6; 9-12 + 12-6; 9-12 + 12-3; 3-2 + 3-1; 32 + 5-3; and 9-3 + 3-1.&lt;br /&gt;\r\nWhen a pair (or pairs) is removed from your tableau, this leaves empty spaces. All the remaining tiles should be moved towards the upper left-hand corner of your tableau. This is done first by moving any remaining tiles having one or more empty spaces to their left, over to the left, filling in that space (those spaces). Then move tiles from the left-hand side of the middle row up to the right-hand side of the top row and tiles from the left-hand side of the bottom row up to the right-hand side of the middle row. After this is done, draw tiles from the deck and place them in the empty spaces of the tableau, left to right, and top to bottom, making your tableau once again, 3 horizontal rows of 4 tiles per row.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Example:&lt;/strong&gt; Let&amp;#39;s say you remove the 3-2 + 3-1 and 6-1 + 12-6 from your tableau. Move 0-0 over to the left; bring 9-12 up to the top row; move 12-3 to the left; bring the bottom three tiles up one row; pick 4 new tiles from the deck and place them, left to right, on the bottom row.&lt;br /&gt;\r\nIn this way, pair, remove, and fill-in repeatedly. You lose the game any time you are &amp;quot;stuck&amp;quot; and have no &amp;quot;good neighbors&amp;quot; to remove from your tableau.&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; This game may be played with a double-9 set, in which case your tableau should be 3 horizontal rows of 3 tiles per row. The object is to remove all dominoes but one when playing with a double-9 set.&lt;br /&gt;\r\nOr you may play this game with a set of double-6 dominoes, with a tableau of two horizontal rows of 6 tiles per row. The object when playing with a double-6 set is to remove all dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1996 by David Galt&lt;/p&gt;\r\n'),(46,1,'Hearts','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 3, 4, or 5&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Players:&lt;/strong&gt; Four is optimal, but three and five are acceptable. There are no partnerships.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes without jokers. Aces are high, twos are low with the standard order (i.e. A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2). In a four player game, each player should have 13 CARDominoes. In a three player game, remove the 2 of Clubs before dealing so each player will receive 17 CARDominoes. In a five player game, remove the 2 of Clubs and the 2 of Diamonds so each player will have 10 CARDominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; The first deal is the player choosing the lowest CARDomino from the pile. In subsequent hands, the deal rotates to the left. The dealer mixes and shuffles the CARDominoes face down and then deals out the entire set equally to the players, beginning with the player to his left and going clockwise. The players then set up their CARDominoes on their sides or edges where only they can see the faces.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Get rid of your Hearts and win as few tricks as possible that contain Hearts or the Queen of Spades.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Pass:&lt;/strong&gt; After every hand is dealt, the players must pass three CARDominoes from their hand to another player. In 4 player Hearts, after the first deal, the players pass to the left. After the second deal, they pass to the right. On the third deal, they pass to the player across. After the fourth deal, the players do not pass any CARDominoes from their hands (the &amp;quot;Hold&amp;quot; hand). On subsequent deals, the deal continues in this pattern (e.g. left, right, across, hold, left, right, ...). In three and five player games the &amp;quot;pass across&amp;quot; round is skipped (e.g. left, right, hold, left, right, hold...)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; The first CARDomino played in the first trick is the two of Clubs. Play continues clockwise until everyone has played. The highest ranked CARDomino in the initially lead suit wins the trick. The player winning the trick then turns the CARDominoes face down in front of him. Unlike Spades, there is no trump suit in Hearts. Everyone must follow suit if possible. If a player is out of CARDominoes in that suit when his turn comes, he may play any CARDomino out of his hand. Hearts may not be lead until a Heart was played in a previous trick. This is called &amp;quot;Breaking Hearts.&amp;quot; However, if a player has the lead and nothing but Hearts in hand, the player may lead and break Hearts. The player who won the last trick, leads the first CARDomino in the next one. Once a trick has been played, anyone may look at the CARDominoes until the winner of the trick turns them face down and leads for the next trick, so pay attention. Play continues until all players are out of CARDominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Revoking:&lt;/strong&gt; If a player fails to follow suit when he is able to, he may correct his mistake without penalty if he does so before the trick is pulled away. Otherwise, he scores 13 penalty points and the hand ends. No other players can score points on that hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; Under most circumstances, each heart taken adds 1 point to a player&amp;#39;s score. Also the Queen of Spades (often called the &amp;quot;Black Lady&amp;quot;) adds 13 points to a player&amp;#39;s score. However, if a player takes all 13 Hearts and the Queen of Spades, that player has &amp;quot;Shot the Moon,&amp;quot; and may either subtract 26 points from HIS score or add 26 to all opposing players&amp;#39; scores.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The Winner:&lt;/strong&gt; The winner will have the lowest point total when someone else exceeds the predefined point total. Most games are played to 100 points.&lt;/p&gt;\r\n'),(47,1,'Latin American Match Dominoes','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; Each hand that is won counts as one game, and a match ends when a team has won at least 10 games.&lt;br /&gt;\r\n4 players play as 2 teams of 2 players per team.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 7 tiles.&lt;br /&gt;\r\nIf there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; Player holding the 6-6 makes the first play with that tile.&lt;br /&gt;\r\nAfter a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the game. If none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game.&lt;br /&gt;\r\n&lt;strong&gt;Set Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double, and in the event no double is drawn, play the highest single.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nAlthough each hand that is won counts as one game, and a match ends when one team has won at least 10 games, a match win is scored only if the other team failed to win 5 games. In which case, the match is considered to end with a tie.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(49,1,'Luzon','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To discard all the tiles in the set, two at a time, in pairs whose pips total 12.&lt;/p&gt;\r\n\r\n&lt;p&gt;Keeping the tiles facedown, place them in 5 vertical rows of 5 tiles each. Set aside the 3 remaining tiles.&lt;br /&gt;\r\nTurn each tile faceup, keeping them in their same positions. If the sum of the pips on any two tiles on the bottom horizontal row totals 12, discard that pair of tiles. The two lower tiles of the same vertical row may not be discarded at one time, even if their pips total 12.&lt;br /&gt;\r\nThe 3 tiles that were set aside at the beginning of the game may be used at any time during the game, as the player so chooses, to be coupled with any tile from the bottom of a vertical row.&lt;br /&gt;\r\nIn the course of the game you may end up with less than 5 vertical rows. If this occurs, it is permissible to move a tile from the bottom of any other vertical row in order to form another vertical row. At no point in the game, however, should there be more than 5 vertical rows. This rule is very important because if the 6-5 and the 0-1 or the 6-6 and the 0-0 were in the same vertical row it would be impossible to win without being able to move one of the two tiles to another vertical row.&lt;br /&gt;\r\nThis is a game of luck and skill. When you make a careful study of your exposed tiles, you will learn that some moves are much better than others.&lt;br /&gt;\r\n&lt;strong&gt;Variation:&lt;/strong&gt; In the regular game, the 0-0 and the 6-6, and the 1-0 and the 6-5, must be matched to make 12, because there is no other way to match them. For the other tiles there are at least two ways each tile can be matched. Therefore, the 1-6 can be matched with the 4-1, 2-3, or 0-5. The game becomes much more difficult if you limit more of the tiles to only one possible match each. Try this variation: Require that each of the ends of the matching pair must total six.&lt;br /&gt;\r\nThe four remaining tiles (0-6, 1-5, 2-4, and 3-3) are tiles with 6 pips each and cannot be matched to another tile in the set so that the ends of the matching pair of tiles would total six. Therefore, the requirement that the ends of the matching pair of tiles total six will not apply to these four tiles; each of these four tiles may be matched with any one of the other three tiles to make a total of 12 pips for the pair, as in the original game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nReprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(50,1,'Magic 7','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes without Jokers&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Each player aims to be first to empty his hand and play all of his CARDominoes onto a central pattern of cards in sequence.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; One player deals out the entire set of CARDominoes in even quantities to each player.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Each player looks at his CARDominoes, stands them on their ends or sides, facing himself, and sorts and groups them according to suite and sequence. The player with the 7 of diamonds starts the game by putting it face up in the center. The player to his left must then try to play down on either end of that 7 with the 6 or 8 of diamonds, or start another row and play another 7. If he plays the 6 or 8 of diamonds he puts it respectively below or above the 7. If he plays another 7 he puts it next to the 7 of diamonds and begins another row. The idea of the game is to eventually have the four &amp;quot;7&amp;quot; CARDominoes played side-by-side in the middle of the table and then to play one&amp;#39;s CARDominoes onto either end of the sevens in ascending and descending order. 7 is the middle of the suit and you will play six dominoes on each end of that 7. The 6 and below will play on one end of the 7, and the 8 and above on the other end. This will be done for all four suits that are played off of the four 7s in the center. If, however, the player does not hold any of these cards he &amp;quot;passes&amp;quot; and the play then goes to the next player to the left. Play continues in this way, with each player in turn adding a card to one of the sequences, putting down a 7, or passing. The sequences are built up from 7 through 8, 9, 10, jack, and queen to king, and down from 7 to ace. Ace counts as 1 and is the bottom of the suit.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The Winner:&lt;/strong&gt; The first player to play down all of his CARDominoes wins the game. The winner scores zero points, and all of the points in each of the other player&amp;#39;s hands count against them and are added to totals under their names on the score sheet. The face CARDominoes count 10 each and the number cards count as their value. Ace counts as 1. Seven hands constitute a game and the player with the lowest score wins.&lt;/p&gt;\r\n'),(51,1,'Maltese Cross','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Double Cross&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; The highest double is played as set. The highest double is played as set. The set domino must be played on both ends and both sides, forming a 5-tile cross, before any other tile can be played.&lt;br /&gt;\r\n&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nIf there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; The player holding the highest double begins play.&lt;br /&gt;\r\nAfter a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt;&amp;nbsp;The highest double is played as set. The set domino must be played on both ends and both sides, forming a 5-tile cross, before any other tile can be played. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the came. If none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;br /&gt;\r\n&lt;strong&gt;Set Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nIn most places, Maltese Cross is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(52,1,'Matador','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Master Dominoes, Seven-Up, Russian Dominoes, Russian Cross, and All Sevens.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; The sum of the tiles touching sides in the layout must total 7.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nIf there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; Any domino may be used.&lt;br /&gt;\r\nAfter a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn. The sum of the tiles touching sides in the layout must total 7.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the came. if none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;br /&gt;\r\n&lt;strong&gt;Set Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double, and in the event no double is drawn, play the highest single.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nIn most places, Matador is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(53,1,'Merry-Go-Round','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; A double must be set and the succeeding plays must be made on both sides, first, and then on both ends of the set tile, until all four sides have been played on.&lt;br /&gt;\r\nNumber of dominoes drawn: Each player draws 7 tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; The first player must set a double. If he does not hold a double in his hand, he must draw from the boneyard until he draws a double and then use that double to make his first play.&lt;br /&gt;\r\nAfter a tile has been played on each of the four sides of the set domino, plays may be made on any exposed end, in any order, with a single or a double tile.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; After the first domino is set, subsequent players must join a tile from their hand with an open end in the line of play. The ends of the two tiles that are joined must have the same number of pips.&lt;br /&gt;\r\nIf a player is unable to make a play from his hand, he must draw tiles from the boneyard until he draws a playable tile. If a player is unable to make a play from his hand and there are no tiles left in the boneyard, the player must skip his turn until he is able to make a play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; A player is awarded one point every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (1 point for 5 pips; 2 points for 10 pips; 3 points for 15 pips; and so on.) The player who dominoes is also awarded points - one point for each multiple of 5 - at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands. 1 or 2 pips is worth nothing; 3, 4, 5, 6, and 7 is worth 1 point; 8, 9, 10, 11, and 12 is worth 2 points, and so on. The first player, or partnership if 4 are playing, to reach exactly 61 points wins the game. If any play made causes the player&amp;#39;s or partnership&amp;#39;s total score to exceed 61 points, then no points at all are scored for that particular play, and play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring if hand is blocked:&lt;/strong&gt; Each player counts the pips on the remaining tiles in his or her hand. The player with the lowest number of pips scores the difference between his total and that of each of his opponents. Then the player with the next-lowest number of pips scores the difference between his total and that of each of his opponents, and so on.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring when partners play:&lt;/strong&gt; Players must play individually, but a common score is kept for partners. When one player dominoes, the number of pips on the tiles remaining in the hand of his partner are subtracted from their score.&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; 1) When there are 2 players, the last two tiles in the boneyard may not be drawn. If there are 3 or 4 players, the last tile in the boneyard may not be drawn. 2) If a player has a playable tile, he must play it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; If a larger group is playing, players may wish to reduce the number of points that must be reached in order to win the game. The number of points to be reached must be agreed upon by all the players prior to the start of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; The player with the lowest number of pips scores the total number of pips in his opponent&amp;#39;s hand. If there is a tie for the lowest number of pips in a two-handed or four-handed game, there is no score. If there is a tie for the lowest number of pips in a three-handed game, the number of pips in their opponent&amp;#39;s hand is split evenly between them.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nReprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(54,1,'Mexican Flip','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 10&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes without Jokers.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Winning Hand Combinations and Betting:&lt;/strong&gt; See Basic Draw Poker rules.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Basic Instructions:&lt;/strong&gt; The CARDominoes are shuffled and placed face down in the middle of the playing area Each player places their initial stake or &amp;quot;ante&amp;quot; into the pot (center of the table), which is an amount previously agreed upon. Each player chooses two CARDominoes from the pool without looking at them and both CARDominoes are left face down. On signal, all players flip one of their two facedown CARDominoes to face up. The remaining face down CARDomino can now be checked. A round of betting occurs. See betting procedures in the Basic Draw Poker rules. After all players have called or folded, the players remaining in the game then choose another tile from the stockpile and they may choose whether to have that CARDomino facedown or face up. Each may choose to turn up the other CARDomino that is in the face down position and then leave his newly drawn CARDomino as his face down CARDomino. In other words a player can choose which CARDomino is to be left face down and which ones are to be face up and showing. There must always only be one CARDomino remaining face down, the rest appearing face up. A round of betting occurs again. Then the drawing steps are repeated and all players remaining pick another CARDomino from the stockpile, and choose to have it face up or facedown. These steps are repeated until all players remaining have completed their hand, consisting of five CARDominoes, four CARDominoes face up and one CARDomino facedown. A final round of betting proceeds. Showdown occurs as all remaining players flip and reveal their single facedown CARDomino. The player with the highest winning combination collects the entire pot.&lt;/p&gt;\r\n'),(55,1,'Mexican Train','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Number of players/domino set:&lt;/strong&gt; 2 to 4 players using a double-9 set; 2 to 8 players using a double-12 set; and 9-12 players, or more, using a double-15 or 18 set. Adaptations can be easily made should your players/sets not exactly fit this guideline. Conventional dominoes with pips (dots) or Number Dominoes&amp;trade; can be used.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Additional equipment:&lt;/strong&gt; A score sheet and one train marker per player.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To rid your hand of as many dominoes as possible and to be the first to do this. The other players then must total the pips or numbers remaining in their hands and keep a running total for their score. The lowest score wins. To start, pull out the 12-12 (double-12) if playing with a double-12 set (or the 9-9 if playing with a double-9 set, 15-15 for a double-15 set, 18-18 for a double 18 set) from the deck. This domino is called the &amp;ldquo;engine&amp;rdquo; and will be the starter domino for this game. Place the engine in the center of the table or in the centerpiece. Shuffle the remaining dominoes face down. Number of tiles drawn using a double 12 set: 2 players - 16 tiles each; 3 players &amp;ndash; 15; 4 players - 14; 5 players - 12; 6 players - 11; 7 players &amp;ndash; 10; 8 players - 9. Additional players can play by adjusting this numerical arrangement to fit. For double-9, 15 or 18 sets, adjustments can be made so that the number of tiles drawn in each player&amp;rsquo;s hand and the bone pile are reasonable. This is not critical to the game and it will balance itself as the game is played. The remaining tiles are set aside in &amp;ldquo;bone piles&amp;rdquo; to be drawn as needed in the game. The players then organize the tiles in their hands in a playable progression beginning with the same denomination number as the engine. The ends of the tiles in your hand must match and form a line to be ready to play onto the engine as your &amp;ldquo;personal train&amp;rdquo; after the game starts (example: 12-5, 5-7, 7-8, 8-11 and so on). When you are no longer able to line up your tiles in a matching series, the leftover tiles are considered your &amp;ldquo;extras&amp;rdquo; and will be used on the &amp;ldquo;Mexican Train&amp;rdquo; or on other players&amp;rsquo; &amp;ldquo;personal trains&amp;rdquo; during the game. If you do not draw a domino with a playable end that matches the engine tile, you can begin the line-up in your hand with any domino that will make up the longest line of end-matching tiles and the fewest &amp;ldquo;extras&amp;rdquo; possible. Thus, you will be ready when an opportunity arises for all or some part of that line-up to become playable somewhere as the game progresses. To begin, choose a player at random to play first and then rotate the starters clockwise thereafter. The starter player must begin by either playing a matching tile from the &amp;ldquo;line-up&amp;rdquo; in his hand onto the engine in a location that will point toward him, thereby beginning his &amp;ldquo;personal train,&amp;rdquo; or by playing one of his &amp;ldquo;extra&amp;rdquo; dominoes to be the first of the Mexican Train. This Mexican Train is a line of &amp;ldquo;end-matching&amp;rdquo; dominoes that can run around the edge of the table or be stacked at some side space convenient to all players. The Mexican Train, or one&amp;rsquo;s own &amp;ldquo;personal train&amp;rdquo;, or another player&amp;rsquo;s &amp;ldquo;personal train&amp;rdquo; (when marked) are the three options for playing one&amp;rsquo;s dominoes to rid themselves of their tiles. The Mexican Train starts at anytime with the first tile played by any player who so chooses to play a domino from his &amp;ldquo;extras&amp;rdquo;. The Mexican Train must be a domino that has one end that is the same denomination as the engine in the center. The Mexican Train is begun and is played in an area out-of-the-way from the center playing area. The Mexican Train then grows as others play on it, but it can only be played on from the tail end, opposite the end that matches the engine&amp;rsquo;s denomination. The &amp;ldquo;personal trains&amp;rdquo; are spokes that grow outward from the engine/centerpiece and appear as spokes on a hub. Special centerpieces/hubs are available to conveniently hold the engine, the train markers, and the beginning dominoes of the &amp;ldquo;personal trains.&amp;rdquo; The number of players participating determines the number of spokes or &amp;ldquo;personal trains&amp;rdquo; coming out from the engine/centerpiece. Spokes can be squeezed in between if more than 8 players are involved, or as needed if double-15s or 18s are used. After the starter has played, the next player to the left does likewise by playing on or beginning the Mexican Train; or by beginning his own &amp;ldquo;personal train,&amp;rdquo; which leads off from the engine towards him; or by playing on another player&amp;rsquo;s &amp;ldquo;personal train&amp;rdquo; if it has a marker on it. It is always wise to start the Mexican Train as soon as possible as it gives more places to play. This means that you have at least two dominoes in your hand that match the engine and you can use one to start your &amp;ldquo;personal train&amp;rdquo; and one to start the Mexican Train. When a player cannot play on his own &amp;ldquo;personal train&amp;rdquo; or the Mexican Train, he must draw one tile and try to play it immediately. If unable to play anywhere, the player passes and must put a marker on the end tile of his &amp;ldquo;personal train&amp;rdquo; (even if it has not been started, he places a marker next to the engine where his train is intended to begin), marking it so that others can play indefinitely on his marked train until he can play on it at which time he removes the marker. To remove a marker from one&amp;rsquo;s &amp;ldquo;personal train&amp;rdquo;, that player must play only on his &amp;ldquo;personal train&amp;rdquo; when it becomes possible and then he removes the marker. Playing on the Mexican Train or some other player&amp;rsquo;s train does not make him eligible to remove his marker. If a player plays a double (a tile with the identical denomination on both ends) it is placed sideways and he must then play a second domino perpendicular onto the double or onto some other eligible train. If he plays a double and has no playable follow-up domino to play, he must draw and if he draws a playable domino he can play it on the double or on any eligible train. If he doesn&amp;rsquo;t draw a playable tile, he must pass and place a marker on his personal train. After a double is played and that player has completed his turn and if he has left a double not played upon, all trains become unplayable until the next players can play onto that double. If players cannot play a tile on the double tile, they must draw once and determine if they can play. If they are still unable to play on the double, they pass and must place a marker on their &amp;ldquo;personal train&amp;rdquo;. Once a tile has been played on the double tile, then everyone can resume play on his or her &amp;ldquo;personal train&amp;rdquo;, or anyone&amp;rsquo;s train that has a marker on it, or the Mexican Train and the game resumes as normal. A player can play two doubles consecutively onto two different trains if that player is able to play an additional third tile from his hand (without drawing) onto one of those double tiles. This means that a player could play 3 tiles in one turn. The next player must play a tile on the open double tile, or draw and play on it, or if he doesn&amp;rsquo;t draw a playable tile, he passes and puts a marker on his personal train. All players must always play when possible even if they have to play a tile out of their train line-up in their hand (which is disrupting, but mandatory). When any player is left with just one tile in his hand, he must give notice to the other players by tapping his final tile on the table. This allows other players a chance to lower their score by ridding themselves of a higher numbered tile on their next turn.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;General rules:&lt;/strong&gt; Players must always play if they have an eligible tile. They cannot at any time hold back and pass and/or draw for some strategic reason. If there are no more tiles in the bone pile, a player must pass if he does not hold a playable tile, and then place a marker on his train The game is over when one player has dominoed (played his final tile) or when the game is blocked because no one holds a playable tile and all of the tiles in the bone yard have been drawn and everyone passes and the game is totally stalled. It is possible for a game to end by someone playing a double or two doubles as his last play and without a follow-up domino. When any player has played his last domino no matter if it normally requires a follow-up, the game is over and no other players can play. Then, all players must count the number of pips or numbers on the tiles left in their hands (0, in the case of the player who has dominoed), and give that number to the scorekeeper. As soon as the first round is completed, the next game begins by pulling out the 11-11 if playing with a double-12 set, or 8-8 if playing with a double-9 set, or 14-14 with a double-15 set, or 18-18 with a double-18 set. The starter tile is placed in the middle of the table as the engine, and the rest of the deck is shuffled before drawing hands. All &amp;ldquo;personal trains&amp;rdquo; and the Mexican Train must be started with this same numbered tile as the new, center engine tile. Each new game thereafter should begin with the next-lowest double being played as the engine, with the 0-0 tile being the final engine for the last game. The player with the lowest total score after all the games have been played is the winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To rid your hand of as many dominoes as possible and to be the first to do this. The other players then must total the points or pips remaining in their hands and keep a running total for their score. The lowest score wins.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1994 by Roy and Katie Parsons and &amp;copy;2005 Puremco, Inc.&lt;/p&gt;\r\n'),(56,1,'Moon','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 3&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;rsquo;s unique:&lt;/strong&gt; 3 players and plays like Forty-Two but without count dominoes or partners. In this game, bidding starts at 4 tricks and goes as high as 7, called &amp;ldquo;shooting the moon.&amp;rdquo; There are only 3 players, and each bids or passes once. They can bid 7 or 21: 21 being the game. Failing costs the bidder the points/tricks he or she bid. The opponents get points for the tricks they captured. Tricks are 1 point. All tiles with blanks, excepting only the double-blank, are removed from a double-6 set, leaving 22 tiles. Players each draw 7 tiles. The extra is the &amp;ldquo;widow&amp;rdquo; for the bidder&amp;rsquo;s hand. If the tile is used, the bidder discards another tile. Pips are used as suits, with the double being highest.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(57,1,'Muggins','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; If a player should overlook a score, his opponent may call &amp;quot;Muggins!&amp;quot; and take the score himself.&lt;br /&gt;\r\nThe game may be played in partnership when there are 4 players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; If 2 play, each player draws 7 tiles. If 3 or 4 play, each player draws 5 tiles.&lt;br /&gt;\r\nThe tiles not drawn are pushed to one side to make up the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Lots are drawn to determine who sets the first tile. The first player may play any domino in his hand. After the first tile has been set, play continues to the left.&lt;br /&gt;\r\nThe first double played is a spinner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to Play:&lt;/strong&gt; After the first domino is set, subsequent players must join a tile from their hand with an open end in the line of play. The ends of the two tiles that are joined must have the same number of pips.&lt;br /&gt;\r\nIf a player is unable to make a play from his hand, he must draw tiles from the boneyard until he draws a playable tile. If a player is unable to make a play from his hand and there are no tiles left in the boneyard, the player must skip his turn until he is able to make a play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; A player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (5 points for 5 pips; 10 points for 10 pips; 15 points for 15 pips; and so on.) Each player must announce his points on making his play in order to receive credit for the points made. If a player overlooks a score, his opponent may call, &amp;quot;Muggins!&amp;quot; and take the score himself.&lt;br /&gt;\r\nThe player who dominoes is also awarded points at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his Opponents&amp;#39; hands. 1 or 2 pips is worth nothing; 3, 4, 5, 6, and 7 is worth 5 points; 8, 9, 10, 11, and 12 is worth 10 points; and so on. The first player, or partnership if 4 are playing, to reach 200 points wins the game. If a player reaches 200 points during play, the game ends at that point. If points are tallied at the end of a hand and more than one player has a score of 200 or more, the player with the highest score wins. In case of a tie, follow these rules: If 2 are playing, play two more hands; 3 players, play three more hands; 4 players, play four more hands.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring if hand is blocked:&lt;/strong&gt; Each player counts the pips on the remaining tiles in his hand. The player with the lowest number of pips scores the difference between his total and that of each of his opponents. Then, the player with the next-lowest number of pips scores the difference between his total and that of each of his opponents, and so on.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring when partners play:&lt;/strong&gt; Players must play individually, but a common score is kept for partners. When one player dominoes, the number of pips on the tiles remaining in the hand of his partner are subtracted from their score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) No more than 4 can play, and every player, regardless of the number of players, draws 7 tiles. 2) If 4 play, each draws 5 tiles; if 3 play, each draws 6; and, if 2 play, each draws 7.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; The player holding the highest double in his hand makes the first play by setting that tile. After the first tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; There are no spinners.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) When there are 2 players, the last two tiles in the boneyard may not be drawn. If there are 3 or 4 players, the last tile in the boneyard may not be drawn. 2) If a player has a playable tile, he must play it. 3) A Player may draw from the boneyard even if he holds a playable tile in his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) The first to reach 100 points wins the game. 2) A player is awarded one point every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (1 point for 5 pips; 2 points for 10 pips; 3 points for 15 pips; and so on.) The player who dominoes is also awarded points - one point for each multiple of 5 - at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands. The first player, or partnership if 4 are playing, to reach exactly 61 points wins the game. If any play made causes the player&amp;#39;s or partnership&amp;#39;s total score to exceed 61 points, then no points at all are scored for that particular play, and play continues to the left. 3) If a larger group is playing, players may wish to reduce the number of points that must be reached in order to win the game. The number of points to be reached must be agreed upon by all the players prior to the start of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) The player with the lowest number of pips scores the total number of pips in his opponent&amp;#39;s hand. If there is a tie for the lowest number of pips, there is no score. 2) The player with the lowest number of pips wins the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(58,1,'Nel-O','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Nel-o is a BIDDING VARIATION for:&lt;/strong&gt; Forty-Two, Seventy-Nine, Eighty, or Eighty-Eight hand.&lt;br /&gt;\r\nThe object of a Nel-O bid is to take no tricks.&lt;/p&gt;\r\n\r\n&lt;p&gt;The object of a Nel-O bid is to take no tricks. A Nel-O bidder&amp;#39;s hand contains tiles so low he believes his opponents will be unable to force him to take a trick. If Nel-O is the winning bid, players must follow suit of the tile that is led on each trick, and there are no trumps. When a player bids Nel-O, his partner must turn the tiles in his hand facedown on the table until the end of the hand, while the bidder plays out the hand with the opposing team. The bidder leads with the first tile. The opponents follow suit of the higher number of that tile. The player who wins the trick is in the lead. For the remainder of the hand, the goal of the opponents is to play lower tiles than the bidder. The bidder is set if he takes one trick.&lt;br /&gt;\r\nSome Nel-O players treat doubles as a separate suit, with every player following suit with a double if a double is led. Most, however, do not play by this rule.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(59,1,'Old Maid','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 3 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; One of the queens is removed from the set of CARDominoes. This will leave an odd queen - the &amp;quot;OLD MAID&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; One player deals the entire set of CARDominoes, equally, facedown, one at a time, to all players. It does not matter if some players have one CARDomino more than the others.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Each player aims to get rid of all his CARDominoes by discarding pairs of equal value. The player who is left with the &amp;quot;old maid&amp;quot; Queen CARDomino when play ends is the loser. There are no winners in this game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Each player sets his CARDominoes on their ends or sides facing himself so that no others can see them. If he has any pairs - two matching face CARDominoes or two number CARDominoes with the same value, e.g. two 9s or two kings - he lays them face down on the table beside him. A player with three CARDominoes of the same value may only put down two of them and must keep the third, but a player with four CARDominoes of the same value may put down all four as two pairs. The player to the dealer&amp;#39;s left begins play by selecting one CARDomino from the hand of the player to his left. He looks to see whether the new CARDomino he chose pairs-up with any CARDominoes already in his hand. If it does, he lays the pair face down on the table. If not, he adds the new CARDomino to the other CARDominoes in his hand. Play continues in this way going clockwise around the table with each player pulling one CARDomino from the player to his left until all CARDominoes but the &amp;quot;old maid&amp;quot; have been paired-up and laid down. The player holding the &amp;quot;old maid&amp;quot; is the loser and all the other players call him &amp;quot;OLD MAID&amp;quot; before a new game is started.&lt;/p&gt;\r\n'),(60,1,'One-Arm Joe','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 5 - 9&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; Plays can only be made on one side of the tile.&lt;br /&gt;\r\nThough any number of people can play, 5 to 9 seems to be the best.&lt;/p&gt;\r\n\r\n&lt;p&gt;Those playing may chose to play in teams of two, three, or four per team.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first to domino.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 3 tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Player with highest double.&lt;br /&gt;\r\nAny time a player makes a play on a double, including the set double, he may play a second tile before his turn is up.&lt;br /&gt;\r\nWhen a player cannot make a play, he or she should draw from the boneyard until drawing a playable tile.&lt;br /&gt;\r\nIf there are no tiles left in the boneyard to draw from and the player has no playable tile in his hand, he must pass.&lt;br /&gt;\r\nThe first player to play all tiles in his hand announces, &amp;quot;Domino!&amp;quot;&lt;br /&gt;\r\nIf a game ends in a block, all the players turn their dominoes faceup, count the pips on each tile, and add the numbers together. The player who dominoed, or the player with the lowest total if the game ended in a block, wins the game and gets the points of all the other players.&lt;br /&gt;\r\nThe player who gets 100 points or more first is the overall winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(61,1,'Pai Gow','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Oriental&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Oriental Dominoes&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n(Pai Gow is Cantonese; Pai Jo is Mandarin; aka Pai Kow)&lt;/p&gt;\r\n\r\n&lt;p&gt;This gambling game is an ancient Chinese or Korean domino game that has become very popular in quite a few Nevada, U.S., casinos.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Additional equipment needed:&lt;/strong&gt; 3 dice to be thrown at the beginning of the game to determine the deal) and a number of chips of varying shapes denoting different denominations (or anything else that can be used for staking). Use chips during the game for staking and then settle accounts at the end of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To have your high hand beat the banker&amp;#39;s high hand and to have your low hand beat the banker&amp;#39;s low hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 4 players (one &amp;quot;banker&amp;quot; and three &amp;quot;punters&amp;quot;) and any number of bystanders may participate.&lt;br /&gt;\r\nDominoes are stacked facedown in 2 piles, each pile containing 4 rows of 4 dominoes.&lt;br /&gt;\r\nEach player takes a turn throwing 3 dice, going counterclockwise around the table and ending with the player who becomes the first banker, to determine where the deal begins. The dominoes are dealt by the banker, counterclockwise around the table, each player receiving 4 tiles.&lt;br /&gt;\r\nPlayers examine their tiles without exposing them. From these tiles they form two separate hands of 2 tiles per hand: a high hand and a low hand, each designed to beat the banker&amp;#39;s high hand and low hand. When the 3 players have placed their tiles on the table, they put their stake alongside. The banker may impose a limit if he wishes. Any onlooker may participate in the game by placing a stake alongside the tiles of a chosen player.&lt;br /&gt;\r\nWhen all the stakes have been placed, the 3 players expose their first pair, their high hand. Next, the banker exposes his high hand. Then, the players expose their second pair, low hands. The banker follows by exposing his low hand.&lt;br /&gt;\r\nTo win a round, one of the three players or the banker must win both hands by holding a pair of tiles of higher standing than his opponents. If two different players win one hand each, the round is drawn and stakes are lifted from the table and may be staked again after the next deal. If the banker wins both hands, he takes all the stakes on the table. If a player wins both hands, the banker pays him his stake, and also those of any onlooker who may have laid a stake with him. The banker also pays the other players and participating onlookers, if their pairs rate higher than both of his. If any player&amp;#39;s pairs are lower than the banker&amp;#39;s, the banker wins their stakes. There is no exchange between banker and a player unless the value of each pair is higher (or lower) on both hands.&lt;br /&gt;\r\nWhen the gains and losses have been settled, the banker deals the second pile of 16 tiles. The second round is played in the same way.&lt;br /&gt;\r\nWhen both rounds are finished, all the tiles are reshuffled and stacked in two piles of 16 dominoes each. The player on the banker&amp;#39;s right becomes the new banker, and the game continues. Players may drop out at the end of any round and their place may be taken by an onlooker.&lt;/p&gt;\r\n'),(62,1,'Pass','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; A player has the option of passing up his turn and not making a play even when he holds a playable tile in his hand and/or there are still available tiles in the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nAfter each player draws his hand from the deck, the remaining tiles are pushed to one side to make up the boneyard.&lt;br /&gt;\r\nIf a player cannot match a tile with one in the layout, he can draw from the boneyard until he picks a tile that can be played or he can pass up his turn and not making a play even when he holds a playable tile in his hand and/or there are still available tiles in the boneyard. He must keep the tiles he drew but couldn&amp;#39;t use on that play. If there are no tiles left in the boneyard, the player passes his turn to the player on his left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; Any domino may be used.&lt;br /&gt;\r\nAfter a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the came. If none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Set Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double, and in the event no double is drawn, play the highest single.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;\r\nIn most places, Pass is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(63,1,'Patience','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Little Harp&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To have all tiles turned faceup in 7 or less vertical rows.&lt;br /&gt;\r\nKeeping the tiles facedown, place them in 7 rows. The first row contains 7 tiles; the second row contains 6; and so on, each row containing one less tile and the last row containing only one tile. Then, turn the far left tile of each horizontal row faceup.&lt;br /&gt;\r\nChoose the way you will turn tiles over from facedown to faceup and use that method consistently throughout the game.&lt;br /&gt;\r\nMove the faceup tiles from one row to another, placing matching end to matching end, without turning the tile around.&lt;br /&gt;\r\nAny time you have a facedown tile at the end of a row (this happens after you have moved a faceup tile in order to make a play), you should turn this tile faceup.&lt;br /&gt;\r\nIn the course of the game you may end up with less than 7 vertical rows. If this occurs, it is permissible to move a tile or a full or partial horizontal row of matching tiles, in order to form another vertical row. At no point in the game, however, should there be more than 7 vertical rows.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(64,1,'Pip','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 and up&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Special&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Special Domino Set (PIP )&lt;br /&gt;\r\nThe game is played with a special set of dominoes that includes a double-9 set (55 pieces), plus 11 wild &amp;#39;pip&amp;#39; tiles, 4 directional tiles (S, R, A, D) with wild &amp;quot;pip&amp;quot; ends, for a total of 70 tiles, and 1 game-starter center piece.&lt;br /&gt;\r\nDirectional tiles may be used at any time to create strategic plays. They are:&lt;br /&gt;\r\n&amp;quot;S&amp;quot; (skip tile): Play skips the next player.&lt;br /&gt;\r\n&amp;quot;R&amp;quot; (reverse tile): Reverses the direction of play.&lt;br /&gt;\r\n&amp;quot;A&amp;quot; (play-again tile): Allows that player an additional turn.&lt;br /&gt;\r\n&amp;#39;D&amp;#39; (draw tile): Forces the next player to draw an additional tile from those remaining in the stock pile. If no stock pile is available, the player using the draw tile passes a tile from his hand to the next player.&lt;br /&gt;\r\nEach directional tile also has a wild pip design at its opposite end which is wild and may be played as any number.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Wild-pip tiles:&lt;/strong&gt; There are 11 wildpip tiles, which may be played as any number. The wild double-pip tile must be played as a double number only.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the player with the lowest score after nine rounds of play.&lt;br /&gt;\r\nChoose one player to be the scorekeeper. Keeping the tiles facedown on the table, each player draws 9 tiles from the deck. The remaining tiles comprise the stock pile. With 2 players only, each draws 15 tiles.&lt;br /&gt;\r\nThe player with the 1-1 tile (or the double &amp;quot;pip&amp;quot; tile in the event&lt;br /&gt;\r\nthe 1-1 is not drawn) begins the round by placing it faceup in the center slot of the wooden center piece. If the double-pip tile is used to begin any round, it will represent the number tile for that round. (For example: Round 4 begins with the 4-4 tile or the double-pip tile. if the double-pip tile is used to begin that round, it represents the 4-4 tile.) Each round begins with the double tile next in value (e.g., double-2, 3, 4, 5, progressing through 9). There are nine rounds in a game.&lt;br /&gt;\r\nIf neither the 1-1 nor the double-pip tile is drawn, the designated scorekeeper draws one tile from the stock pile. Each player continues to draw from the stock pile in a clockwise manner until the 1-1 or the double-pip tile is drawn.&lt;br /&gt;\r\nPlay proceeds in a clockwise manner.&lt;br /&gt;\r\nThe second player may play on either side of the starting tile, using a 1 or a wild-pip tile, placing it horizontally against the first tile played.&lt;br /&gt;\r\nThe third and all subsequent players may place their tile on either the un-played side of the original domino or on the previously played domino. Players are free to play on either side of any domino (or on the top and bottom of the 1-1 or pip tile) only when both sides of the starting tile have had play.&lt;br /&gt;\r\nA player using a double tile places it vertically on the playing surface.&lt;br /&gt;\r\nWhen a double tile is played (except for the initial start-of-the game play), the next three plays must be played on the double using either a corresponding number tile or a wild-pip tile. Play may then proceed from any &amp;quot;branch&amp;quot; on the playing surface.&lt;br /&gt;\r\nIf a player is unable to place a tile from his hand, he draws one tile from the stock pile. If he is still unable to place a domino, play passes to the next person.&lt;br /&gt;\r\nThe round is over when a player has played all the tiles in his hand or when a round is blocked. A round is blocked when no player can place a tile from his hand, and the stock pile has been depleted.&lt;br /&gt;\r\nWhen the round is over because a player has played all the tiles in his hand, that player is considered the winner for that round. in the case of the round ending in a block, all tiles remaining in each player&amp;#39;s hand are counted and added to their scores. There is no winner for that round, and no player may deduct any points from his score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; At the end of every round, each player totals the count of each tile remaining in his hand. Count is determined by the total number of pips of each tile, in addition to the points from any wild tiles as follows:&lt;br /&gt;\r\nSingle wild-pip tiles count 20 points each, plus the number of dots on the tile.&lt;br /&gt;\r\nDouble wild-pip tiles count 50 points each.&lt;br /&gt;\r\nEach directional tile counts as 25 points, not including the &amp;quot;pips&amp;quot;&lt;br /&gt;\r\non the tile which are an additional 20 points. The points are totaled, and the scorekeeper records each player&amp;#39;s total. The scorekeeper then deducts 10 points from the round winner&amp;#39;s score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt;&amp;nbsp;No player&amp;#39;s score may fall below zero.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1991 by Michael Poor&lt;/p&gt;\r\n'),(65,1,'Plunge','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Plunge is a BIDDING VARIATION for:&lt;/strong&gt; Forty-Two, Seventy-Nine, Eighty, or Eighty-Eight hand.&lt;br /&gt;\r\nThe tactic of bidding Plunge allows for communication between partners during bidding and start of play about the tiles they hold in their hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nIf Plunge is the winning bid, the bidder&amp;#39;s hand must contain at least four doubles and, by bidding Plunge, the bidder relays to his partner that he holds a great hand. The bid is automatically 168, and the bidder cannot lose a single trick. The bidder&amp;#39;s partner is required to declare trumps, based on his own hand, and to lead by playing the first tile of the first trick.&lt;br /&gt;\r\nWhen a player bids Plunge, he is gambling that he holds the double in his hand to the trumps and offs that his partner has yet to declare. The bidder takes a huge risk by bidding Plunge. If he is lucky, he and his partner match each other on most of the doubles and offs suits; if not, the consequence of his bid is a huge loss.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(66,1,'Polka Dots','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Twelves&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To discard all the tiles in the set two at a time, in pairs, when pips total 12.&lt;br /&gt;\r\nDraw 6 tiles from the deck and place them faceup in a horizontal row in front of you.&lt;br /&gt;\r\nIf any two tiles in your tableau together have pips totaling exactly 12, remove those two tiles from your row and set them aside. Then, replace them by drawing two more tiles from the shuffled deck. Continue to do this, and win the game by discarding every tile in the deck.&lt;br /&gt;\r\nIf the situation arises that there is more than one pair of tiles whose pips total exactly 12, you may discard each and every pair of tiles before replacing your tableau with more tiles from the deck.&lt;br /&gt;\r\nIf a tile&amp;#39;s pips can be added to more than one other tile in the tableau to get a total of 12 pips (for example: a 3-3 can be added to the 6-0 to total 12, or the 3-3 can be added to the 2-4 to total 12), you may discard any pair you choose.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; 1) Use a tableau of 5 tiles for a more difficult game or a tableau of 4 tiles for an even more difficult game. You may also increase the number of tiles in your tableau to 7 for an easier game. 2) With adjustments, this game can be played with a set of dominoes other than the double-6 set. When playing with a double-9 set, the pips on two tiles in the tableau must total 18 in order to be discarded. The game may be played in this way with any set of dominoes. Just take the total number of pips on the highest tile in the set (for example: 6 for a set of double-3 dominoes; 24 for a set of double-12 dominoes) and that is the number that two tiles in your tableau must total in order to be discarded.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; In the regular game, the 0-0 and the 6-6, and the 1-0 and the 6-5, must be matched to make 12, because there is no other way to match them. For the other tiles there are at least two ways each tile can be matched. Therefore, the 1-6 can be matched with the 4-1, 2-3, or 0-5. The game becomes much more difficult if you limit more of the tiles to only one possible match each.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Try this variation:&lt;/strong&gt; Require that each of the ends of the matching pair must total six.&lt;br /&gt;\r\nThe four remaining tiles (0-6, 1-5, 2-4, and 3-3) are tiles with 6 pips each and cannot be matched to another tile in the set so that the ends of the matching pair of tiles would total six. Therefore, the requirement that the ends of the matching pair of tiles total six will not apply to these four tiles; each of these four tiles may be matched with any one of the other three tiles to make a total of 12 pips for the pair, as in the original game.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(67,1,'RaceHorse','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Special&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Special Domino Set&lt;br /&gt;\r\nThe creator of this game, Ferman Rice, said, &amp;quot;The reason the game is called RaceHorse is because you can come back from the stretch to the lead in a short period of time. It&amp;#39;s a game that when you are down, you don&amp;#39;t have to despair.&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Domino set:&lt;/strong&gt; The game is played with a special 28-tile set of dominoes bearing numerals instead of pips. These tiles are called &amp;quot;horses.&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first player to earn a score of 250.&lt;br /&gt;\r\nShuffle the tiles face +12 (numbered side) down. Then, each player draws one tile from the deck. The player who turns over the horse with the highest number gets to play first. After this, play rotates back and forth or around the table.&lt;br /&gt;\r\nAfter reshuffling the tiles, each player draws his hand from the deck.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 players, 7 horses each; for 3 players, 6 horses each; for 4, 5 horses each. The remaining horses are set aside to be drawn as needed.&lt;br /&gt;\r\nThis game is basically the game of Five-Up, with some additions.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Any domino may be used as set.&lt;br /&gt;\r\nEach player tries to match the number on one end of a tile from his hand with the number on an open end of any tile in the layout. Color coding simplifies tiles.&lt;br /&gt;\r\nA player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (5 points for 5 pips; 10 points for 10 pips; 15 points for 15 pips; and so on.) Each player must announce his points on making his play in order to receive credit for the points made.&lt;br /&gt;\r\nThe player who dominoes is also awarded points at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands.&lt;br /&gt;\r\nWhen a player scores, he must play again until he can no longer score. At that point, he plays one more tile before it becomes the other player&amp;#39;s turn. Scores must be counted after each play.&lt;br /&gt;\r\nHorses with double numbers are called &amp;quot;daily doubles&amp;quot;; when played, they entitle the player to play again. Points on the ends of the daily doubles count only after they have been played on-unless they are a dead end.&lt;br /&gt;\r\nA play cannot be made on the end of a daily double until after plays have been made on both sides-unless it dead ends.&lt;br /&gt;\r\nWhen a player cannot play, he must draw a horse. If he still cannot play, he must keep drawing until he can. If he scores, he must play again, or draw until he can play.&lt;br /&gt;\r\nIn the event a player can&amp;#39;t play, and there are no more horses left to draw, he must pass his turn to the next player.&lt;br /&gt;\r\nIf a player plays a scoring tile or a daily double, he must draw until he can play again.&lt;br /&gt;\r\nThe first player to play his last horse gets to keep the points left in his opponent&amp;#39;s hand and adds them to his score, rounding to the nearest 5 points.&lt;br /&gt;\r\nIf the first horse you play is a 5 or 1 0 tile, or may be added together with the open ends of the layout to total 5 or 10 points, you receive those points and play again.&lt;br /&gt;\r\nOnly the points on the ends of the horses count.&lt;br /&gt;\r\nThere are no &amp;quot;9&amp;quot; dominoes in the game. Be careful not to mistake the &amp;quot;6&amp;quot; tile for a &amp;quot;9&amp;quot;.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1990 by Ferman C. Rice&lt;/p&gt;\r\n'),(68,1,'Scoring Games','&lt;p&gt;&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\nAll the games in this section are called scoring games because scoring is done during play and at the end of each hand.&lt;br /&gt;\r\nIn these several games, a player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5: Muggins, All Fives, Five-Up, Sniff, Seven-Toed Pete, and Merry-Go-Round.&lt;br /&gt;\r\nIn the game of All Threes, points are awarded to a player when he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 3; and, in the game of Threes and Fives, points are awarded for multiples of 3 and multiples of 5.&lt;br /&gt;\r\nIn the game of Bergen, points are scored by a player after he makes a play resulting in both open ends of the tiles in the line of play being alike.&lt;br /&gt;\r\nAll the games in this section, with the exception of Bergen, are very similar. And, just like most of the domino games in this book, sometimes the identical game rules go by two or more different names depending on what country or what part of a country you are in. Sometimes games that go by the same name aren&amp;#39;t played with the same rules. Then there are also many, many different variations of certain games that go by a slightly different, but very similar, name.&lt;br /&gt;\r\nHere are some examples of what I found in my research.&lt;br /&gt;\r\nFive different domino game instruction books state that what makes the game of All Fives unique from all other games in the &amp;quot;five-point family&amp;quot; of games is that when hands are drawn at the beginning of the game, only five tiles per player are drawn regardless of the number of players. Yet, in another book written by a group of authors most consider to be experts, players of the game of All Fives are instructed to draw 7 tiles each if there are 2 playing and 5 tiles each if there are 3 or 4 players.&lt;br /&gt;\r\nThe very thing that is said to make the game of Five-Up unique from all other games in the &amp;quot;five-point family&amp;quot; of games is that every double played is a spinner. Yet I found rules to the game in one place that make no mention at all that every double played is a spinner.&lt;br /&gt;\r\nI could give many more such examples for this book, I have attempted to list variations of rules. When I found rules that contradict each other, as in the examples above, I went with the most-often-noted rules.&lt;br /&gt;\r\nUnless otherwise indicated, the games here use the following rules:&lt;br /&gt;\r\nOne set of double-6 dominoes (28 pieces) is used.&lt;br /&gt;\r\nShuffle the dominoes, facedown, at the beginning of each hand.&lt;br /&gt;\r\nObject of the game: To gain the highest score possible by making points while playing the game and by being the first player to domino.&lt;/p&gt;\r\n'),(69,1,'Sebastopol','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Malakoff&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; The 6-6 is played as set. The 6-6 is a spinner and must be played on both ends and both sides, forming a 5-tile cross, before any other tile can be played.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nIf there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set domino:&lt;/strong&gt; The player who is holding the 6-6 domino begins play.&lt;br /&gt;\r\nAfter a tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; The player who is holding the 6-6 domino begins play. The set domino must be played on both ends and both sides, forming a 5-tile cross, before any other tile can be played. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;/p&gt;\r\n\r\n&lt;p&gt;The first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the came. If none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;In most places, Sebastapol is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(70,1,'Seven-Toed Pete','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Racehorse and Seven Go&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; If a player plays a double or one of the 5 scoring dominoes (6-4, 5-5, 5-0, 4-1, or 3-2), he may continue to play tiles from his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To make the total count of the exposed ends of tiles played equal 5 or a multiple of 5.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 2 to 4 players. 4 players may play as two teams of 2 players per team.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; 7 tile&amp;#39;s per player.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; First player must play a double tile or a score file. If the first player is unable to play a double tile or a score tile to set, he 1) passes if there are 4 players, or 2) draws from the boneyard if there are 2 or 3 players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; After the first domino is set, subsequent players must join a tile from their hand with an open end in the line of play. The ends of the two tiles that are joined must have the same number of pips.&lt;br /&gt;\r\nIf a player is unable to make a play from his hand, he must draw tiles from the boneyard until he draws a playable tile. If a player is unable to make a play from his hand and there are no tiles left in the boneyard, the player must skip his turn until he is able to make a play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; 1 point for every multiple of 5. For example: A total of 5 pips on the exposed ends of the tiles in the layout is worth 1 point; 10 pips is worth 2 points; 15 pips, 3 points.&lt;br /&gt;\r\nWhen a player plays a double or a score tile, including the set domino, he must play again.&lt;br /&gt;\r\nA player may play any matching tile in his hand to the set domino. If he scores or plays a double, he must make another play or 1) pass if there are 4 players, or 2) draw from the boneyard until he draws a playable tile if there are 2 or 3 players.&lt;br /&gt;\r\nIn a game of 2 or 3 players, if a player&amp;#39;s last tile is a double or a score tile, he must play it and then draw from the boneyard until he draws another playable tile. In the case of a 2-handed game, he must leave 2 tiles in the boneyard; in a 3-handed game, 1 tile. If he does not hold a playable tile and there are no more available tiles in the boneyard, he must pass. Play continues until 1 player has played the last tile in his hand, and it is not a double tile or a score tile.&lt;br /&gt;\r\nIn a game of 4 players, if a player&amp;#39;s last tile is a double or a score tile, he is &amp;quot;washed up.&amp;quot; The other players continue to play until 1 player has played the last tile in his hand, and it is not a double tile or a score tile.&lt;br /&gt;\r\nThe game is over when 1 player dominoes or when the game is blocked. The player or team with the lowest number of pips left in his hand (0 in the case of a player who has dominoed) is the winner and receives 1 point for every pip left on the remaining tiles in his opponents&amp;#39; hands.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) When there are 2 players, the last two tiles in the boneyard may not be drawn. If there are 3 or 4 players, the last tile in the boneyard may not be drawn. 2) If a player has a playable tile, he must play it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nReprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(71,1,'Sevens','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Sevens is a BIDDING VARIATION for:&lt;/strong&gt; Forty-Two, Seventy-Nine, Eighty and Eighty-Eight hands.&lt;/p&gt;\r\n\r\n&lt;p&gt;Sevens is a bidding option that has no trumps or suits. The only thing that matters is the total sum of pips on the face of each tile in a bidder&amp;#39;s hand. A player bidding Sevens believes he has more tiles in his hand whose pips total 7, or close to 7 (6 or 8), than any other player.&lt;br /&gt;\r\nThe bidder must bid at least 42 and cannot lose a single trick. The bidder plays his first tile, adding up to 7. Every other player must play a tile from his hand whose pips total 7 or the next-closest sum to 7. On each trick, every player must play the tile left in his hand whose pips total 7 or the tile whose pips total the closest to 7. A player does not have the option of saving that tile for play later in the hand. Play continues in this way. As tricks are played, they should remain in the middle of the table.&lt;br /&gt;\r\nTo set the bidder, at any point during a hand one of the opponents must play a tile whose total pips are closer to seven than the bidder&amp;#39;s. A tie does not set the bidder.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(72,1,'Seventy-Nine','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 6&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Domino set:&lt;/strong&gt; Two sets of double-6 dominoes.&lt;br /&gt;\r\nTwo teams of 3 players per team.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first team to reach 250 points.&lt;br /&gt;\r\nDraw lots at the beginning of the game to determine which player shuffles first. Reshuffle the tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; Each player draws 9 tiles. This leaves 2 tiles remaining in the boneyard.&lt;br /&gt;\r\nThe person to the shuffler&amp;#39;s left has the first option to bid.&lt;br /&gt;\r\nThe minimum bid is 50.&lt;br /&gt;\r\nThere are 9 tricks and each trick is worth one point.&lt;br /&gt;\r\nTotal of 79 points to be won in each hand: 70 (35 points in a double-6 set x 2 sets) + 9 (9 tricks at 1 point each) = 79.&lt;br /&gt;\r\nYour bid is a prediction of how many of the 79 points you will win in that hand. Your bid should be based almost entirely on your own hand. However, if you win the bid, any points won by your partner during that hand will also count towards your bid.&lt;br /&gt;\r\nIf you hold at least 3 tiles from the same suit in your hand, that is considered a potential bidding hand. That suit will be your trump suit if you win the bid. If you hold 1 or 2 doubles in addition to 3 tiles from the same suit, this is considered a strong hand.&lt;br /&gt;\r\nThe word &amp;quot;trump&amp;quot; comes from the word &amp;quot;triumph.&amp;quot; A domino from the trump suit automatically &amp;quot;triumphs&amp;quot; over other dominoes played. Once trumps for the hand have been declared, all 14 dominoes of that suit rank higher than all 42 other dominoes. Regardless of who plays it, the highest trump played wins any trick. A trump domino only belongs to the trump suit and not also to the other suit represented on its face. The other number on the trump domino only serves to rank trumps among themselves.&lt;br /&gt;\r\nFor example: If fours are trumps, the 4-4 is the strongest domino of the hand; the 4-6 beats the 4-5; the 4-5 beats the 4-3; and so on, the 4-0 being the lowest trump. The 4-0 for that hand would beat any tile that is not from the 4 suit.&lt;br /&gt;\r\nThe double is the highest domino of each suit, followed in order by the 6, 5, 4, 3, 2, 1, and blank.&lt;br /&gt;\r\nA domino whose ends add up to five or a multiple of five is a &amp;ldquo;count&amp;quot; domino. There are four count tiles worth 10 points each: 5-5 and 6-4. There are six count tiles worth 5 points each: 5-0, 4-1, and 3 -2. All 5 -count tiles add up to a total of 70 points. A count scores extra points for the team that wins it in a trick.&lt;br /&gt;\r\nBidding continues clockwise around the table, with the shuffler always having the last option to bid. Each player has only one opportunity to bid. The minimum bid is 50. A player must pass if he is unable to bid at least 50 or raise a previous bid. If all 6 players pass, all tiles are returned to the deck and then reshuffled by the player to the left of the last player to shuffle.&lt;br /&gt;\r\nThe player making the highest bid is the first player and the player to declare which suit is trump for that hand. (A player never reveals the trump suit until he has won the bid and is ready to play the first tile.)&lt;br /&gt;\r\nThe first player plays a tile from his hand. Play continues to his left. The next five plays made by the other players at the table must &amp;quot;follow suit.&amp;quot; This means those five players must play a tile that is of the same suit as the highest end of the first tile played in that trick, unless the first player plays a tile with at least one end from the same suit as what was declared &amp;ldquo;trumps&amp;quot; for that hand. In that case, the next five plays made must be a tile with an end from the trump suit.&lt;br /&gt;\r\nFor example, if the 6-4 were played first, the other players would have to follow suit with a 6 from their own hand. But if either end of the first tile played is of the trump suit, then the trump overrides the other number and everyone must follow suit with a trump.&lt;br /&gt;\r\nIf a player holds more than one playable tile in his hand, he may play any one of them. If a player is unable to follow suit because he does not hold that suit in his hand, he may play any tile from his hand, even a trump.&lt;br /&gt;\r\nThe player who plays the highest tile of the lead suit or the highest trump wins the trick. The winner of each trick plays the first tile for the next trick, at which time he may play any tile in his hand.&lt;br /&gt;\r\nWhen all six players have each played one tile, these six tiles are collectively a trick. There are nine tricks in each hand. Each trick is worth one point.&lt;br /&gt;\r\nOne player from each team should collect all the tricks for that team, regardless of which player won the trick. After each trick has been won, the tiles should be moved to one side or corner of the table, the 6 tiles side by side and faceup. This simplifies scoring.&lt;br /&gt;\r\nOnce all 9 tricks have been played, each team should total their number of tricks (1 point per trick) and their total number of points on count dominoes collected (5 and multiples of 5), respectively.&lt;br /&gt;\r\nIf the bidding team makes or exceeds their bid, then that team receives credit for all the points they won during that hand. In that case, the opponents also receive credit for any points they won during the hand.&lt;br /&gt;\r\nFor example: If a team bids 50 and then takes 55 points in the hand, then it has successfully reached its bid and scores 55 points. The opponents receive credit for its 9 points.&lt;br /&gt;\r\nIf a team fails to reach their bid, then that team scores nothing, and the opposing team receives credit for the original bid they defeated, x plus the actual points they won during the hand.&lt;br /&gt;\r\nFor example: If your team wins the bid at the beginning of the game with a bid of 57 but took only 55 points in the hand, your team would score 0, and the opponents would score 66 points (their 9 points plus your bid of 57 points).&lt;br /&gt;\r\nAfter each hand, the player to shuffle the tiles rotates to the left (clockwise). Play continues in this same manner.&lt;br /&gt;\r\nThe first team to reach 250 points wins. If both teams reach 250 points on the same hand, the team that made the bid on that final hand is the winner of the game, regardless of the score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; A simplified scoring system can be used with one &amp;quot;mark,&amp;quot; or point, awarded for the victory of a hand. The first team to win 9 marks wins the match.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;BIDDING VARIATION:&lt;/strong&gt;&lt;br /&gt;\r\nNel-O&lt;br /&gt;\r\nThe object of a Nel-O bid is to take no tricks. A Nel-O bidder&amp;#39;s hand contains tiles so low he believes his opponents will be unable to force him to take a trick. If Nel-O is the winning bid, players must follow suit of the tile that is led on each trick, and there are no trumps. . When a player bids Nel-O, his partner must turn the tiles in his hand facedown on the table until the end of the hand, while the bidder plays out the hand with the opposing team. The bidder leads with the first tile. The opponents follow suit of the higher number of that tile. The player who wins the trick is in the lead. For the remainder of the hand, the goal of the opponents is to play lower tiles than the bidder. The bidder is set if he takes one trick.&lt;br /&gt;\r\nSome Nel-O players treat doubles as a separate suit, with every player following suit with a double if a double is led. Most, however, do not play by this rule.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(73,1,'Sniff','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. East Coast Dominoes (in U.S.) and Partnership Dominoes&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; The first, and only the first, domino played is a spinner, or &amp;#39;sniff. The pips on any open end of the sniff are counted for points until plays have been made on all four ends.&lt;br /&gt;\r\nThe game may be played in partnership when there are 4 players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; If 2 play, each player draws 7 tiles. If 3 or 4 play, each player draws 5 tiles.&lt;br /&gt;\r\nThe tiles not drawn are pushed to one side to make up the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Lots are drawn to determine who sets the first tile. The first player may play any domino in his hand. After the first tile has been set, play continues to the left.&lt;br /&gt;\r\nThe first double played is a spinner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; A player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (5 points for 5 pips; 10 points for 10 pips; 15 points for 15 pips; and so on.) The player who dominoes is also awarded points at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands. 1 or 2 pips is worth nothing; 3, 4, 5, 6, and 7 is worth 1 point; 8, 9, 1 0, 11, and 12 is worth 2 points, and so on. The first player, or partnership if 4 are playing, to reach 200 points wins the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; 1) No more than 4 can play and every player draws 7 tiles. 2) If 4 play, each draws 5 tiles; if 3 play, each draws 6; and, if 2 play, each draws 7.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; The player holding the highest double in his hand makes the first play by setting that tile. After the first tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) First to reach 100 points wins the game. 2) A player is awarded one point every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (1 point for 5 pips; 2 points for 10 pips; 3 points for 15 pips; and so on.) The player who dominoes is also awarded points--one point for each multiple of 5 - at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands. The first player, or partnership if 4 are playing, to reach exactly 61 points wins the game. If any play made causes the player&amp;#39;s or partnership&amp;#39;s total score to exceed 61 points, then no points at all are scored for that particular play and play continues to the left. 3) If a larger group is playing, players may wish to reduce the number of points that must be reached in order to win the game. The number of points to be reached must be agreed upon by all the players prior to the start of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(74,1,'Spades','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Players:&lt;/strong&gt; Four. This is a partner game with the two partners sitting across from and facing each other.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes without Jokers. Aces are high, then King, Queen, Jack, 10 to 2.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; The first person to shuffle is considered the dealer and is selected at random and thereafter the shuffle/deal rotates clockwise around the table. After the CARDominoes are thoroughly shuffled and mixed, each player draws 13 from the stockpile and places them on their ends or sides facing himself as his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Partners bid on how many combined tricks they can &amp;quot;take&amp;quot; between them and win the hand and score the most points. Spade is always the trump suit. When each of the four players plays one card into the center as a lead or to follow a lead, it is considered a trick. The highest card of the suit lead or the highest spade wins the trick. There are 13 tricks per hand played.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Bidding:&lt;/strong&gt; Each player, starting at the dealer&amp;#39;s left, is required to submit and voice a bid of the number of tricks that he thinks he can individually win. Although the two players across from each other are partners, they both voice an individual bid of the number of tricks each think they can catch and come up with a total for their partnership. Once each player has bid, the individual bids of each team are added to arrive at the team bid. Nil is a declaration and bid that an individual player may voice, and means that he will catch and win no tricks. The nil bidder&amp;#39;s partner can still bid the number of tricks he thinks he can catch for the partnership. The success and score of the nil bid is based on whether that individual who bid nil does in fact win no tricks and thus successfully make his individual bid. The rest of the nil-bidding partnership&amp;#39;s score depends on whether his other partner made, over-made or under-made his individual bid. Blind Nil may only be bid by a player whose partnership is losing by at least 100 points. A blind nil is a nil bid that is made before looking or turning over any of the CARDominoes in one&amp;#39;s hand. That bidder may exchange one CARDomino with his partner in the following manner: The nil bidder discards one CARDomino facedown and unseen by his partner who then gives him back, facedown, one CARDomino in return.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; The player to the left of the &amp;quot;shuffler&amp;quot; begins and leads any CARDomino except a spade as the first trick. Each succeeding player, in turn, clockwise, must play and follow suit if able. If unable to follow suit, the player may play any CARDomino he desires including a spade, which is a trump. The player with the highest CARDomino of the suit that was lead wins the trick, if no spade was played. If a one or more spades were played, they are considered trumps and the highest spade wins the trick. Spades may not be lead and they may not be played until spades have been &amp;quot;broken&amp;quot;. &amp;quot;Breaking&amp;quot; spades occurs when a player could not follow suit and he played a spade as his choice or a player either lead or played a spade because he only has all spades in his hand. After &amp;quot;breaking&amp;quot; spades, anyone can then lead them when it is their turn.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; The partnership that wins at least the number of tricks that they bid receives a score equal to 10 times its bid. Additional tricks won beyond their bid are called &amp;quot;overtricks&amp;quot; and are worth one extra point each. If a partnership does not make its bid, they lose 10 points for each trick that they bid. If a nil bid is successful, the nil bidder&amp;#39;s side receives 100 points. This is in addition to the score won (or lost) by his partner for the tricks his partner made or lost. If a nil bid fails, that is, if that player wins one or more tricks, his partnership loses 100 points, but still receives any score won or loss by his partner&amp;#39;s bid. If a nil bid fails, none of the tricks that he won can count to help his partner make or over-make his bid and they do not count. A blind nil bid scores twice as much as a nil bid.&lt;/p&gt;\r\n'),(75,1,'Spinner','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 to 8&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Special&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Special Domino Set&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Domino set:&lt;/strong&gt; The game is played with a special set of dominoes that includes a full set of double-9 dominoes plus 11 extra &amp;quot;spinner&amp;quot; dominoes, for a total of 66 domino tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the player with the lowest score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; If 2 players, draw 14 dominoes each. If 3 to 8 players, draw 7 dominoes each. The remaining domino tiles make up the boneyard.&lt;br /&gt;\r\nSpinners are wild.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; The first domino played must be the 9-9 or a double-spinner as a substitute for the 9-9. If no player has a 9-9 or double-spinner, the player who shuffled the dominoes draws one domino from the boneyard. Play continues to the left, each player drawing one domino from the boneyard until a 9-9 or double-spinner is drawn and then set.&lt;br /&gt;\r\nOnce the 9-9 or double-spinner is drawn, it is placed in the center of the table. The second and third play must be a 9 or a wild spinner. Players must draw one domino from the reserve pile each time they do not have a domino to play from their hand.&lt;br /&gt;\r\nAfter each double is played, the next 3 plays must be placed on that double. The tiles played on the double must have either a matching end to the double in the layout or a spinner. Each player who does not have a tile with a matching end or a spinner must draw 1 domino from the reserve pile. Unless a domino is drawn that will play, the player passes.&lt;br /&gt;\r\nUpon completion of 3 dominoes Played on the double, the following player is free to play on any end of the layout--either matching the end domino or playing a spinner. Play your large domino if possible; this will stop the next player from discarding a large double.&lt;br /&gt;\r\nContinue play until one player wins the hand by playing all the dominoes in his or her hand. The pips plus Spinners are counted on all un-played dominoes left in each player&amp;#39;s hand at the end of each hand. Each dot or pip is counted for its value and each Spinner symbol is counted as 10. The Double Spinner counts 20. For example, a domino with 7 pips on one end and a Spinner on the other counts 17 points. Each player gives his total number to the scorekeeper.&lt;br /&gt;\r\nContinue the game by starting the next hand with the 8-8 tile or the double-Spinner; the following hand with the 7-7 or the double-spinner; and so on, the last hand beginning with the 0-0 as set domino.&lt;br /&gt;\r\nThe winner of the previous hand always shuffles for the next hand and is the first player to draw from the boneyard if no player holds the correct double to set or a double-spinner.&lt;br /&gt;\r\nAt the end of each game, add each player&amp;#39;s total score. The player with the lowest score is the winner.&lt;br /&gt;\r\nPlayers may agree, prior to the start of any game, to play a shorter game. To shorten the game, in the first round the player holding the 9-9 sets. If no one holds the 9-9, the player holding the 8-8 sets. If no one holds the 8-8, the player holding the 7-7 sets, and so on.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1997 by Gamesource, 1983 by Dr. James F. &amp;amp; Edna Graham&lt;/p&gt;\r\n'),(76,1,'Spoiler','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Special&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Special Domino set&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nDavid Crump had been in the toy, hobby, and game business for a good many years as a retailer before creating Spoiler. He has also designed credits for several military simulation games. Spoiler was created while driving between his game stores in Dallas, Texas. First, the idea of the hexagon starter piece came to mind. Next, while approaching the tollbooth of the North Dallas Tollway, the &amp;quot;dead end&amp;quot; piece was envisioned. The game also incorporates the &amp;quot;link,&amp;quot; or wild card, common in many games. The special doubles play evolved in play testing. Credit for the game&amp;#39;s title goes to David&amp;#39;s wife, Rosanne. It was her idea to call the piece with both a &amp;quot;link&amp;quot; and a &amp;quot;dead end&amp;quot; a &amp;quot;spoiler&amp;quot; because it spoils an opponent&amp;#39;s upcoming play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Domino set:&lt;/strong&gt; A special 48-tile set, with &amp;quot;link&amp;quot; and &amp;quot;dead end&amp;quot; tiles, and a hexagon starter piece.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first to earn a score of at least 100 points times the number of players. (For example: if there are 4 players, the winning score is 400 points or more.)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Spoiler is played in rounds. In each round, you try to get rid of all your tiles first. Branch your &amp;quot;doubles&amp;quot; and play an extra domino on each of the doubles in your same turn. Block your opponents&amp;#39; moves with the special &amp;quot;dead end.&amp;quot; Use your dominoes with link ends when you are stuck. The quicker you are out of tiles, the more dominoes everyone else will have left in their hand and the larger your score will be.&lt;br /&gt;\r\nMix all the dominoes facedown. The first player is determined by drawing a single domino. The player who draws the highest value domino (see &amp;quot;Scoring&amp;quot; for values) plays first. The first player of each subsequent round rotates one player to the left (clockwise).&lt;br /&gt;\r\nFor games with 4 to 6 players, the dominoes are dealt out equally to each player. For games of 2 or 3 players, deal 12 tiles per player. In both cases, set aside any remaining tiles.&lt;br /&gt;\r\nPlay begins with the hexagon placed in the center of the table. The round&amp;#39;s first player makes either a normal play or a special play (see &amp;quot;Special Plays&amp;quot;) using any side of the hexagon. A normal play is made by placing a domino end to end with a side of the hexagon or any domino that has a matching end. Play continues to the left with each player making a normal play, a special play, or passing. A player without any legal move must pass.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Special plays:&lt;/strong&gt; A &amp;quot;link&amp;quot; is a domino end with an interlocked chain symbol. This special end will link with any domino end except the &amp;quot;dead end.&amp;quot; A domino with only one &amp;quot;link&amp;quot; cannot be used as a &amp;quot;double.&amp;quot;&lt;br /&gt;\r\nA &amp;quot;double link&amp;quot; can be used as any double and new branches created (see &amp;quot;Doubles&amp;quot;).&lt;br /&gt;\r\nA &amp;quot;dead end&amp;quot; is a domino end with a brick wall symbol. A dead end will not connect to any other end and blocks further play on the branch. A dead end is played with the other end matched to the branch. There is no &amp;quot;double dead end.&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;The &amp;quot;spoiler&amp;quot; is a domino that has both a link and a dead end (a link on one end and a dead end on the other end). This special domino allows you to put a stop to play on any branch but is worth 20 points if you&amp;#39;re caught with it in your hand at the end of a round.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Doubles:&lt;/strong&gt; A &amp;quot;double&amp;quot; is a domino with identical ends. A double can be played like any domino by matching it end to end, but it can also be used for &amp;quot;branching,&amp;quot; by matching it sideways to a matching end. A double used to branch is first played sideways and then the player has the option, during the same turn, of playing an additional domino on each end of the new branch. These additional dominoes are positioned at 45-degree angles to the double&amp;#39;s ends and pointed away from the center hexagon. This is a very advantageous play, particularly if you can play all three dominoes.&lt;br /&gt;\r\nA round ends when no player has a legal play, all players pass (whether they have a legal play or not), or when a player &amp;quot;goes out&amp;quot; by playing his last domino.&lt;br /&gt;\r\nAt the end of each round, a winner is determined and a score for the winner is calculated.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; If a player is the first player to play the last tile in his hand, he is automatically the winner and wins all the points of all remaining dominoes in his opponents&amp;#39; hands.&lt;br /&gt;\r\nIf the round ends because all players pass or have no legal plays, then the winner is the player with the lowest point value of dominoes remaining in his hand at the end of the round. In this case, the winner receives the points of all un-played dominoes of the other players less points of his own un-played dominoes.&lt;br /&gt;\r\nIn the unlikely event that more than one player has the same low score (a tie), then they are co-winners. The points of the un-played dominoes of all other players are totaled and split (rounded up) between the co-winners. Next, they subtract their own points for their final score (minimum score of 1).&lt;br /&gt;\r\nThe point value of each domino is the number of dots on both ends.&lt;br /&gt;\r\nThe special dead end and link ends are valued at 10 points each.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Spoiler variations:&lt;/strong&gt; For a shorter game, play to a winning score of 50 points per player. A normal game of Spoiler plays in about 2 hours, depending on the number of players. The shorter game plays in about an hour.&lt;/p&gt;\r\n\r\n&lt;p&gt;To play with more players (up to 8 players), combine two sets of Spoiler and play in this way: Each player is dealt 12 tiles with remaining tiles set aside. The winning score is 50 points times the number of players. (For example: If 7 are playing, the winning score is 350 points or more.) You will need a large table.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1994 by David W. Crump&lt;/p&gt;\r\n'),(77,1,'Squeeze','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Domino set:&lt;/strong&gt; Double-12, double-9, or double-6.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To have no dominoes left at the end of the game. To have one or two dominoes left at the end of the game is considered a very near win.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Keeping the tiles facedown, draw 7 tiles from the deck and place them in a horizontal row in front of you.&lt;br /&gt;\r\nYou may remove any pair of tiles that have matching ends (at least one end of one tile has to have the same number of pips as at least one end of the other tile) and which are separated by one or two tiles in the tableau. In addition, you may remove any 3 or more tiles in a row that have matching ends. If there is more than one possible play, you may choose which move to make.&lt;br /&gt;\r\nAfter removing tiles from your tableau in this way, just squeeze the remaining tiles in the row closer together. Then remove more tiles from your tableau, if possible, until all possible plays have been made. Once it is not possible to remove any more tiles, draw 7 new tiles from the deck and add them to the end (right side) of the row.&lt;br /&gt;\r\nContinue this process of matching, removing, then, adding more tiles to your row until you have won the game by removing all tiles from your tableau or until the game is lost because you are unable to remove the remaining tiles in your tableau.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Note:&lt;/strong&gt; It takes both planning and luck to finish with no tiles left. For your final play, you&amp;#39;ll need to have 3 or more tiles in a row with matching ends.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1996 by David Galt&lt;/p&gt;\r\n'),(78,1,'Stack','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To play all dominoes in the deck by matching them, one at a time, to one of the eight exposed ends in the tableau.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Draw 4 tiles from the deck and place them faceup in a horizontal row in front of you.&lt;br /&gt;\r\nNext, draw another tile from the deck. Make a play by matching one end of that tile to one of the eight exposed ends in your tableau. Continue in this manner by drawing tiles, one at a time, from the deck and then matching one end of the tiles to an open end in your tableau.&lt;br /&gt;\r\nIf at any time there is no match and a play cannot be made, the game is over and you have lost. If you succeed in playing all 28 dominoes, by matching them with another tile in your tableau, you have won the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; For a more challenging game, start the game by drawing 3 tiles instead of 4. For a less difficult game, draw 5 - or even 6 - tiles at the start of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(79,1,'Straight Dominoes','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2-4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt;&lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt; Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\nOne of the most popular of all domino games. Educational and easy to learn for children. Straight Dominoes is the game usually played at old-fashioned domino halls in small towns throughout Texas and other southern states.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Players:&lt;/strong&gt; Two, three or four may play the game of Dominoes. If four are playing the game, it may be played as a partnership (the two players sitting opposite one another are partners).&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The Shuffle:&lt;/strong&gt; To begin the dominoes are placed face down and &amp;ldquo;shuffled.&amp;rdquo; Players draw one domino. The player drawing the highest double or if no double, the highest domino plays first. Re-shuffle and then begin drawing the first hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Drawing:&lt;/strong&gt; Each player then draws seven dominoes for his hand. The remaining dominoes (the boneyard), if any, are left face down on the table to be drawn later if a player is unable to play from his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Begin Play:&lt;/strong&gt; The player who drew the highest double or the highest domino plays first, playing any domino he wishes from his had.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; Scoring points by laying the dominoes end to end (the touching ends must match: i.e., one&amp;rsquo;s touch one&amp;rsquo;s, two&amp;rsquo;s touch two&amp;rsquo;s, etc.). If the dots on the exposed ends total any multiple of five the player is awarded that number of points. All sides of the first double (the spinner) may be used one piece to each side and later one to each end. All other doubles are played at right angles to the line and the total points on both ends are counted. Dominoing occurs when one player goes out by playing all of his dominoes. The sum of the spots of all opposing players is computed and added to the dominoing player&amp;rsquo;s score (rounded to the nearest five). In partnership play the spots of the partner of the one who &amp;ldquo;DOMINOED&amp;rdquo; are not counted.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Blocking the Game:&lt;/strong&gt; If in the course of the game it is impossible for any of the players to play, the game is &amp;ldquo;Blocked.&amp;rdquo; The player (or partners) having the least spots in his (or their combined) hand(s) scores the total of the spots in the opponents&amp;rsquo; hands (rounded to the nearest five). The score of 250 points is usually considered a game. The first person (or partnership) to score this amount wins the game. Shuffle and begin a new game. The player who won plays first.&lt;/p&gt;\r\n'),(80,1,'Stretch','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nThis is just a variation to the rules of Block, Draw, Muggins or many other games.&lt;/p&gt;\r\n\r\n&lt;p&gt;Playing with this variation does lengthen the game. Hence, the appropriate name - Stretch. Use the rules to Block, Draw, Muggins, or many other games, with this exception:&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nAt the end of each hand, all players count the total number of pips on the tiles, if any, remaining in their hand. That number is then subtracted from their own score, unlike in most games where that number would be added to the winner&amp;#39;s score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(81,1,'Super Dominoes','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Double 15&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To get rid of all your dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of players:&lt;/strong&gt; 2 or more.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;To start:&lt;/strong&gt; The player chosen to go first draws 9 dominoes, as does each other player in turn. Begin with the first player, who may start play with any double. If the first player has no double, the chance to begin then goes to the next player in turn. (In case no player has a double, return to the first player. Then, in turn, players draw one piece from the boneyard until one draws a double to start things off.) Playing off the start domino. You can play off the original domino, the starter double, in six directions, or branches. Play by matching ends in standard fashion. Legal plays: There are two legal plays: starting a new branch off the starter double, or matching the end of an existing branch. When you cannot play: Whenever you cannot play, draw two tiles and then play if able. If unable, your turn passes to the next player. Special plays: Doubles can play on their matching number, or on a 13! Whenever your play leaves a 15, every other player must pick a tile immediately. Whenever you leave a 14, you may play again (on any arm), if able. Whenever you leave a 13, you cast a &amp;ldquo;spell.&amp;rdquo; The next player must break the spell by playing immediately on that piece, with another 13, or with a double. If unable, that player draws two tiles, and plays either that may break the spell. Until the spell is broken, play continues in this way, each player in turn drawing two tiles if unable to break the spell. If draws continue a second time around, the player who cast the spell is exempt. (Note: breaking the spell by playing 13-13 merely casts a new spell!) Whenever you leave a 3, the direction of play reverses immediately. If you were going clockwise, play now proceeds counterclockwise, and vice-versa (this is inapplicable when only two play). Whenever you leave a double, the next player loses a turn. This does not apply to the starter double or the 13-13. House rules (home variations): Some games replace the last rule and instead play that if you leave a blank&amp;mdash;rather than a double&amp;mdash;the next player loses a turn. (This applies even when 0-0 is the starter double.) By agreement, players may adopt other variations. Note: if the Starter Double you play is 15-15, all other players immediately draw one tile; 14-14, play again if you can; 13-13, you cast a spell, each arm must be started before the spell is broken (the player who cast the spell in this case is not exempt from the requirement to play); 3-3, play commences to the right instead of the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Winning:&lt;/strong&gt; The first player out of tiles is the winner. In case no one is able to play, and all the pieces have been drawn, the winner is the one with the fewest dominoes left. (In case one or more tie for the fewest dominoes left, the lowest point-total amongst these players is the winner.)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; Simple method: Each domino counts one point. Advanced method: Winner wins the point total held by each player. (The winner of a blocked game wins from each player only the difference in totals between them.)&lt;/p&gt;\r\n'),(82,1,'Super Train','&lt;p&gt;&lt;strong&gt;Number of Players&lt;/strong&gt;: 2 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double12&quot; target=&quot;_blank&quot;&gt;Double 12&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of dominoes:&lt;/strong&gt; Double-12 Number Dominoes&amp;trade; with 21 Wild Dominoes&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Number of players:&lt;/strong&gt; 2 to 8 players or more, using the Puremco SuperTrain&amp;trade; game set which consists of 91 Double-12 Number Dominoes&amp;trade; with 21 wild dominoes for a total of 112 dominoes. Adaptations can be easily made if there are more than 8 players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Additional equipment:&lt;/strong&gt; A score sheet and one train marker per player. The Puremco Dual-Sound Electronic Centerpiece comes with the SuperTrain&amp;trade; Set and is used to hold the center &amp;ldquo;engine&amp;rdquo; domino and the personal train lines that radiate from it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nPrinciple of the game: SuperTrain&amp;trade; is basically played by Puremco&amp;rsquo;s Mexican Train&amp;copy; rules except with the addition of 21 &amp;ldquo;wild&amp;rdquo; and &amp;ldquo;special action&amp;rdquo; dominoes. Of these 21, there are 14 wild dominoes that are used to play when unable to follow suit, and there are 4 special action dominoes that can be played to make an opponent be Skipped, or caused to Draw an extra domino, or to Reverse the direction of the game, or for the holder to play Twice. Three of these dominoes allow players to play anywhere on anyone&amp;rsquo;s train whether or not they have a marker on it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; The same as Mexican Train: To rid your hand of as many dominoes as possible and to be the first to do this. The other players then must total the numbers on their remaining dominoes and the amounts for each wild symbol (Red Trains and Letters), which count 10 points each plus the number amount on the other end, and then keep a running total for their score. The lowest score wins. To start, pull out the 12-12 (double-12) from the deck. This domino is called the &amp;ldquo;engine&amp;rdquo; and will be the starter domino for this game. Place the engine in the center of the table or in the centerpiece. This start-up procedure will be followed in successive games with the 11-11 (double-11) being the next engine, then the 10-10, 9-9 and down to the 0-0 and finally the Train-Train (double Train) on which any domino in your hand can be used to start your personal train. After the engine domino for each game is placed in the centerpiece, shuffle the remaining dominoes face down, and then each player draws his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of tiles drawn:&lt;/strong&gt; 2 players - 25 tiles each; 3 players - 23; 4 players - 18; 5 players - 16; 6 players - 14; 7 players - 12; 8 players - 11. Additional players can play by adjusting this numerical arrangement to fit. The remaining tiles are set-aside in &amp;ldquo;bone piles&amp;rdquo; to be drawn as needed in the game. The players then organize the tiles in their hands in a playable progression beginning with the same denomination number as the engine. The ends of the tiles in your hand must match and form a line to be ready to play onto the engine as your &amp;ldquo;personal train&amp;rdquo; after the game starts (example: 12-5, 5-7, 7-8, 8-11 and so on). To assist in forming your hands and line-ups, the &amp;ldquo;wild&amp;rdquo; dominoes can fill in the gaps and extend your line-ups for a more playable hand. When you are no longer able to line up your tiles in a matching series, the leftover tiles are considered your &amp;ldquo;extras&amp;rdquo; and will be used on the &amp;ldquo;Mexican Train&amp;rdquo; or on other players&amp;rsquo; &amp;ldquo;personal trains&amp;rdquo; during the game. If you do not draw a domino with a playable end that matches the engine tile, you can begin the line-up in your hand with any domino that will make up the longest line of end-matching tiles and the fewest &amp;ldquo;extras&amp;rdquo; possible. Thus, you will be ready when an opportunity arises for all or some part of that line-up to become playable somewhere as the game progresses.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Follow the rules of Puremco&amp;rsquo;s Mexican Train&amp;copy; from this point except with the&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;following additional variations: Wild dominoes with a Red Train symbol can be played at anytime when it is a player&amp;rsquo;s turn and they can be used in any manner possible in your hand to assist in making the longest line-up of continuous playable dominoes. There are 14 basic Wild Dominoes and they are signified with a Red Train symbol on one end. They are the 0-Train, 1-Train, 2-Train, 3-Train... up to the 12-Train and then the Double Train or Train-Train. The Double Train can only be played perpendicular as a double just like any other double and cannot be played onto another double by playing it vertically at a right angle. There are 7 Special Action Wild Dominoes signified with a Red Train on one end and a Letter symbol on the other end. Both ends are wild and either end can be played onto a train line. Their meanings are:&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;A-Train (Anywhere) - Play on anyone&amp;rsquo;s train whether it is marked or not, or play on your own train or the Mexican Trian. There are 3 of these dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;D-Train (Draw) - Play on any eligible train. This requires the next player in rotation to draw a domino before he plays. He can then play as normal.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;R-Train (Reverse) - Play on any eligible train. This reverses the rotation of the game from clockwise to counter-clockwise for the remainder of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;S-Train (Skip) - Play on any eligible train. This causes the next player in the rotation to be skipped and he misses his turn until the next time.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;T-Train (Twice) - Play on any eligible train. This allows the holder to play twice, meaning one additional time after he plays the &amp;ldquo;T&amp;rdquo; domino. However, under unusual circumstances and if you hold certain playable dominoes, it is possible to use this &amp;ldquo;T&amp;rdquo; domino to play up to 5 dominoes at once. Example: Play a double, then as the follow-up, play another double elsewhere, and then play the &amp;ldquo;T&amp;rdquo; domino onto one of those doubles and then play a double as your second play onto the &amp;ldquo;T&amp;rdquo; and then a final domino onto either of the exposed doubles. Only one double can be left exposed after such a play. You may choose not to leave any double exposed by simply using this same process and playing just 4 dominoes consecutively onto the same train. You make that choice depending on strategy and how you want to control the next plays for your opponents. Under usual circumstances, after the &amp;ldquo;T&amp;rdquo; domino is played, only one additional play can be made. Another special circumstance: If you play a double and cannot play a second domino, and you draw a &amp;ldquo;T&amp;rdquo;, you may play it on the double or play it anywhere, and then play the follow-up domino anywhere eligible and not necessarily onto the double. Or you may play onto the double, depending on how you want to leave the next play for your opponents.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Special Rules for Wild Red Train Dominoes. The Red Train ends of the dominoes can be played onto any number, symbol or double. You may also play the number end of the wild domino onto another playable domino if it correctly follows suit, and leave the Red Train exposed and use this to your advantage. Example: If playing the Train-3 onto another 3 you may play the 3 onto the 3 and leave the Train as the exposed end, which is wild and can be subsequently played onto by any domino. Or, you can play the Train onto the 3 and leave the 3 on the other end exposed and this requires that only a 3 or another wild domino can be played onto it. This option is especially useful when you are playing on another players&amp;rsquo; train whereby you&amp;rsquo;d not want to leave the wild end exposed and make it easy for them to play on their next turn. If it were played on your own train you&amp;rsquo;d leave the wild end exposed to ease your next play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Rules for Special Action Wild Dominoes. These are the 7 dominoes with Red Trains on one end and the letters, A,D,R,S and T on the other end. Both ends are wild when playing onto a train. However, only another wild domino can ever be played onto a Letter end when it is the exposed end of a train. So, if you play the Red Train symbol onto someone&amp;rsquo;s train and leave the Letter end exposed, only another wild domino (Red Train or Letter) may be played onto it. If you play it in the opposite direction, the wild Red Train is left exposed and any domino can be played onto it. There is a strategic advantage as to how you play these Special Action tiles. If they are played on an opponent&amp;rsquo;s train, you make it difficult by leaving the Letter exposed and thus they are required to only play another wild domino (Red Train or Letter) onto it. If you play on your own train you should leave the Red Train exposed so that you may easily play anything onto it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; Total the numbers on the face of each domino in your hand. The wild Red Trains count 10 each, the special action Letters count 10 each (A,D,R,S,T), and are in addition to the numbers on the other end of the domino.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;General Rule:&lt;/strong&gt; As always, if you have a playable domino whether it be wild or not, when it is your turn, you must play and cannot withhold and pass and draw for strategic reasons to play it later. For all other playing instructions, follow those of Puremco&amp;rsquo;s Mexican Train&amp;copy;.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;2005 Puremco, Inc.&lt;/p&gt;\r\n'),(83,1,'Sympathy','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To discard all but one tile in the set by removing each tile one at a time and leaving only the 6-6 remaining in your tableau at the end of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Draw 4 tiles from the deck and place them faceup in a horizontal row in front of you.&lt;br /&gt;\r\nRemove any tile in the tableau that has exactly one pip less than any other tile in the tableau.&lt;br /&gt;\r\nDraw 4 more tiles and place them, faceup, on top of the three remaining tiles in your tableau and in the &amp;quot;empty&amp;quot; space of the tile removed with the first play. The files underneath other tiles should be completely covered so that none of the pips are showing.&lt;br /&gt;\r\nAgain, remove any tile in the tableau that has exactly one pip less than any other tile in the tableau, as you did with your first play. Then draw 4 more tiles, and so on, continuing in this same manner throughout the game. If at any point in the game there is more than one play that could be made, it is usually best to remove the tile with the lowest number of pips.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(84,1,'The Big Clock','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double12&quot; target=&quot;_blank&quot;&gt;Double 12&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To arrange the 12 double tiles from the set into a circular formation, each double being positioned in the same place as it would appear on a clock face. For example, the 1-1 tile would be placed in the formation in the same location the 1 would appear on a clock face; the 2-2 would be placed where the 2 would appear; and so on.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Remove the double-blank tile from the deck. Shuffle the remaining tiles, facedown. Draw 12 tiles, and then place them, faceup, in a circular shape, placing the first tile at the point that will be considered &amp;quot;12:00&amp;quot; (where 12 would appear on a clock face), and continue by placing the second tile at &amp;#39;1:00&amp;#39; and so on, proceeding clockwise. Finally, place the double-blank tile inside your circle, at the very top, so as to &amp;quot;point to 12:00.&amp;quot;&lt;br /&gt;\r\nAfter the initial layout is finished, draw tiles one at a time from the deck, seeking to place each tile face up on top of another tile in your clock formation. When placing one tile on top of another, at least one end of the tile you are playing should match at least one end of the tile you are covering.&lt;br /&gt;\r\nIf you drew the 6-10, you could play it on the 3-10, 6-1, or 4-6. The best play, however, is likely to be on the 4-6 at the &amp;quot;10:00&amp;quot; time slot, in case you soon draw the 10-10.&lt;br /&gt;\r\nBy the way, never place a tile on top of a double, whether the double is in its correct time slot or not.&lt;br /&gt;\r\nExcept when it&amp;#39;s a double tile, if you are unable to play the tile drawn from the deck because there is no match, place that tile aside, never to be drawn during the remainder of the game.&lt;br /&gt;\r\nWhen you draw a double that has no match on the clock at all or when you have a double on the clock but in the wrong place, this is called a &amp;quot;double in trouble.&amp;quot; The 7-7 at &amp;quot;4:00&amp;#39; in the drawing is a &amp;quot;double in trouble.&amp;quot;&lt;br /&gt;\r\nWhen you have a &amp;quot;double in trouble,&amp;quot; you may move the top domino of any pile to the top of another pile, as long as at least one end of the tile being moved has the same number of pips as at least one end of the tile it is being placed on top of. Continue making as many such moves as necessary in order to bring any &amp;quot;double in trouble&amp;quot; to its correct time slot. You may even empty an entire time slot in this way, creating a blank space.&lt;br /&gt;\r\nIf you cannot fill a blank time slot with its correct double, fill it immediately with a new tile.&lt;br /&gt;\r\nAs soon as you place a double in its correct time slot, turn that tile, along with all the tiles underneath it, so it radiates out.&lt;br /&gt;\r\nIf you draw a double that cannot be played anywhere, the game is lost.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; This game may be played, with a double-9 set, in which case your clock face will not be a complete circle, starting with &amp;quot;1:00&amp;quot; and going to &amp;quot;9:00.&amp;quot;&lt;/p&gt;\r\n\r\n&lt;p&gt;You may also play this game with a set of double-6 dominoes, using a half-circle for your clock face or dealing the 6 tiles in a straight row, if you prefer.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1996 by David Galt&lt;/p&gt;\r\n'),(85,1,'The Buccaneer','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game: &lt;/strong&gt;To get one of the seven doubles at the bottom of each stack and to have the remaining three dominoes in that stack be of the same suit as the double domino on the bottom of the stack.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play: &lt;/strong&gt;Keeping the tiles facedown, lace them in seven separate stacks of four dominoes each. Turn faceup the top domino on each of the seven stacks.&lt;br /&gt;\r\nA domino may be moved from one stack to another if the number of pips on one end of the domino being moved matches the number of pips on one end of the domino onto which the move is made.&lt;br /&gt;\r\nAs the facedown dominoes are uncovered, turn them faceup and leave them on their stack. Never have more than five dominoes in any stack at any time.&lt;br /&gt;\r\nIf you play the bottom domino of any stack, leaving an &amp;quot;empty space,&amp;quot; only a double domino may be used to start a new stack in that space.&lt;br /&gt;\r\nNever turn a domino faceup unless it is the only domino in a stack or the top domino of the stack.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(86,1,'The Jubilee','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To transfer all the tiles from the several stacks to a particular formation of tiles.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Keeping the tiles in a facedown position, draw 7 from the deck and place them in a horizontal row in front of you with sides touching.&lt;br /&gt;\r\nDraw 6 more tiles and, still keeping all the tiles facedown, place one tile on top of each of the other tiles, leaving the far left-hand tile uncovered. Now draw 5 tiles, and add these to the top of each of the other tiles, leaving the two far left-hand tiles uncovered. Now draw 4 tiles, then 3, and so on, continuing to place your tiles, facedown, on top of your horizontal row from right to left.&lt;br /&gt;\r\nWhen done, you should have 7 stacks of tiles, facedown, sides touching, containing the following number of tiles in each stack, from left to right: 1, 2, 3, 4, 5, 6, 7. Turn the tile on top of each stack, 7 in all, faceup.&lt;br /&gt;\r\nOnly tiles from the top of each stack may be moved. They may be moved from one stack to another stack or from a stack to the formation shown at above right. It is permissible for a stack to contain more than 7 tiles during the course of the game; however, there should never-be more than 7 stacks at a time.&lt;br /&gt;\r\nAny time you have a facedown tile at the top of a stack (this will happen after you have moved a faceup tile in order to make a play), you should turn this tile faceup.&lt;br /&gt;\r\nWhen every tile in a stack is played, leaving an &amp;quot;empty&amp;quot; spot, a new stack may be started in that place-but only with a double, and that double must come from the top of another stack.&lt;br /&gt;\r\nIt is against the rules to look at any of the tiles that are not already turned faceup at the top of each stack, however.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(87,1,'The Sultan','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To discard all the tiles in the row, two at a time, in pairs whose ends, sides touching, match horizontally.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Keeping the tiles in a facedown position, place all the tiles in the deck in a horizontal row in front of you with sides touching. Then turn the tiles over to a faceup position and do not remove them from their, original order in the row. Choose which way you will turn tiles over, from facedown to faceup, and use that method consistently throughout the game.&lt;br /&gt;\r\nFrom your row of 28, discard any two tiles that have adjoining ends that match horizontally. Do not discard adjoining tiles with ends that match only vertically.&lt;br /&gt;\r\nAfter discarding a pair of tiles from your row, move the tiles in your row closer together to take up the space in the row and so that all sides of each tile in the row are touching.&lt;br /&gt;\r\nThis is a game of luck and skill. When you make a careful study of your exposed tiles, you will learn that some moves are much better than others.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(88,1,'Threes and Fives','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; A player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 3 or a multiple of 5.&lt;/p&gt;\r\n\r\n&lt;p&gt;The game may be played in partnership when there are 4 players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; If 2 play, each player draws 7 tiles. If 3 or 4 play, each player draws 5 tiles.&lt;br /&gt;\r\nThe tiles not drawn are pushed to one side to make up the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Lots are drawn to determine who sets the first tile. The first player may play any domino in his hand. After the first tile has been set, play continues to the left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to Play:&lt;/strong&gt; After the first domino is set, subsequent players must join a tile from their hand with an open end in the line of play. The ends of the two tiles that are joined must have the same number of pips.&lt;br /&gt;\r\nIf a player is unable to make a play from his hand, he must draw tiles from the boneyard until he draws a playable tile. If a player is unable to make a play from his hand and there are no tiles left in the boneyard, the player must skip his turn until he is able to make a play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; A player scores 1 point per pip when the total number of pips on the exposed ends of the tiles in the layout is a multiple of 3 or a multiple of 5. If, after making a play, the total number of pips on the exposed ends of the tiles in the layout total 10, which is a multiple of 5, that player would score 10 points. If the total number of pips was 12, which is a multiple of 3, that player would score 12 points. If the total number of pips was 30 a multiple of 3 and a multiple of 5, that player would score 60 points (30+30).&lt;br /&gt;\r\nThe game is over when one player has dominoed or when the game is blocked. Once the game is over, each player should count the total number of pips on the remaining tiles in his hand. The player who dominoed or the player left with the lowest number of pips in his hand at the end of the game is the winner. The winner earns a score of the total number of pips left in his opponents&amp;#39; hands (1 point per 1 pip).&lt;/p&gt;\r\n\r\n&lt;p&gt;The game is usually 251 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) No more than 4 can play, and every player, regardless of the number of players, draws 7 tiles. 2) If 4 play, each draws 5 tiles; if 3 play, each draws 6; and, if 2 play, each draws 7.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; The player holding the highest double in his hand makes the first play by setting that tile. After the first tile has been set, play continues to the left.&lt;br /&gt;\r\nThe first double played is a spinner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; There are no spinners.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) When there are 2 players, the last two tiles in the boneyard may not be drawn. If there are 3 or 4 players, the last tile in the boneyard may not be drawn. 2) If a player has a playable tile, he must play it. 3) A Player may draw from the boneyard even if he holds a playable tile in his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(89,1,'Tiddle-a-Wink','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 and up&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Tiddly-Wink&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; After you play a double, you have the option to play another tile.&lt;/p&gt;\r\n\r\n&lt;p&gt;Excellent party game for 3 to 6 individual players. May also be played by teams.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nIf there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn, unless he plays a double then he has the option to play again.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The Winner:&lt;/strong&gt; The first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the came. If none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variations:&lt;/strong&gt; 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double. Other rules: The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;In most places, Tiddle-A-Wink is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(90,1,'Tien Gow','&lt;p&gt;&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Oriental&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Oriental Dominoes&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n(aka Tien Kow)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Additional equipment:&lt;/strong&gt; 1 pair of dice to be thrown at the beginning of the game to determine the banker. Number of players: 4 players.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; A banker is chosen by throwing dice. Eight tiles are dealt to each Player by the banker. The players examine their tiles, then, the banker leads by placing a tile faceup on the table.&lt;br /&gt;\r\nThe three players, in turn, follow counterclockwise around the table, each trying to take the trick with a tile of higher value than the others&amp;#39;. If a civil tile is led, the other players must follow with the same suit. If a player is unable to follow suit, he must discard a military tile. Similarly, if a military tile is led, the trick can only be taken by a military tile.&lt;br /&gt;\r\nWhen a player wins the trick, he stacks the tiles in front of him and then leads the next trick with a tile from his hand. The game continues until all 8 tricks have been won.&lt;br /&gt;\r\nThe player who wins the final trick becomes the new banker and dealer for the next hand. if the banker wins the last trick, he remains banker; but the scoring of the new hand will be different, as described below.&lt;br /&gt;\r\nAfter the last trick of each hand, the points are adjusted, usually by the exchange of counters. Then, the tiles are shuffled, stacked, and dealt by the new banker.&lt;br /&gt;\r\nInstead of leading 1 tile, a player may lead 1 of the 16 named pairs or&lt;br /&gt;\r\n1 of the 8 pairs comprised of:&lt;br /&gt;\r\n6-6 and a mixed 9 (6-3 or 5-4)&lt;br /&gt;\r\n1-1 and a mixed 8 (6-2 or 5-3)&lt;br /&gt;\r\n4-4 and a mixed 7 (5-2 or 4-3)&lt;br /&gt;\r\n3-1 and a mixed 5 (4-1 or 3-2)&lt;br /&gt;\r\nThe round can only be won by a pair of higher value. The Supreme Couple (2-1 and 4-2) only scores highest when it is led. Otherwise, it is the lowest of the pairs.&lt;br /&gt;\r\nIf a player wishes, he may lead with two pairs if it is his turn to lead. These can only be captured by two pairs of the same suit, civil or military, and one of the pairs must be of a higher value than either of those led.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; This is on a basic 4-point system:&lt;br /&gt;\r\n* A player with no tricks loses 4 points to the winner of the last trick, who also becomes the new banker.&lt;br /&gt;\r\n* A player with fewer than 4 deducts this number from 4 and pays the difference to the winner of the last trick.&lt;br /&gt;\r\n* A player winning 4 tricks does not win or lose any points.&lt;br /&gt;\r\n* A player winning more than 4 tricks deducts 4 from the number and claims the difference from the winner of the last trick.&lt;br /&gt;\r\nIf a banker becomes the new banker, the basic figure in the second hand becomes 8 instead of 4; at a third deal, 12; at a fourth 16; and so on. There is no limit to the number of times a banker may deal. There is usually an indicator on the table to show how many times the banker has dealt. When there is a new banker, the basic figure reverts to 4.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Extra points:&lt;/strong&gt; If the banker leads the Supreme Couple, he claims la bonus of 4 points from each player. If a player leads the Supreme Couple, he claims a bonus of 4 points from the banker and 2 points from each of the other players.&lt;br /&gt;\r\nIf the banker leads any two of the following couples-6-6 and a mixed nine; 1-1 and a mixed eight; 4-4 and a mixed seven; 3-1 and a mixed five-he claims a bonus score of 8 points from each player. If a player makes the same lead, he wins 8 points from the banker and 4 points from each other player.&lt;br /&gt;\r\nA game may finish at a set time or by mutual consent.&lt;/p&gt;\r\n'),(91,1,'Traffic','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Domino set:&lt;/strong&gt; Double-12, double-9, or double-6.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To use up all the tiles by playing them in quads. A quad is four consecutive numbers running in ascending or descending order, and played in a straight line. Blanks count only as 0 in 0 1-2-3.&lt;br /&gt;\r\nWhen playing with a double-6 set, draw 4 tiles; a double-9 set, draw 5; and, a double-12 set, draw 6. Return to this same number of tiles after each turn.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Draw the correct number of tiles from the deck, then, place them, faceup, in front of you. Use 2, 3, or 4 of the tiles drawn to make four numbers in a row: a quad. For example, playing with a set of double-6 dominoes, you draw 3-6, 1-2, 2-4, and 5-5. Begin play with a quad of all four tiles or with a quad of three tiles.&lt;br /&gt;\r\nOnce you have made a quad, leave it in your tableau and continue the process by again drawing the correct number of tiles from the deck.&lt;br /&gt;\r\nContinue to draw more tiles from the deck one at a time, attaching enough new tiles to a number played already to make a new quad. But, if at any turn you can&amp;#39;t make a quad, you lose. After awhile, your dominoes will start forming a real &amp;quot;traffic snarl!&amp;quot;&lt;br /&gt;\r\nTo make a new quad, you will usually add 2 or 3 dominoes. Sometimes you can do it with just one. This must be a domino with consecutive numbers that you can attach in sequence. For instance, you can play 7-6 after 9-8 -or before 5-4-if either is available.&lt;br /&gt;\r\nAs long as you make a quad at each turn, other number sequences you make don&amp;#39;t matter at all.&lt;/p&gt;\r\n\r\n&lt;p&gt;Just be sure to observe these don&amp;#39;ts:&lt;br /&gt;\r\n*Don&amp;#39;t move any dominoes already played.&lt;br /&gt;\r\n*Don&amp;#39;t make a straight line of five or more numbers in a row. Four is the limit!&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1994 by David Galt&lt;/p&gt;\r\n'),(92,1,'Trump and Trick Games','&lt;p&gt;&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump &amp;amp; Trick Game&lt;/a&gt;&lt;br /&gt;\r\nThe games in this section are very different from those games categorized as &amp;quot;blocking&amp;quot; and &amp;quot;scoring&amp;quot; games. Tiles are not matched on the table to form a layout. Instead, they are ranked by suit; trumps are named; tricks are taken; and in all but one game in this section, players bid on their hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;The most popular of all the what I call &amp;quot;trump and trick&amp;quot; games is the game of Forty-Two. Numerous bidding variations for the game of Forty-Two have been created-to name a few: Big Bertha; Cajun Hokey Pokey; Eagle Eye; East Lansing Deferred-Style Nillo; Follow Me; Inverted Low Boy; Low; Low Boy; Multiple Trumps Forty-Two; Naperville Onesics; Near-Seven; No Catchem; No Trump; Splash; and West Texas Rules. On this site there is a brief description of three bidding variations: Sevens, Plunge, and Nel-0 (sometimes spelled NiHo).&lt;/p&gt;\r\n\r\n&lt;p&gt;Unless otherwise indicated: one set of double-6 dominoes (28 pieces) is used.&lt;/p&gt;\r\n\r\n&lt;p&gt;The dominoes are shuffled, facedown, at the beginning of each hand.&lt;/p&gt;\r\n'),(93,1,'TWISTER: Dragon Dance','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Oriental&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Oriental Dominoes&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nSeven different results have been developed for this new game:&lt;br /&gt;\r\n* Tornado: vertical head, vertical tail; head upward.&lt;br /&gt;\r\n* Thunderbolt: vertical head, vertical tail; head downward.&lt;br /&gt;\r\n* Joy: horizontal head, horizontal tail.&lt;br /&gt;\r\n* Wildfire: horizontal head, vertical tail; tail upward.&lt;br /&gt;\r\n* Floweret: horizontal head, vertical tail; tail downward.&lt;br /&gt;\r\n* Hero: vertical head, horizontal tail; head upward.&lt;br /&gt;\r\n* Misfortune: vertical head, horizontal tail; head downward.&lt;br /&gt;\r\nPlayers take turns to place out their dominoes. The strategy is to match domino ends; try to block other players from matching domino ends.&lt;br /&gt;\r\nThe first domino placed (center horizontal) is considered to be at the &amp;quot;sun&amp;quot; location.&lt;br /&gt;\r\nWhenever a horizontal line reaches a length of 7 dominoes, change direction to vertical on either end. (One end always goes upward, the other downward.) Decide which vertical direction is upward;&amp;quot; which is &amp;quot;downward.&lt;br /&gt;\r\nWhenever a vertical line reaches a length of 3 dominoes, change direction to horizontal again.&lt;br /&gt;\r\nThe ever-bending domino line is, of course, always a continuous line.&lt;br /&gt;\r\nIt is quite difficult to complete a domino32 dragon. All dominoes must be used. Concentrate on the competition; try to win the game. Only when it is an absolute tie, can you have a complete dragon.&lt;br /&gt;\r\nYou will notice something very interesting: Your dragon surely does have a &amp;quot;head&amp;quot; and &amp;quot;tail&amp;#39; and is alive! At one end, there&amp;#39;s a big head, at the other, a split tail. (The head is number (?)! The tail is number is (?)! Try it and find out the two numbers for yourself.)&lt;br /&gt;\r\nBelieve it or not! You may manipulate domino32 to see if you can ever make a whole dragon without a head or tail at its two ends. Isn&amp;#39;t it a strange thing? Traditional domino play of 28 pieces can never do that! Why? Sorry, you&amp;#39;ll have to ask a mathematician.&lt;br /&gt;\r\nNow you can study what kind of dragon you players, as a group, have made. Check the head and tail numbers so as not to be confused. Remember, there are seven possible dragon-dance forms:&lt;br /&gt;\r\nVertical head, vertical tail; head upward: This is an evil dragon a &amp;quot;tornado.&amp;quot; Its tail hits the ground, causing great damage.&lt;br /&gt;\r\nVertical head, vertical tail; head downward: Another evil dragon, a &amp;quot;thunderbolt.&amp;quot; You have made an aggressive dragon.&lt;br /&gt;\r\nHorizontal head, horizontal tail: A peaceful dragon, easy-going and happy. We call it &amp;quot;joy.&amp;quot;&lt;br /&gt;\r\nHorizontal head, vertical tail; tail upward: This is a naughty dragon. You build a &amp;quot;wildfire.&amp;quot;&lt;br /&gt;\r\nHorizontal head, vertical tail; tail downward. What a dandy dragon. Is it a &amp;quot;floweret&amp;quot;?&lt;br /&gt;\r\nVertical head, horizontal tail; head upward: An alert and daring one. The name of this dragon is &amp;quot;hero.&amp;quot; Vertical head, horizontal tail; head downward- Unfortunately the dragon is sick. It is a &amp;quot;misfortune.&amp;quot;&lt;br /&gt;\r\nSo you know what kind of team players you are, by observing the twister dance of the whole dragon you have made together, you will find whether your team is a tornado, a thunderbolt, a joy, a wildfire, a floweret, a hero, or a misfortune!&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1984 by Domino32 Company&lt;/p&gt;\r\n'),(99,1,'Event Calendar','&lt;p&gt;Find upcoming domino related events! Click a date below with&amp;nbsp;a star to see what&amp;#39;s happening.&lt;/p&gt;\r\n\r\n&lt;p&gt;Don&amp;#39;t see the event you&amp;#39;re looking for?&amp;nbsp;&lt;a href=&quot;/contact&quot;&gt;Contact us&lt;/a&gt; to request your event to be listed on our site.&lt;/p&gt;\r\n'),(94,1,'Wildstar','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 8&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used: &lt;/strong&gt;Special&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; Special Domino Set&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nGame is played with a special set of dominoes that includes a double-9 set (55 pieces) plus 5 extra dominoes, &amp;quot;wildstars,&amp;quot; for a total of 60 dominoes and a center starter piece.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first player to dispose of all your dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; First, shuffle the dominoes, facedown, at the beginning of the game. Then each player draws his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; If 2 players, draw 20 dominoes each. If 3 to 5 players, draw 10 dominoes each. If 6 to 8 players, draw 7 dominoes each. The remaining dominoes make up the boneyard.&lt;br /&gt;\r\nAfter drawing the needed dominoes at the beginning of each hand, the remaining tiles are set aside to be drawn as needed by the players. This is called the &amp;quot;draw pile.&amp;quot; For players&amp;#39; convenience, there may be more than one &amp;quot;draw pile&amp;quot; on the table with each player free to draw from any pile.&lt;br /&gt;\r\nAll wildstar dominoes are wild and can be substituted for any domino-blank through 9-in horizontal or vertical direction, with these two exceptions:&lt;br /&gt;\r\n*The double star (wildstar) may not be used as a center domino.&lt;br /&gt;\r\n*The five dominoes played around the center must be matching numbered dominoes-no wildstar. Star dominoes then may be used on all later plays.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The count:&lt;/strong&gt; Each dot on a domino counts 1 point. (Example: The 6-5 counts 11 points.)&lt;br /&gt;\r\nEach wildstar counts 20 points. 0-0 counts 30 points.&lt;br /&gt;\r\nThe first play of the first round begins with the 9-9 tile. The player holding the 9-9 places that tile in the star center piece to begin the game. Each hand thereafter begins with the next-lowest number double tile. (For example: The first hand begins with the 9-9; the second with the 8-8; and so on, continuing down through the 0-0.)&lt;br /&gt;\r\nIf no player holds the correct double to begin that round, then the person who shuffled the dominoes draws a domino from the &amp;quot;pile.&amp;quot; If the shuffler does not draw the correct double then the drawing continues around the table until one is drawn.&lt;br /&gt;\r\nOnce the first play of that round has been made, play continues clockwise around the table. The next five plays must be made with tiles that have an end with the same number as the center tile. If a player cannot make a play on the center tile, he must draw a tile from the pile. If the player draws a playable tile, then he may play it. If not, that tile is added to the player&amp;#39;s hand and play moves on to the next person.&lt;br /&gt;\r\nOnce five matching dominoes have been played on the center tile, a player may play any domino from his hand whose end matches the open end of a domino played on the table. A player also has the option of playing a double domino or wildstar domino.&lt;br /&gt;\r\nThe first player to play all his or her dominoes is the winner of the hand. The other players determine the count of the dominoes remaining in their hands and give their score to the winner of that hand. (See &amp;quot;Partners&amp;quot; if playing as teams.)&lt;br /&gt;\r\nIn the event the game becomes blocked (no player can make a play), everyone makes a count of their dominoes and that score is added to each person&amp;#39;s score or each team&amp;#39;s score.&lt;br /&gt;\r\nThe person winning the previous hand shuffles the tiles for the next hand, and is the first player of the next round.&lt;br /&gt;\r\nAt the end of the game, the person or team with the lowest score is the winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Partners:&lt;/strong&gt; If an even number of people are playing, they may divide into two teams, sitting alternately around the table. When a member of one team plays the last domino in his hand, only the dominoes left remaining in the hands of the other team are counted and recorded.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1995 by Plastech Industries&lt;/p&gt;\r\n'),(95,1,'Glossary of Domino Terms','&lt;p&gt;&lt;strong&gt;Ace&lt;/strong&gt;&lt;br /&gt;\r\nThe end of a tile with one pip.&lt;br /&gt;\r\n&lt;strong&gt;Arm&lt;/strong&gt;&lt;br /&gt;\r\nA row of dominoes set in a straight line in the layout of a matching or scoring game.&lt;br /&gt;\r\n&lt;strong&gt;Bid&lt;/strong&gt;&lt;br /&gt;\r\nIn bidding games, after all players have drawn their hand from the deck but before playing begins, each player makes a bid or passes. A bid is the number of points a player anticipates he can make for that hand.&lt;br /&gt;\r\n&lt;strong&gt;Bidder&lt;/strong&gt;&lt;br /&gt;\r\nIn bidding games, the player who wins the bid by making the highest bid. This earns him the opportunity of naming trumps and also of making the first play of the hand.&lt;br /&gt;\r\n&lt;strong&gt;Bidding Games&lt;/strong&gt;&lt;br /&gt;\r\nGames in which the players predict the number of points they can make for each hand.&lt;br /&gt;\r\n&lt;strong&gt;Block&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;In a matching or scoring game, the process of playing a domino which cannot be followed in suit by your opponent.&lt;/li&gt;\r\n	&lt;li&gt;Domino pieces are sometimes called blocks.&lt;/li&gt;\r\n	&lt;li&gt;Another name for The Block Game.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Blocked Game&lt;/strong&gt;&lt;br /&gt;\r\nIn a matching or scoring game, if&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;no player is able to make a play;&lt;/li&gt;\r\n	&lt;li&gt;draw from the boneyard; and,&lt;/li&gt;\r\n	&lt;li&gt;all players are still holding tiles in their hand, the game is said to be &amp;quot;blocked,&amp;quot; at which time the game is over and is said to have &amp;quot;ended in block.&amp;quot;&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Blocking Games&lt;/strong&gt;&lt;br /&gt;\r\nGames in which scoring is done only at the end of each hand and not after individual plays are made. Play is aimed at blocking your opponent and being the first player to play all the tiles in his hand.&lt;br /&gt;\r\n&lt;strong&gt;Count Dominoes&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;In bidding games, the tiles that have pips which total 5 or a multiple of 5. If playing with one set of Double-6 tiles, for example, the count dominoes would include the 5-5 and 6-4 (each worth 10 points) and the 5-0, 3-2, and 4-1 (each worth 5 points).&lt;/li&gt;\r\n	&lt;li&gt;In scoring games, tiles played so that the sum of the pips on the exposed ends of the layout total 5 or a multiple of 5.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Cutthroat&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;Any domino game in which each player plays independently, for himself, without a partner.&lt;/li&gt;\r\n	&lt;li&gt;A 3-handed game or any game with 4 or more players in which each player plays for himself, without a partner.&lt;/li&gt;\r\n	&lt;li&gt;The name of a 4-handed, Texas-style game of dominoes, in which each player plays for himself, without a partner.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deuce&lt;/strong&gt;&lt;br /&gt;\r\nThe end of a tile with two pips.&lt;br /&gt;\r\n&lt;strong&gt;Domino&lt;/strong&gt;&lt;br /&gt;\r\n1. One of the pieces, or tiles, in a set of dominoes.&lt;br /&gt;\r\n2. In matching and scoring games, to be the first player to play the last tile in his hand, and therefore, win that hand. Also called &amp;quot;go out.&amp;quot;&lt;br /&gt;\r\n&lt;strong&gt;Dominoed&lt;/strong&gt;&lt;br /&gt;\r\nWhen a person is the first to play the last tile in his hand, he is said to have &amp;quot;dominoed.&amp;quot;&lt;br /&gt;\r\n&lt;strong&gt;Dominoer&lt;/strong&gt;&lt;br /&gt;\r\nThe person playing the last remaining domino in his hand.&lt;br /&gt;\r\n&lt;strong&gt;Go Out&lt;/strong&gt;&lt;br /&gt;\r\nWhen a player is the first to play the last tile in his hand in a matching or scoring game. Also called &amp;quot;domino.&amp;quot;&lt;br /&gt;\r\n&lt;strong&gt;Hand&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;Refers to each individual round played between shuffles of the dominoes.&lt;/li&gt;\r\n	&lt;li&gt;The dominoes held by a player during a round of play.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Head Up&lt;/strong&gt;&lt;br /&gt;\r\nA game of dominoes played by only two players.&lt;br /&gt;\r\n&lt;strong&gt;Leader&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;The player who plays first the first tile.&lt;/li&gt;\r\n	&lt;li&gt;In a matching or scoring game, a double tile played when the player has no matching dominoes in his hand.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Round Games&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;&amp;quot;Party games&amp;quot; for a large group of people.&lt;/li&gt;\r\n	&lt;li&gt;Games in which each player plays for himself.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring Games&lt;/strong&gt;&lt;br /&gt;\r\nGames in which scores are made during play and at the end of the hand.&lt;br /&gt;\r\n&lt;strong&gt;Set&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;In a bidding game, if a player cannot make his bid, he is said to be &amp;quot;set.&amp;quot;&amp;nbsp;&lt;/li&gt;\r\n	&lt;li&gt;In matching and scoring games, the first tile played.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Shuffle&lt;/strong&gt;&lt;br /&gt;\r\nTo mix up the dominoes while all pieces are turned face down. Done at the beginning of the game and the start of each &amp;quot;hand&amp;quot; or round.&lt;br /&gt;\r\n&lt;strong&gt;Spinner&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;A double in the layout which may played on both sides and both ends. Matching and scoring games each have a rule about spinners: a) There are no spinners; b) Only the first double played is a spinner; or, c) All doubles are spinners.&lt;/li&gt;\r\n	&lt;li&gt;In games where only the first double played is a spinner, &amp;quot;spinner&amp;quot; refers to the first double played.&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Suit(s)&lt;/strong&gt;&lt;br /&gt;\r\nDominoes having the same number of pips on one end. For example: The 0-6, 1-6, 2-6, etc., are all from the 6-suit.&lt;br /&gt;\r\n&lt;strong&gt;Trey&lt;/strong&gt;&lt;br /&gt;\r\nThe end of a tile with three pips.&lt;br /&gt;\r\n&lt;strong&gt;Trick&lt;/strong&gt;&lt;br /&gt;\r\nA term used in bidding games. In the game of 42, for example, each of the four players plays 1 tile per trick. The trick is won by the player who played the winning tile of the 4 tiles played. There are 7 tricks in a hand of 42.&lt;br /&gt;\r\n&lt;strong&gt;Trumps&lt;/strong&gt;&lt;/p&gt;\r\n\r\n&lt;ol&gt;\r\n	&lt;li&gt;In bidding games, the winning bidder earns the opportunity to name trumps for that hand. The word &amp;quot;trump&amp;quot; comes from the word &amp;quot;triumph.&amp;quot; A domino from the trump suit automatically &amp;quot;triumps&amp;quot; over other dominoes played.&lt;/li&gt;\r\n	&lt;li&gt;Doubles are sometimes referred to as &amp;quot;trumps.&amp;quot;&lt;/li&gt;\r\n&lt;/ol&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Widow or Widows&lt;/strong&gt;&lt;br /&gt;\r\nThe tile, or tiles, left after each player draws their hands from the deck at the beginning of a hand. Also called &amp;quot;the boneyard;&amp;quot; however, the term &amp;quot;the boneyard&amp;quot; is typically used in matching and scoring games and usually refers to tiles that are purposely not drawn at the beginning of the game, so that players can draw from the boneyard during the game when they do not hold a playable tile in their hand. The term &amp;quot;widow(s)&amp;quot; is typically used in bidding games and usually refers to the tile or tiles left after each player draws their hands from the deck at the beginning of the hand and there are &amp;quot;widow(s)&amp;quot; because the number of tiles can not be divided equally among the number players.&lt;/p&gt;\r\n'),(96,1,'The Basics','&lt;p&gt;You may already play some domino games. If so, you may find that the rules on this website are not the exact rules as the ones you&amp;#39;ve learned. There are many domino games that go by different names and yet have extremely similar, and sometimes even identical, rules. Also, there are many games that go by the same name in various parts of the world, but the rules vary from place to place.&lt;br /&gt;\r\nWe have included on our website rules to many different domino games. Most of the domino game rules included on our website also included several different rule variations. Whether you choose to follow the rules precisely or create your own variation is irrelevant, as long as all the players clearly understand what the rules are and agree to them before the game begins. It is also important, of course, that you make sure the rules you choose to play with are functional.&lt;br /&gt;\r\nThe basic rules here apply to most domino games shown on our website, but not all of them. For example, there are a few games on this website where hands are not drawn, and, of course, the basic rules that pertain to more than one player would not apply to solitaire games.&lt;br /&gt;\r\nIn many domino games, a line of tiles is formed on the table as players make their plays, usually, but not always, by matching the pips on the open end of the domino. This formation of tiles is called the line of play. There are basic instructions listed here under &lt;a href=&quot;/the-basics#lineplay&quot; target=&quot;_self&quot;&gt;Line of Play&lt;/a&gt; specifically for those games.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Shuffling the Tiles&lt;/strong&gt;&lt;br /&gt;\r\nBefore every game, a player shuffles the tiles face down on a flat playing surface, thoroughly mixing them by moving them with his hands. The player&amp;#39;s hands may not stay on the same tiles while shuffling, and the player who does the shuffling should be the last to draw his hand for the game.&lt;br /&gt;\r\nPlayers may choose to take turns shuffling before each game or the same player may shuffle the dominoes before each game.&lt;br /&gt;\r\nHere are two of several options: 1) The player to the right of the player making the first play does the shuffling for a game; or, 2) The winner of the previous game shuffles for the next game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Seating Arrangement&lt;/strong&gt;&lt;br /&gt;\r\nA player&amp;#39;s position at the table in a game with three or more players is called a seat.&lt;br /&gt;\r\nOne way to determine seating arrangements is by lot. After the tiles are shuffled, each player draws a domino from the stock. The player who draws the tile with the greatest number of pips has first choice of seats. The player holding the next highest seats himself to the left, and so on. If there is a tie, it is broken by drawing new dominoes from the stock. The tiles are returned to the stock and reshuffled before the players draw their hands. When a partnership game is played, the partners sit opposite each other.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Order of Play&lt;/strong&gt;&lt;br /&gt;\r\nThere are several different ways to determine which player will make the first play: 1) Draw lots. 2) Begin the game by setting the heaviest domino. 3) Have the winner of the previous game make the first play of the next game. After it is determined who will make the first play of the game, the order of play will be decided by the seating arrangement. Play will continue to the left, clockwise, after the first play is made. Or, you may choose to play in a counter-clockwise rotation, as is done in some Latin American countries, as long as all players agree to it before the game.&lt;br /&gt;\r\n&lt;strong&gt;Drawing Lots to Determine Who Will Make the First Play&lt;/strong&gt;&lt;br /&gt;\r\nAfter the tiles are shuffled, each player draws a domino from the stock. The player who draws the heaviest tile will make the first play. If there is a tie, it is broken by drawing new dominoes from the stock.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Beginning the Game by Setting the Heaviest Domino&lt;/strong&gt;&lt;br /&gt;\r\nIn some domino games, the rules state that the first play must be made by the player with the highest double in his hand. Rules for other games state that the first play must be made by the player with the heaviest domino, double or single, as the case may be.&lt;br /&gt;\r\nHighest Double: After the tiles are shuffled, each player draws his hand from the stock. The player who draws the highest double of the set (i.e., double-9 if playing with a double-9 set), plays it as the lead. If the highest double was not drawn, the second highest double is played. If the second highest double was not drawn, the third highest double is played, and so on, until a double is played. If none of the players holds a double in his hand, all hands are discarded, reshuffled, and new hands are drawn. After the first player sets his double, the second play is made by the player to his left and play continues clockwise.&lt;br /&gt;\r\nHeaviest Tile: Follow the instructions above for &amp;quot;Highest Double&amp;quot; with this exception: Instead of drawing new hands if no player holds a double tile, the player holding the heaviest single begins play.&lt;br /&gt;\r\nWinner of the Last Game: The winner of the last game played may open the next game. Or, if a game ends in a tie, the player who placed the last tile plays the first tile in the next game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Drawing the Hand&lt;/strong&gt;&lt;br /&gt;\r\nEach player draws the number of tiles specified in the rules for the domino game being played and then places them in front of himself in such a way that the other players can&amp;#39;t see the pips on his tiles.&lt;br /&gt;\r\nAfter all hands have been drawn, there may be a surplus of tiles left in the stock. These tiles should remain face down, and, depending on the rules of the game being played, may be bought (See &amp;quot;Passing and Byeing&amp;quot; below.) later in that game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Opening the Game&lt;/strong&gt;&lt;br /&gt;\r\nDetermine who will make the first play, as explained above in &amp;quot;Order of Play&amp;quot; and according to the rules of the particular domino game being played. The player making the first play may be referred to as the setter, the downer, or the leader. He should place his tile face up in the middle of the table.&lt;br /&gt;\r\nThe words set, down, and lead are all used as verbs to refer to the act of making the first play of the game. &amp;quot;The set,&amp;quot; &amp;quot;the down,&amp;quot; and &amp;quot;the lead&amp;quot; are used as nouns to refer to the first domino played in a game and also the first play of the game.&lt;br /&gt;\r\nHere is a rule variation that players may agree to employ: Anytime a player plays a double, whether for the opening of the game or anytime thereafter during the game, he may immediately play a second tile onto his double before the next player makes his play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Passing and Byeing&lt;/strong&gt;&lt;br /&gt;\r\nAny player who does not hold a tile in his hand with the correct number of pips, and therefore cannot make the next play, must either pass or bye from the stock, according to the rules of the game. Some games permit players to skip a play if they so choose, even if they hold a playable tile.&lt;br /&gt;\r\nPassing is also called knocking and renouncing. The player who is unable to make a play must announce to the other players, &amp;quot;I pass,&amp;quot; and then the next player takes his turn. If no one is able to make a play, the game ends.&lt;br /&gt;\r\nIn some games byeing tiles from the stock is allowed. In this case, a player draws the number of tiles he is permitted to take according to the rules of that game, adding them to the tiles he is holding in his hand. Once the player has drawn a tile he is able to play, he plays that domino.&lt;br /&gt;\r\nThere are many domino games that have the rule that all tiles in the stock may be bought, and there are others which have the rule that some tiles must be left in the stock and can not be bought. In the case of the latter, the number of pips on the tiles left in the stock at the end of the game would be added to the winner&amp;#39;s score.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;a id=&quot;lineplay&quot; name=&quot;lineplay&quot; style=&quot;color:#555&quot;&gt;&lt;strong&gt;Line of Play&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;\r\nThere are many domino games that depend upon matching suits. In these games, the first player sets his domino, then the player to his left adds his tile to one of the free ends, and so on, going clockwise around the table with each player adding a tile. Players add tiles that have the matching number of pips with an open end of an already played tile.&lt;br /&gt;\r\nAs each player matches and plays a tile, a line is formed. This configuration of dominoes is called the layout, string, or line of play. In order to prevent tiles from falling off the table when the line of play extends too far, dominoes may be played in any direction. Regardless of the pattern of the line of play, the open end of the last domino played remains the same.&lt;br /&gt;\r\nDominoes are joined to the line of play in two ways: 1) with the line of play, lengthwise, the dominoes played end to end; or, 2) across the line of play, crosswise, the dominoes played across the matching number. In most domino games, doubles, and only doubles, are played crosswise; singles are played lengthwise, and the next tile is added after each double played, if the double is not a spinner, must be lengthwise.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Spinners&lt;/strong&gt;&lt;br /&gt;\r\nA spinner is a double which can be played on all four sides. Depending on the rules of the game being played, the double played as the lead is the only spinner of the game; or, every double played throughout the game is a spinner. If the double played is not a spinner, it may be played on only two sides.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Scoring&lt;/strong&gt;&lt;br /&gt;\r\nIn some domino games, part of the score is obtained from the total number of pips at the ends of the line of play as the game progresses. If only one domino has been played, both ends of that domino are ends of the line of play. Thus, if a 5-5 tile is played, the count would be 10.&lt;br /&gt;\r\nIf two dominoes have been played, the count depends on whether both tiles are with the line of play or one tile is with and the other tile is across the line of play. For example, if the 3-5 and 5-1 tiles are played, the count is 4 (3+1). The matching halves of each of the two dominoes would be joined, end to end, with the open ends being 3 and 1. If the 3-5 and 5-5 tiles are played, the count is 13 (3+5+5). The double tile, 5-5, would be played across the line of play, and both halves of the double would be considered ends of the line of play.&lt;br /&gt;\r\nGiven the last example, if a tile is now played on the 5-5, assuming it is not a spinner, the 5-5 is no longer an end for the purpose of counting. See the example below. The line of play is 3-5, 5-5, 5-1, and the count is 4 (3+1). If the 5-5 is not a spinner in this case, the 5-5 is not an end.&lt;br /&gt;\r\nIn some domino games, a score is made only when the count of the ends of the line of play are a multiple of 5 or a multiple of 3, for example.&lt;br /&gt;\r\nAnother scoring method used in many domino games is to take the losing players&amp;#39; total number of pips by counting the pips on the tiles left in their hands at the end of a hand or the game and then adding that number to the winner&amp;#39;s score.&lt;br /&gt;\r\nHere is a rule variation that players may agree to employ: When counting the pips on the tiles left in the losers&amp;#39; hands at the end of a hand or the game, count only one end of a double (i.e., 4-4 counts as only 4 points).&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;End of the Game&lt;/strong&gt;&lt;br /&gt;\r\nSome domino games end once a certain number of hands have been played or a player or team makes the necessary points to win. For many other domino games, the object of the game is to be the first player (or team) to dispose of all the dominoes in your hand. These domino games end when a player has played all the dominoes in his hand before the other players and announces, &amp;quot;Domino.&amp;quot;&lt;br /&gt;\r\nSometimes none of the players are able to make another play. This is called a blocked game, and, in case the game is blocked and no one is able to make another play, the game would end.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What To Do If These Accidents Occur:&lt;/strong&gt;&lt;br /&gt;\r\n&lt;strong&gt;Dominoes Are Exposed In Error&lt;/strong&gt;&lt;br /&gt;\r\nIf your domino is accidentally exposed to another player, it must then be exposed to all of the players.&lt;br /&gt;\r\n&lt;strong&gt;Too Many Tiles Are Drawn&lt;/strong&gt;&lt;br /&gt;\r\nIf a player draws more tiles for his hand than he is entitled to, it is called an overdraw. Once an overdraw has been discovered, the player to the right of the overdrawn hand takes the extra dominoes from the overdrawn hand, without looking at them, and returns them to the stock. The deck should then be reshuffled before anyone else draws his hand.&lt;br /&gt;\r\nHere is a rule variation that players may agree to employ: Expose the overdrawn tiles to all players before returning them to the stock and then reshuffling the deck.&lt;br /&gt;\r\n&lt;strong&gt;Not Enough Tiles Are Drawn&lt;/strong&gt;&lt;br /&gt;\r\nIf a player draws fewer tiles for his hand than he is entitled to, it is called an underdraw. Once an underdraw has been discovered, he draws the necessary tiles from the stock to complete his hand.&lt;br /&gt;\r\n&lt;strong&gt;A Domino Is Played In Error&lt;/strong&gt;&lt;br /&gt;\r\nWhen a player plays the wrong domino, it is called a misplay. If a player misplays (for example, joins a 2 to a 3) and it is discovered before the next player makes his play, he must restore the misplayed tile to his hand and play a correct tile. If a player misplays and no one notices until after the next play has been made, the wrong tile is considered played and cannot be replaced with the correct tile. If a score is realized on the undiscovered misplay, the player is allowed to keep it.&lt;br /&gt;\r\nIf it is not a misplay, once a tile is played and a player takes his hand off the tile, it may not be taken up by the player.&lt;br /&gt;\r\n&lt;strong&gt;A Player Plays Out Of Turn&lt;/strong&gt;&lt;br /&gt;\r\nWhen a player plays out of turn, it is called a misplay. If a player plays out of turn and it is discovered before the next player makes his play, he must recall his tile. If a player plays out of turn and it is not discovered before the next play, the misplay must stand. If a score is realized on the misplay, the player is allowed to keep it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;Types of Domino Games&lt;/strong&gt;&lt;br /&gt;\r\nNearly all of the most popular domino games fit into one of four categories. The four categories are: bidding games, blocking games, scoring games, and round games.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Bidding Games&lt;/strong&gt;&lt;br /&gt;\r\nBidding games are card-like games, played by two to four players. In these games, players bid their hands, the highest bidder names the suit, and the score is determined by the bid.&lt;br /&gt;\r\n&lt;strong&gt;Blocking Games&lt;/strong&gt;&lt;br /&gt;\r\nBlocking games are played by matching dominoes in a line. Scoring is done only at the end of each hand. The player (or team) who plays all the dominoes in his hand first, or &amp;quot;dominoes,&amp;quot; scores the total count of the tiles still held by his opponent(s). In the event of a blocked game, the player or team who has the lowest count scores the total count of the tiles still held by his opponent(s).&lt;br /&gt;\r\n&lt;strong&gt;Scoring Games&lt;/strong&gt;&lt;br /&gt;\r\nA scoring game, like a blocking game, is also played by matching dominoes. One difference is that scoring is done throughout the game after each scoring play is made, as well as at the end of each hand. The game is played until a player or team makes the necessary points to win. A game consists of a series of hands. A hand consists of a series of plays with the dominoes drawn from the deck.&lt;br /&gt;\r\n&lt;strong&gt;Round Games&lt;/strong&gt;&lt;br /&gt;\r\nRound games are party games, played by three to ten players, in which scoring is usually done at the end of each hand and each hand is usually a game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nNow that you know the basics, look at the &lt;a href=&quot;/rules&quot;&gt;rules for some games&lt;/a&gt;, or &lt;a href=&quot;http://www.customdominoes.com&quot; target=&quot;_blank&quot;&gt;order a set of dominoes&lt;/a&gt;.&lt;/p&gt;\r\n'),(98,1,'Introduction to Dominoes','&lt;p&gt;&lt;strong&gt;Domino Pieces&lt;/strong&gt;&lt;br /&gt;\r\nThe individual domino pieces of a set are usually called dominoes or tiles.&lt;br /&gt;\r\nDominoes are small, flat, rectangular-shaped game pieces. Many different materials over the centuries have been used to make dominoes, including plastic, wood, bone, ivory, and stone. Domino pieces are usually twice as long as they are wide and are usually made to be exactly half as thick as they are wide so that they can stand on edge without falling over. A domino may be of any size, but an ordinary domino is about one inch wide and two inches long.&lt;br /&gt;\r\nLike a playing card, a domino has a face and a back. The back of each tile is either blank or decorated with a design. The face of each tile is divided by a line across the center separating the piece into two square halves. Numbers are represented in each half by spots, commonly called pips, or the absence of spots, which represents zero.&lt;br /&gt;\r\nWhen dominoes are made, the pips are uniformly molded or drilled and then painted. Domino sets can be found in almost any color combination. However, the most common color combinations are white dominoes with black pips and black dominoes with white pips.&lt;br /&gt;\r\nAn individual domino is named for the number of pips it has on each half of its face. For example, a domino face with 3 pips on one half and 5 pips on the other half is called the 3-5 domino.&lt;br /&gt;\r\nDominoes with the same number of pips on each half of the face are known as doubles, or doublets. A single domino, also referred to as a combination domino, has a different number of pips on each half of the face.&lt;br /&gt;\r\nAll tiles in a set that have the same number of pips on one end make up a suit. For example, the 0-0, 0-1, 0-2, 0-3, 0-4, 0-5, and 0-6 make up the suit of zero. Each double belongs to only one suit; singles belong to two suits. For example, the 3-5 belongs to either the 3 suit or the 5 suit. In most domino games, the number of pips on a domino are added or subtracted for scoring purposes. In some domino games, however, the number of pips on a domino is used strictly for matching purposes.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;strong&gt;The Domino Set&lt;/strong&gt;&lt;br /&gt;\r\nA set of domino pieces is sometimes called a deck.&lt;br /&gt;\r\nThe four most common domino sets are the double-6, double-9, double-12, and double-15 sets. The set is named after the domino in the set with the highest number of pips. Most domino games are designed to be played with the double-6 set. Many of the new and popular party games are designed to be played with the larger sets (double-9, -12, and -15 sets), allowing for a larger number of players. Most game rules, however, can easily be modified for play with a larger or smaller set of dominoes.&lt;br /&gt;\r\nEvery set of dominoes includes all possible combinations of two numbers, from zero (blank) up to the highest number of pips in the set (for example, 12 in a double-12 set), as well as a double for each suit. Each combination of pips occurs only once in a set. A standard double-6 domino set consists of 28 tiles: 7 doubles and 21 singles.&lt;br /&gt;\r\nIn a double-6 set, each number appears eight times: once each on six tiles and twice on the double tile.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nNow that you know what dominoes are, &lt;a href=&quot;/the-basics&quot; target=&quot;_self&quot;&gt;click here to learn the basic rules for playing&lt;/a&gt;, or &lt;a href=&quot;http://www.customdominoes.com&quot; target=&quot;_blank&quot;&gt;order a set of dominoes&lt;/a&gt;.&lt;/p&gt;\r\n'),(11,1,'All Threes','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/scoring-games&quot;&gt;Scoring Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; A player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 3.&lt;br /&gt;\r\nNumber of dominoes drawn: Players draw 5 tiles from the stock regardless of the number of players. The tiles not drawn are pushed to one side to make up the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Lots are drawn to determine who sets the first tile. The first player may play any domino in his hand. After the first tile has been set, play continues to the left. The first double played is a spinner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Scoring:&lt;/strong&gt; A player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 3. (3 points for 3 pips; 6 points for 6 pips; 9 points for 9 pips; and so on.) The player who dominoes is also awarded points at the end of each hand by adding up, and rounding to the nearest multiple of 3, the pips on the tiles left in his opponents&amp;#39; hands. 1 pip is worth nothing; 2, 3, and 4 is worth 3 points; 5, 6, and 7 is worth 6 points; and so on. The first player, or partnership if 4 are playing, to reach 200 points wins the game.&lt;br /&gt;\r\n&lt;strong&gt;Variations:&lt;/strong&gt; 1) The first player to reach 150 points wins the game. 2) First to reach 250 points wins the game. 3) A player is awarded one point every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 3. (1 point for 3 pips; 2 points for 6 pips; 3 points for 9 pips; and so on.) The player who dominoes is also awarded points-one point for each multiple of 3-at the end of each hand by adding up, and rounding to the nearest multiple of 3, the pips on the tiles left in his opponents&amp;#39; hands. The first player, or partnership if 4 are playing, to reach exactly 61 points wins the game. If any play made causes the player&amp;#39;s or partnership&amp;#39;s total score to exceed 61 points, then no points at all are scored for that particular play, and play continues to the left. 4) If a larger group is playing, players may wish to reduce the number of points that must be reached in order to win the game. The number of points to be reached must be agreed upon by all the players prior to the start of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(15,1,'Bisley','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes with Jokers removed.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; The aces and kings are the foundation CARDominoes, and the aim is to complete entire suits, by laying CARDominoes, face-up, above and below the Ace and King and building up a row in suit-sequence onto the aces and building down in suit-sequence onto the kings. This will ultimately make 4 vertical rows of CARDominoes in suit-sequence with the Ace and King as the &amp;quot;starter&amp;quot; CARDominoes near the center of each row. When a suit-sequence row of 13 CARDominoes is complete, that particular row is finished and play continues until all four rows are complete in suit-sequence order or until the game is stalled out and play cannot continue.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Layout:&lt;/strong&gt; Lay down the four aces vertically, face-up and side-by-side as the beginning of a top horizontal row of CARDominoes. Deal nine other CARDominoes, face-up, beside and to the right of the aces to complete a row of 13 CARDominoes; then deal the rest of the deck to make three rows of 13 directly below the first row of Aces and its 9 others. All CARDominoes will be face-up. You will now have 4 horizontal rows of 13 CARDominoes each. In the course of play, and as they become available, the kings are pulled out and played above their corresponding aces to make vertical rows above the aces. (King of hearts above the Ace of hearts, etc.)&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; Only the bottom CARDomino of each of the 13 columns on the table is available for play, either onto a foundation or onto the bottom CARDomino of another column. Building onto the bottom CARDomino of the columns is in ascending or descending suit sequence as the player wishes, and he may at any time reverse the order to play onto another column to continue play. Spaces created in the table are not filled. It is evidently important to free the kings as soon as possible, and play them above their Ace of the same suit and to use every opportunity of building onto them as foundations.&lt;/p&gt;\r\n'),(42,1,'Games For One Player','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One player game&lt;/a&gt;&lt;br /&gt;\r\nIn each of these games shuffle the tiles, facedown, before drawing your hand.&lt;br /&gt;\r\nIt is important to be consistent in the manner in which you flip each tile over, from facedown to faceup. Choose which way you will turn tiles over and use that method throughout the game.&lt;/p&gt;\r\n'),(16,1,'Blind Dominoes','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 to 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. - Blind Hughie, Secret Dominoes, Blind-Man Block, and Billiton.&lt;/p&gt;\r\n\r\n&lt;p&gt;It&amp;#39;s obvious why the game goes by the names of Blind or Secret Dominoes: Players don&amp;#39;t know what tiles they hold in their hand and are unable to choose their play. But what about the name Billiton? The word is the anglicized spelling of Belitung, an island off the former Dutch colony of Sumatra, so maybe this game was a pastime of the Dutch colonists or was an Oriental import.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; A player doesn&amp;#39;t see his hand until he plays it.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; 2 players, draw 14; 3 players, draw 9; 4 players, draw 7. The entire deck is drawn, except with 3 players, when the one undrawn tile is set.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Draw lots to determine who makes the first play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; Each player draws his tiles from the boneyard without looking at the face of the domino. Keeping the tiles facedown on the table, each player arranges his tiles 1) in a vertical row, long side to long side, playing his tiles one at a time from the top of his row or from the bottom of his row; or 2) in a horizontal row, long side to long side, playing tiles from his row in any order he chooses. Players should decide at the beginning of the game whether to they want to play from top to bottom, bottom to top, or in any order the players choose.&lt;/p&gt;\r\n\r\n&lt;p&gt;Let&amp;#39;s say the players have decided to play from top to bottom, and Mark is the first player. Mark turns over his first tile, the tile on the top of his vertical row. Then he turns over a second tile, the next tile in his row. If he is able to play his second tile on his first tile by matching suits, he does so. He continues to turn over tiles as long as he is able to make a play. And, if he turns over a tile that can be played on more than one end of the line of play, he may turn over and look at the next tile in his row before choosing where to play his domino. If he turns over a tile that he is unable to play, he places it facedown at the bottom of his row. If the tile Mark turned over and was unable to play happens to be a double, he places it faceup at the bottom of his row. Then, play continues with the next player, the one at Mark&amp;#39;s left.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of Dominoes Drawn Variation:&lt;/strong&gt; 2 players, draw 8; 3 players, draw 7; 4 players, draw 6. Remaining tiles are discarded.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play Variations:&lt;/strong&gt; 1) During his turn, a player may choose to play any exposed double in his row. 2) A player&amp;#39;s turn does not continue as long as he can make a play. Instead, a player is only allowed to turn over one tile per turn. 3) If playing the variation of turning over any tile of your choosing from your row (as opposed to playing from top to bottom or from bottom to top), when an unplayable tile is exposed during your turn, that tile is turned facedown and placed on the left end of your horizontal row.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt;&lt;br /&gt;\r\n*There are no spinners. (Variation: Only the first double played is a spinner.)&lt;br /&gt;\r\n* Game ends when one player dominoes or when the game is blocked.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Tip:&lt;/strong&gt; If playing the variation of turning over any tile of your choosing from your row (as opposed to playing from top to bottom or from bottom to top), it is certainly a help to the player&amp;#39;s game if he can remember the position of the previously exposed tiles and therefore be able to turn them over during his turn when there is an open end in the line of play with a matching suit to the tile in his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(17,1,'Block','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double6&quot; target=&quot;_blank&quot;&gt;Double 6&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. Block Dominoes, the Block Game, and Allies&lt;br /&gt;\r\nEach player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;\r\nThe first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the game. If none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;br /&gt;\r\nNumber of dominoes drawn: For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;\r\nIf there are any remaining tiles after the draw, they are discarded, not used during that hand because there will be no drawing from the boneyard.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(18,1,'Blocking Games','&lt;p&gt;&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;http://blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nAll of the games in this section have certain things in common: First, points are scored at the end of each hand, therefore there is no regard to the end count. Play is aimed, instead, at blocking your opponent from making a play. The game of Block and the game of Draw are two of the most simple and basic of all domino games. Many games are variations of one of these games. In both of these games, plays are made by matching suits with one of the tiles in your hand to one of the open ends in the line of play. The object of the game is to be the first player to domino.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The game of Block and the game of Draw are identical with one exception:&lt;/strong&gt; In the game of Draw you draw extra dominoes from the boneyard if you are unable to make a play. In the game of Block you do not draw extra dominoes from the boneyard if you are unable to make a play. This seems to be the most widely used description of the difference between the game of Block and the game of Draw. However, in some places, the rules for a game called &amp;quot;Block&amp;quot; are that players draw from the boneyard when unable to make a play.&lt;br /&gt;\r\nThe game of Block is also known as Block Dominoes, the Block Game, and Allies (Block with Partners). The game of Draw also goes by the names Draw Dominoes, Draw Game, the Draw or Block Game, Block Dominoes with Buying, and even Domino Big Six, and Double-Six Dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;The game of Doubles is sometimes called Maltese Cross. However, in all but one place, the rules I found to Maltese Cross did not contain the rule that makes Doubles a unique game: sometimes tiles cannot be played until the double of that suit has already been plaved. For that reason, I have listed these two games separately in this section.&lt;/p&gt;\r\n\r\n&lt;p&gt;Because all the games here are basically variations of Block, I have provided, under the heading &amp;quot;What&amp;#39;s unique,&amp;quot; details differentiating these Block games&amp;#39; variations from each other. Unless otherwise indicated, the following rules apply to each of the games below:&lt;br /&gt;\r\n&amp;bull; One set of double-6 dominoes (28 pieces) is used.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;The dominoes are shuffled, facedown, at the beginning of each hand.&lt;br /&gt;\r\n&amp;bull;&amp;nbsp;&amp;nbsp; &amp;nbsp;The object of the game is to be the first player to domino.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(20,1,'Castle Rock','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To discard all the dominoes in the set. Draw 3 tiles from the boneyard and turn them face up, in a row. For explanatory purposes, let&amp;rsquo;s call these three dominoes, from left to right, &amp;ldquo;Domino 1,&amp;rdquo; &amp;ldquo;Domino 2,&amp;rdquo; and &amp;ldquo;Domino 3.&amp;rdquo; If the pips on one end of Domino 1 match the pips on one end of Domino 3, then Domino 2 is removed from the row. Continue to draw dominoes, always adding them to the right side, or end, of the row. When a match occurs between the ends of any two dominoes being separated by one domino, the domino in the middle of the matching dominoes is removed. Also, when a match occurs between the ends of three dominoes in a row, the player has the option of removing all three dominoes from the row. He or she may decide it is not the best strategy to remove all three dominoes, depending on what the situation will be like after either move. However, the player must always remove at least one domino when the opportunity arises. Should you discard all the dominoes from the array, you simply draw from the stock and start a new array as at the beginning. Keep repeating this process until you have discarded all dominoes in the set or until you cannot discard any more dominoes.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(21,1,'Chickenfoot','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 and up&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/double9&quot; target=&quot;_blank&quot;&gt;Double 9&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;rsquo;s unique:&lt;/strong&gt; Two different formations are made: the double Chickenfoot and the Chickenfoot. The double Chickenfoot is made at the beginning of each hand by playing 6 tiles diagonally, 3 on each side of the set tile. Chickenfoot are made throughout the hand by playing 3 tiles diagonally on one side of a double played during the game. Tiles played diagonally on the double tile are called &amp;ldquo;Chickentoes.&amp;rdquo; A Chickenfoot or a double Chickenfoot must have all the Chickentoes before any other plays can be made.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Also unique:&lt;/strong&gt; 50 points are added to your score at the end of a hand if you are left holding the 0-0 tile.&lt;br /&gt;\r\n&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the player with the lowest score at the end of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of tiles drawn:&lt;/strong&gt; Each player draws an equal number of tiles from the &amp;ldquo;chicken yard.&amp;rdquo; For example: If 2 play, each draws 20 tiles; if 8 play, each draws 6 tiles. There are 55 tiles in the set of a Double 9 set. (If using a Double 12 or 15 set, make adjustments proportionately.) Tiles left after each player draws remain in the chicken yard to be drawn from during the hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Player holding the 9-9 makes the first play of the game. Subsequent games would begin with the next-lowest double tile (8-8, 7-7, 6-6 and so on, the last game beginning with the 0-0 tile). If no one holds the correct double tile to begin that particular hand, players may agree to either 1) go to the next-lowest double or 2) reshuffle all the tiles and draw new hands. Play continues to the left. The next 6 players must be made on the 9-9 tile, 3 tiles played diagonally on each side of the 9-9 tile. This formation is called a double Chickenfoot. To do this, players must match a tile from their hand of the 9 suit to the 9-9 set tile. If 6 tiles have not been played on the 9-9 set and a player does not hold a tile from the 9 suit in his hand, he may draw one tile from the chicken yard. If he draws a tile with a 9 end, he plays it on the set tile. If he does not draw a tile from the 9 suit, he must pass his turn to the player to his left. After 6 tiles have been played on the 9-9 set tile, plays can be made on any of the 6 Chickentoes by matching tiles end to end, until someone plays a double tile. Once a double tile has been played on one of the Chickentoes, the next three plays must be made on the double tile before plays can be made anywhere else in the layout. This formation of 3 tiles played on the double tile is called a Chickenfoot. Once the new Chickenfoot has been completed by playing 3 tiles diagonally on one side of a double tile, players may return to adding tiles to any of the chicken toes until someone plays another double. The game ends once a player plays all the tiles in his hand or when the game ends in block because none of the players are able to make a play and there are no tiles in the Chickenyard to draw from. Players must count the dots on the tiles remaining in their hand (1 point per 1 dot) and record their score. Remember that the player caught having the 0-0 gets 50 points. For the next hand, tiles are reshuffled and each player draws the same number of tiles from the chicken yard as he or she did at the beginning of the previous hand played. The second hand begins with the 8-8 tile; the third hand with the 7-7 tile and so on. For a longer game players may choose to continue playing by starting another hand with the 1-1 tile following the hand that began with the 0-0 tile as set. Subsequent hands would begin with the next highest double played as set (2-2, 3-3, and so on up to the last hand beginning with the 9-9 tile).&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;copy;1987 by Louis and Betty Howsley&lt;/p&gt;\r\n'),(22,1,'Clock','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 1&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/games-for-one-player&quot;&gt;One Player Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes with Jokers removed.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Layout:&lt;/strong&gt; The CARDominoes are shuffled and placed facedown into 13 piles of four CARDominoes each. The piles are arranged in a circle to represent a clock dial, one pile corresponding to each hour. The thirteenth pile is placed in the center.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; By rearranging the CARDominoes, the player hopes to end up with thirteen piles of like-numbers in their correct &amp;quot;time&amp;quot; position: the four aces at one o&amp;#39;clock, the four 2s at two o&amp;#39;clock and so on around the dial. The jacks represent 11 o&amp;#39;clock and the queens 12 o&amp;#39;clock. The four kings make up the thirteenth, center pile. Although the chances of winning this game are slight, you came come very close and it is fun to play and very fast-moving. The name clock comes from the layout, which takes the form of a clock dial.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; The player selects one CARDomino from the center pile and places it face-up at the corresponding clock position that matches its number or designation. If the CARDomino is a 7, it is put face-up next to the 7 o&amp;#39;clock pile of CARDominoes. The player then takes one of the facedown CARDominoes from the seven o&amp;#39;clock pile and puts it at its corresponding position on the clock. The CARDominoes that are played and that match the clock&amp;#39;s position will be stacked face-up on top of each other. In other words when there is a 4 CARDomino already showing at the 4 o&amp;#39;clock position the next 4 is just laid on top of the already showing 4, until there are 4 fours on top of each other. This procedure is repeated over and over and the player works his way from pile to pile, always removing one of the facedown CARDominoes from a pile where he has just placed a face-up CARDomino that matches the clock position number. If the player turns up a CARDomino that happens to be in its correct pile {e.g. a 3 is turned up from the 3 o&amp;#39;clock pile}, it is still placed on top of the other face-up CARDominoes of that same number of the pile in the usual way, and another facedown CARDomino card is taken from the pile to play elsewhere. The outcome depends on the order in which the kings are turned up. If the fourth king is turned up before all the other cards are face up, the game is blocked. This means in effect that the game can only be won if the last card to be turned up is the fourth king. As the chance of this happening is very small, the king may be exchanged for any one-facedown card in the layout. Only one exchange is allowed and if the fourth king is again turned up before the other cards are in the correct piles, then the game is lost.&lt;/p&gt;\r\n'),(24,1,'Concentration','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes with 2 Jokers.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; One player shuffles the CARDominoes and lays them face down on the table in 6 rows of 9 CARDominoes each with about an inch clearance around all sides of each CARDomino.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Each player tries to collect as many CARDominoes as possible by turning up matching pairs with the same rank and taking them into his possession for his score at the end of the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;First Player:&lt;/strong&gt; The player to the left of the dealer/shuffler starts the game. He turns over two CARDominoes at random and allows the other players to see them. If the rank of the two CARDominoes is the same and they match, for example two aces or two kings, he takes them out, puts them in his pile facedown, and then he may turn over two more CARDominoes. He continues in this way until he turns over two CARDominoes that do not match. If the CARDominoes that are turned over do not match, the player must put them back facedown in their original positions. His turn then ends.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Second Player:&lt;/strong&gt; The person to the first player&amp;#39;s left now turns over any two CARDominoes. If the first CARDomino matches one that has already been turned over, he must try to remember where that other matching CARDomino is. If he is successful he takes the pair. He continues his turn until he fails to turn over a matching pair.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Successive Players:&lt;/strong&gt; Play continues with the players taking their turns in a clockwise direction, until all the CARDominoes have been collected.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The Winner:&lt;/strong&gt; The player with the most CARDominoes at the end of the game is declared the winner!&lt;/p&gt;\r\n'),(25,1,'Cross Dominoes','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\nA.K.A. simply Cross&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; The first double played is a spinner and it must be played on both ends and both sides, forming a 5-tile cross, before any other tile can be played.&lt;br /&gt;\r\nNumber of dominoes drawn: 2 players, draw 7; 3 players, draw 6; 4 players, draw 5.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; The player holding the highest double makes the first play.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Other rules:&lt;/strong&gt;&lt;br /&gt;\r\n*Only the first double played is a spinner.&lt;br /&gt;\r\n*A player may not pass if he is holding a playable tile in his&lt;br /&gt;\r\nhand.&lt;br /&gt;\r\n* If a player cannot make a play, he must draw from the boneyard until he draws a playable domino. Do not draw the last two remaining dominoes in the boneyard.&lt;br /&gt;\r\n* If a player cannot make a play, he must pass if 1) he was unable to draw a playable domino; 2) there are only two dominoes left in the boneyard, and therefore no more dominoes left to be drawn; or 3) playing the variation mentioned below, in which all players draw 6 tiles each and then must pass if a play cannot be made.&lt;br /&gt;\r\n* Game ends when a player dominoes or when game is blocked.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of Dominoes Drawn Variation:&lt;/strong&gt; Each player draws 6 tiles and the remaining tiles are discarded. In this game variation, if you cannot make a play, you must pass.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; If after the first round of play not all four sides of the first double have been played upon, in subsequent rounds no tile can be played on the remaining open end (or ends) of the first double played.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Variation:&lt;/strong&gt; The player who makes the first play by setting the highest double has the option to immediately add another tile to the set tile or to pass.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(27,1,'Cyprus','&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;\r\n&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; The highest double is played as set. The set domino must be played on both ends, both sides, and diagonally, forming a 7-tile star with a double-6 set of dominoes or a 9-tile star with a double-9 or double-12 set, before any other tile can be played.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nThis is the Block game with the above and the set exception.&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; The player holding the highest double begins play.&lt;/p&gt;\r\n\r\n&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;\r\n'),(48,1,'Linger Longer','&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 3 or more&lt;br /&gt;\r\n&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; &lt;a href=&quot;http://www.customdominoes.com/dominoes/cardominoes/mpc9&quot; target=&quot;_blank&quot;&gt;CARDominoes&lt;/a&gt;&lt;br /&gt;\r\n&lt;strong&gt;Players:&lt;/strong&gt; Three or more, four to six is best&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Requirements:&lt;/strong&gt; One set of CARDominoes without Jokers.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt; Each player tries to be the last person with CARDominoes in his hand. Players obtain new CARDominoes by winning tricks. Linger Longer is an ideal introduction to the principles of trump play that form the basis of many more complicated CARDominoes games.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;A Trick:&lt;/strong&gt; Comprised of one CARDomino from each player played into the center. Unless a trump has been played a trick is won by the highest CARDomino belonging to the suit that was led - i.e. to the same suit as the first CARDomino played in that trick. Aces are the highest CARDomino, followed by the kings, queens, jacks, and so on down from the 10s to the 2s.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;A Trump:&lt;/strong&gt; A CARDomino belonging to the trump suit. The trump suit is determined before each game is played. A trump CARDomino beats any CARDomino belonging in the suit led. When two or more trumps are played, the highest one is the winner.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Deal:&lt;/strong&gt; One player deals out all of the CARDominoes in a clockwise direction, face down, one at a time, until each player has the same number of CARDominoes as there are players. For example, if there are four players, each one of them receives four CARDominoes. The remaining CARDominoes are placed in the center in a facedown pile called the stockpile. The last CARDomino dealt to the dealer is shown to all the players. The suit of this CARDomino is the trump suit for the game. Each player sets their CARDominoes on their edges or sides so that only he can see his hand.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;Play:&lt;/strong&gt; The player to the left of the dealer plays any CARDomino he likes face up in the center. Each player in turn then plays one CARDomino into the center. If possible, players must play a CARDomino of the same suit as the first CARDomino - this is called &amp;quot;following suit&amp;quot;. If a player is unable to follow suit, he may play a trump CARDomino or any other CARDomino. A trick is won by the player who played the highest trump CARDomino or, if no trump was played, by the player who played the highest CARDomino of the suit led. Ace ranks high for this game. A player who wins a trick places these CARDominoes face down in front of him. He then draws a CARDomino from the stock and adds it to the CARDominoes in his hand (no other player draws). This player plays the first CARDomino of the next trick. Players continue playing tricks in this way as long as they have CARDominoes in their hand - ignoring the CARDominoes in any tricks that they have won. A player with no CARDominoes in their hand must leave the game.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;strong&gt;The Winner:&lt;/strong&gt; The last player left in the game wins!&lt;/p&gt;\r\n'),(97,1,'Game Rules','&lt;h2&gt;Types of Games&lt;/h2&gt;\r\n\r\n&lt;ul&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/blocking-games&quot;&gt;Blocking Games&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/games-for-one-player&quot;&gt;Games For One Player&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/scoring-games&quot;&gt;Scoring Games&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/trump-and-trick-games&quot;&gt;Trump and Trick Games&lt;/a&gt;&lt;/li&gt;\r\n&lt;/ul&gt;\r\n\r\n&lt;h2&gt;&amp;nbsp;&lt;/h2&gt;\r\n\r\n&lt;h2&gt;Games&lt;/h2&gt;\r\n\r\n&lt;ul&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/add-em-up-50&quot;&gt;Add-Em-Up 50&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/all-fives&quot;&gt;All Fives&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/all-threes&quot;&gt;All Threes&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/baronet&quot;&gt;Baronet&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/basic-draw-poker&quot;&gt;Basic Draw Poker&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/bergen&quot;&gt;Bergen&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/bisley&quot;&gt;Bisley&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/blind-dominoes&quot;&gt;Blind Dominoes&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/block&quot;&gt;Block&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/bullfighting&quot;&gt;Bullfighting&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/castle-rock&quot;&gt;Castle Rock&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/chickenfoot&quot;&gt;Chickenfoot&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/clock&quot;&gt;Clock&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/collecting-tens&quot;&gt;Collecting Tens&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/concentration&quot;&gt;Concentration&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/cross-dominoes&quot;&gt;Cross Dominoes&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/cuban-dominoes&quot;&gt;Cuban Dominoes&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/cyprus&quot;&gt;Cyprus&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/disputing-tens&quot;&gt;Disputing Tens&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/domino-pool&quot;&gt;Domino Pool&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/doubles&quot;&gt;Doubles&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/draw&quot;&gt;Draw&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/eighty&quot;&gt;Eighty&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/eighty-eight&quot;&gt;Eighty-Eight&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/eighty-four&quot;&gt;Eighty-Four&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/fishing&quot;&gt;Fishing&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/five-up&quot;&gt;Five-Up&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/five-up-solitaire&quot;&gt;Five-Up Solitaire&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/fortress&quot;&gt;Fortress&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/forty-two&quot;&gt;Forty-Two&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/fours&quot;&gt;Fours&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/gin-rummy&quot;&gt;Gin Rummy&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/go-fish&quot;&gt;Go Fish&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/good-neighbors&quot;&gt;Good Neighbors&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/hearts&quot;&gt;Hearts&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/latin-american-match-dominoes&quot;&gt;Latin American Match Dominoes&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/linger-longer&quot;&gt;Linger Longer&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/luzon&quot;&gt;Luzon&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/magic-7&quot;&gt;Magic 7&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/maltese-cross&quot;&gt;Maltese Cross&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/matador&quot;&gt;Matador&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/merry-go-round&quot;&gt;Merry-Go-Round&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/mexican-flip&quot;&gt;Mexican Flip&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/mexican-train&quot;&gt;Mexican Train&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/moon&quot;&gt;Moon&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/muggins&quot;&gt;Muggins&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/nel-o&quot;&gt;Nel-O&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/old-maid&quot;&gt;Old Maid&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/one-arm-joe&quot;&gt;One-Arm Joe&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/pai-gow&quot;&gt;Pai Gow&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/pass&quot;&gt;Pass&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/patience&quot;&gt;Patience&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/pip&quot;&gt;Pip&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/plunge&quot;&gt;Plunge&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/polka-dots&quot;&gt;Polka Dots&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/racehorse&quot;&gt;RaceHorse&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/sebastopol&quot;&gt;Sebastopol&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/seven-toed-pete&quot;&gt;Seven-Toed Pete&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/sevens&quot;&gt;Sevens&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/seventy-nine&quot;&gt;Seventy-Nine&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/sniff&quot;&gt;Sniff&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/spades&quot;&gt;Spades&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/spinner&quot;&gt;Spinner&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/spoiler&quot;&gt;Spoiler&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/squeeze&quot;&gt;Squeeze&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/stack&quot;&gt;Stack&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/straight-dominoes&quot;&gt;Straight Dominoes&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/stretch&quot;&gt;Stretch&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/super-dominoes&quot;&gt;Super Dominoes&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/super-train&quot;&gt;Super Train&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/sympathy&quot;&gt;Sympathy&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/the-big-clock&quot;&gt;The Big Clock&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/the-buccaneer&quot;&gt;The Buccaneer&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/the-jubilee&quot;&gt;The Jubilee&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/the-sultan&quot;&gt;The Sultan&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/threes-and-fives&quot;&gt;Threes and Fives&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/tiddle-a-wink&quot;&gt;Tiddle-a-Wink&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/tien-gow&quot;&gt;Tien Gow&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/traffic&quot;&gt;Traffic&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/twister-dragon-dance&quot;&gt;TWISTER: Dragon Dance&lt;/a&gt;&lt;/li&gt;\r\n	&lt;li&gt;&lt;a href=&quot;/wildstar&quot;&gt;Wildstar&lt;/a&gt;&lt;/li&gt;\r\n&lt;/ul&gt;\r\n'),(5,1,'Terms &amp; Conditions','&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot; style=&quot;width:100%&quot;&gt;\r\n	&lt;tbody&gt;\r\n		&lt;tr&gt;\r\n			&lt;td&gt;\r\n			&lt;p&gt;This Internet site at &lt;a href=&quot;http://www.dominoes.com/&quot;&gt;http://www.dominoes.com&lt;/a&gt; (the &amp;ldquo;Site&amp;rdquo;) is operated by Dominoes Fun &amp;amp; Games LLC and is subject to the following terms and conditions (&amp;ldquo;Terms of Use&amp;rdquo;). By accessing or using the Site, you signify your and your company&amp;rsquo;s agreement to these Terms of Use. If you do not agree to these Terms of Use, please do not access or use the Site.&lt;br /&gt;\r\n			&lt;br /&gt;\r\n			In order to access and use the Site, you may be required to provide information about yourself (such as your name, contact details) as part of the registration process for the Site. You agree to provide Dominoes Fun &amp;amp; Games LLC with accurate, correct and up to date information. Note that we describe our current practices related to personally identifiable information collected through the Site in our Privacy Statement. By accessing or using the Site, you signify your agreement to the Privacy Statement.&lt;br /&gt;\r\n			&amp;nbsp;&lt;/p&gt;\r\n			&lt;/td&gt;\r\n		&lt;/tr&gt;\r\n	&lt;/tbody&gt;\r\n&lt;/table&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;height:10px; width:100%&quot;&gt;\r\n	&lt;tbody&gt;\r\n		&lt;tr&gt;\r\n			&lt;td style=&quot;height:10px&quot;&gt;\r\n			&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n			&lt;/td&gt;\r\n		&lt;/tr&gt;\r\n	&lt;/tbody&gt;\r\n&lt;/table&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width:100%&quot;&gt;\r\n	&lt;tbody&gt;\r\n		&lt;tr&gt;\r\n			&lt;td&gt;\r\n			&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot; style=&quot;width:100%&quot;&gt;\r\n				&lt;tbody&gt;\r\n					&lt;tr&gt;\r\n						&lt;td&gt;\r\n						&lt;p&gt;&lt;strong&gt;Ownership, Copyright, and Trademark Notices&lt;/strong&gt;&lt;/p&gt;\r\n						&lt;/td&gt;\r\n					&lt;/tr&gt;\r\n					&lt;tr&gt;\r\n						&lt;td&gt;\r\n						&lt;p&gt;All information, text, graphics, software, and other content that make up the Site (&amp;ldquo;Materials&amp;rdquo;) are the property of Dominoes&amp;nbsp;Fun &amp;amp; Games LLC. You acknowledge that certain Materials available on the Site are protected by copyright, trademark, patent, or other intellectual property rights of&amp;nbsp;Dominoes Fun &amp;amp; Games LLC.&lt;/p&gt;\r\n						&lt;/td&gt;\r\n					&lt;/tr&gt;\r\n				&lt;/tbody&gt;\r\n			&lt;/table&gt;\r\n			&lt;/td&gt;\r\n		&lt;/tr&gt;\r\n	&lt;/tbody&gt;\r\n&lt;/table&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;height:10px; width:100%&quot;&gt;\r\n	&lt;tbody&gt;\r\n		&lt;tr&gt;\r\n			&lt;td style=&quot;height:10px&quot;&gt;\r\n			&lt;h1&gt;Returns/Refunds&lt;/h1&gt;\r\n\r\n			&lt;h1&gt;&lt;span style=&quot;font-size:10pt&quot;&gt;We will gladly accept the return of any&amp;nbsp;products that are defective due to defects in manufacturing and/or workmanship for 30 days from the date of purchase. Fulfillment mistakes that we make resulting in the shipment of incorrect product to you will also be accepted for return 30 days from the date of purchase. Custom products if produced as approved are non-refundable, non-returnable.&lt;/span&gt;&lt;/h1&gt;\r\n			&lt;/td&gt;\r\n		&lt;/tr&gt;\r\n	&lt;/tbody&gt;\r\n&lt;/table&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; style=&quot;width:100%&quot;&gt;\r\n	&lt;tbody&gt;\r\n		&lt;tr&gt;\r\n			&lt;td&gt;\r\n			&lt;table border=&quot;0&quot; cellpadding=&quot;0&quot; cellspacing=&quot;3&quot; style=&quot;width:100%&quot;&gt;\r\n				&lt;tbody&gt;\r\n					&lt;tr&gt;\r\n						&lt;td&gt;\r\n						&lt;p&gt;&lt;strong&gt;Trademarks, Service Marks, and Trade Names&lt;/strong&gt;&lt;/p&gt;\r\n						&lt;/td&gt;\r\n					&lt;/tr&gt;\r\n					&lt;tr&gt;\r\n						&lt;td&gt;\r\n						&lt;p&gt;All trademarks, service marks, and trade names appearing in the Site are the property of Puremco Fun &amp;amp; Games and are protected by U.S. and international copyright and trademark laws. You agree not to defame or disparage Dominoes&amp;nbsp;Fun &amp;amp; Games LLC and its trademarks, service marks, and trade names, or any other aspect of the Site or the Materials. Any use of any of the trademarks, service marks, or trade names appearing throughout the Site without the express written consent of Puremco Fun &amp;amp; Games is strictly prohibited&lt;br /&gt;\r\n						&lt;br /&gt;\r\n						Any rights not expressly granted in these Terms of Use are reserved.&lt;/p&gt;\r\n						&lt;/td&gt;\r\n					&lt;/tr&gt;\r\n				&lt;/tbody&gt;\r\n			&lt;/table&gt;\r\n			&lt;/td&gt;\r\n		&lt;/tr&gt;\r\n	&lt;/tbody&gt;\r\n&lt;/table&gt;\r\n'),(100,1,'ASI','&lt;p&gt;&lt;img alt=&quot;ASI-1a.GIF (8395 bytes)&quot; src=&quot;https://web.archive.org/web/20040922012018im_/http://www.dominoes.com/ASI/images/ASI-1a.GIF&quot; /&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;background-color:rgb(228, 218, 173); color:rgb(0, 0, 128); font-family:times new roman; font-size:large&quot;&gt;Our dominoes are designed and imprinted in America and are the only dominoes in the world that can be permanently decorated with designs, logos and personalization. Made from &amp;nbsp;Marblelike&amp;trade; resin, these dominoes have the look and feel of ivory. Domino games basically use 3 types of domino sets. Double 6 sets, 1-4 players, (28 dominoes, black dots) are for the games, Straight Dominoes, 42, Moon, 5-Up, Latin American Match and 46 others. Double 9 sets, 1-6 players, (55 dominoes, colored dots) are for Chickenfoot&amp;reg;, Cuban Dominoes and 58 others. Double 12 sets, 1-8 players, (91 dominoes, colored dots) are for Mexican Train&amp;copy; and 66 others. All sets include the basic Double 6 set with added dominoes and dots to become Double 9 or Double 12 sets. Puremco Dominoes are the largest, thickest and world&amp;#39;s finest. Each set is packaged and shrink-wrapped in our signature burgundy and gold, heavy-duty, leather-textured, chipboard case, shown above. They are packaged with the dominoes visible to readily show the logo/design to the viewer when presented. Eight different game rules are enclosed. Optional custom designed cases are available as shown.&lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n'),(101,1,'Fathers-Day','&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;&lt;span style=&quot;font-family:tahoma,geneva,sans-serif&quot;&gt;&lt;strong&gt;Looking for a Father&amp;rsquo;s Day gift with a difference? This year, surprise dad with a personalized gift he&amp;rsquo;s sure to treasure forever&lt;/strong&gt;.&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;&lt;span style=&quot;font-family:tahoma,geneva,sans-serif&quot;&gt;&lt;a href=&quot;http://www.dominoes.com/dominoes/Happy%20Fathers%20Day/Fathers%20Day%20Dominoes&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.customdominoes.com/image/data/products/Fathers Day/custom-dominoes-banner.jpg&quot; style=&quot;height:175px; width:300px&quot; /&gt;&lt;/a&gt;&amp;nbsp;&amp;nbsp;&lt;a href=&quot;http://www.dominoes.com/double-6/Fathers%20Day%20Stock/Fathersdaydominoes&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.customdominoes.com/image/data/products/Fathers Day/stock-dominoes-banner1.jpg&quot; style=&quot;height:175px; width:300px&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;\r\n'),(103,1,'Personalize Options','&lt;p&gt;&lt;img alt=&quot;&quot; src=&quot;http://www.customdominoes.com/image/data/dominoes-selection1.jpg&quot; style=&quot;height:612px; width:700px&quot; /&gt;&lt;/p&gt;\r\n'),(4,1,'About Us','&lt;p&gt;Dominoes Fun and Games LLC acquired the custom division of Puremco Fun and Games and is now know as&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;&lt;strong&gt;The American Domino Company&lt;/strong&gt;&lt;/span&gt;.&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;img alt=&quot;Puremco Fun &amp;amp; Games&quot; src=&quot;http://www.customdominoes.com/image/data/puremco.png&quot; style=&quot;float:right; height:233px; padding-bottom:18px; padding-left:18px; width:250px&quot; /&gt;The company was&amp;nbsp;founded as&amp;nbsp;Puremco&amp;nbsp;in 1954 by George Purvis, in the beautiful region of the Brazos River, to create quality dominoes of uncompromising quality.&lt;/p&gt;\r\n\r\n&lt;p&gt;Our dominoes reflect a tradition of more than 60 years of fine domino manufacturing.&amp;nbsp; The personal attention paid to the imprinting of each custom design continues today in the same splendid region of central Texas.&lt;/p&gt;\r\n\r\n&lt;p&gt;Over 25 years ago, Puremco developed the technique for imprinting designs, logos and personalization on the back of each domino. Created for durability, their MarbleLike appearance with permanent imprinting are the world&amp;rsquo;s finest!&lt;/p&gt;\r\n\r\n&lt;p&gt;Custom dominoes are offered in 2 sizes &amp;ndash; Professional size measure approximately 1&amp;rdquo; x 2&amp;rdquo; x &amp;frac12;&amp;rdquo;, while Tournament size dominoes for the experienced, avid players measure slightly larger at 1 3/32&amp;rdquo; x 2 3/16&amp;rdquo; x &amp;frac12;&amp;rdquo; thick.&lt;/p&gt;\r\n\r\n&lt;p&gt;With wide global appeal, our dominoes are sold as unique gifts, for tournaments, domino clubs, to celebrities and as corporate incentives.&lt;/p&gt;\r\n\r\n&lt;p&gt;We continue our proprietary imprinting process today and are proud that each domino is perfectly imprinted in the USA with precision and pride.&lt;/p&gt;\r\n\r\n&lt;p&gt;WE HAVE MOVED&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;span style=&quot;color:rgb(85, 85, 85); font-family:open sans,arial,helvetica,sans-serif; font-size:14px&quot;&gt;Store: 1015 E Craven Ave&lt;/span&gt;&lt;br /&gt;\r\n&lt;span style=&quot;color:rgb(85, 85, 85); font-family:open sans,arial,helvetica,sans-serif; font-size:14px&quot;&gt;Waco, TX 76705&lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;Soutwest corner of Interstate 35 and Craven Ave&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\n&lt;span style=&quot;color:rgb(85, 85, 85); font-family:open sans,arial,helvetica,sans-serif; font-size:14px&quot;&gt;On Interstate 35 Exit 341 heading North towards Dallas&lt;/span&gt;&lt;br /&gt;\r\n&lt;br /&gt;\r\n&lt;span style=&quot;color:rgb(85, 85, 85); font-family:open sans,arial,helvetica,sans-serif; font-size:14px&quot;&gt;On Interstate 35 Exit 342A Heading South Towards Waco/Austin&lt;/span&gt;&lt;/p&gt;\r\n\r\n&lt;p&gt;&amp;nbsp;&lt;/p&gt;\r\n\r\n&lt;p&gt;&lt;br /&gt;\r\nOffice: 202 N Great Southwest Pkwy&lt;br /&gt;\r\nGrand Prairie, TX 75050&lt;/p&gt;\r\n');
