&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 and up&lt;br /&gt;
&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Any Domino&lt;br /&gt;
&lt;strong&gt;Type of Game:&lt;/strong&gt; &lt;a href=&quot;/blocking-games&quot;&gt;Blocking Game&lt;/a&gt;&lt;br /&gt;
&lt;strong&gt;What&amp;#39;s unique:&lt;/strong&gt; Before playing any tile from your hand, there must already be a double in the layout of the same suit as the matching end of the tile you wish to play.&lt;br /&gt;
&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)&lt;br /&gt;
After each player draws his hand from the deck, the remaining tiles are pushed to one side to make up the boneyard.&lt;br /&gt;
If a player cannot match a tile with one in the layout, he must draw from the boneyard until he picks a tile that can be played. He must keep the tiles he drew but couldn&amp;#39;t use on that play. If there are no tiles left in the boneyard, the player passes his turn to the player on his left.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; The player who is holding the heaviest double leads with that tile. The set double is a spinner. Before you can play any tile from your hand, there must already be a double in the layout of the same suit as the matching end of the tile that you wish to play.&lt;br /&gt;
Here is an example, a player wishes to play the 3-4 tile in his or her hand by matching the 3 end to another tile in the layout with an exposed end of 3. A player can only do this if the 3-3 has already been played and is, therefore, in the layout. There does not have to be a 4-4 in the layout because the other end of the 3-4 tile the player wishes to play (the 4 end) is not the end of the tile that is being matched in that particular play.&lt;br /&gt;
1) Highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw. After a tile has been set, play continues to the left.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;How to play:&lt;/strong&gt; If a player is unable to match a tile from his hand with a double in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.&lt;br /&gt;
The first player to get rid of all dominoes announces &amp;quot;Domino!&amp;quot; and wins the game. if none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents&amp;#39; hands. The player who first reaches 100 points or more is the overall winner.&lt;br /&gt;
&lt;strong&gt;Other rules:&lt;/strong&gt; The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.&lt;br /&gt;
In most places, Doubles is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points.&lt;/p&gt;

&lt;p&gt;Reprinted with permission of Sterling Publishing Co., Inc., NY, NY from GREAT BOOK OF DOMINO GAMES by Jennifer Kelley, &amp;copy;1999 by Jennifer Kelley. (The Sterling book is available as PUREMCO&amp;#39;S GREAT BOOK OF DOMINO GAMES)&lt;/p&gt;
