&lt;p&gt;&lt;strong&gt;Number of Players:&lt;/strong&gt; 2 - 4&lt;br /&gt;
&lt;strong&gt;Type of Dominoes Used:&lt;/strong&gt; Special&lt;br /&gt;
&lt;strong&gt;Type of Game:&lt;/strong&gt; Special Domino Set&lt;br /&gt;
The creator of this game, Ferman Rice, said, &amp;quot;The reason the game is called RaceHorse is because you can come back from the stretch to the lead in a short period of time. It&amp;#39;s a game that when you are down, you don&amp;#39;t have to despair.&amp;quot;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Domino set:&lt;/strong&gt; The game is played with a special 28-tile set of dominoes bearing numerals instead of pips. These tiles are called &amp;quot;horses.&amp;quot;&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Object of the game:&lt;/strong&gt; To be the first player to earn a score of 250.&lt;br /&gt;
Shuffle the tiles face +12 (numbered side) down. Then, each player draws one tile from the deck. The player who turns over the horse with the highest number gets to play first. After this, play rotates back and forth or around the table.&lt;br /&gt;
After reshuffling the tiles, each player draws his hand from the deck.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Number of dominoes drawn:&lt;/strong&gt; For 2 players, 7 horses each; for 3 players, 6 horses each; for 4, 5 horses each. The remaining horses are set aside to be drawn as needed.&lt;br /&gt;
This game is basically the game of Five-Up, with some additions.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Set:&lt;/strong&gt; Any domino may be used as set.&lt;br /&gt;
Each player tries to match the number on one end of a tile from his hand with the number on an open end of any tile in the layout. Color coding simplifies tiles.&lt;br /&gt;
A player is awarded points every time he makes a play that results in the open ends of the tiles in the line of play adding up to a multiple of 5. (5 points for 5 pips; 10 points for 10 pips; 15 points for 15 pips; and so on.) Each player must announce his points on making his play in order to receive credit for the points made.&lt;br /&gt;
The player who dominoes is also awarded points at the end of each hand by adding up, and rounding to the nearest multiple of 5, the pips on the tiles left in his opponents&amp;#39; hands.&lt;br /&gt;
When a player scores, he must play again until he can no longer score. At that point, he plays one more tile before it becomes the other player&amp;#39;s turn. Scores must be counted after each play.&lt;br /&gt;
Horses with double numbers are called &amp;quot;daily doubles&amp;quot;; when played, they entitle the player to play again. Points on the ends of the daily doubles count only after they have been played on-unless they are a dead end.&lt;br /&gt;
A play cannot be made on the end of a daily double until after plays have been made on both sides-unless it dead ends.&lt;br /&gt;
When a player cannot play, he must draw a horse. If he still cannot play, he must keep drawing until he can. If he scores, he must play again, or draw until he can play.&lt;br /&gt;
In the event a player can&amp;#39;t play, and there are no more horses left to draw, he must pass his turn to the next player.&lt;br /&gt;
If a player plays a scoring tile or a daily double, he must draw until he can play again.&lt;br /&gt;
The first player to play his last horse gets to keep the points left in his opponent&amp;#39;s hand and adds them to his score, rounding to the nearest 5 points.&lt;br /&gt;
If the first horse you play is a 5 or 1 0 tile, or may be added together with the open ends of the layout to total 5 or 10 points, you receive those points and play again.&lt;br /&gt;
Only the points on the ends of the horses count.&lt;br /&gt;
There are no &amp;quot;9&amp;quot; dominoes in the game. Be careful not to mistake the &amp;quot;6&amp;quot; tile for a &amp;quot;9&amp;quot;.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&amp;copy;1990 by Ferman C. Rice&lt;/p&gt;
